P2SM 1.3B: blog or directly
- fix: layers mode: memory allocations not freed after sprites moved, masked or transparency. Could eat all RAM, with missing display.
- add: layers mode: default preference for adding image with masked flag.
- fix: under monoTOS, images and parx RIM modules were not found, due to bad test on file attributes during Fsfirst/Fsnext.
- fix: use cache was not enabled by default, if enough TTRAM detected.
Also in its tools 1.2C:
- fix: under monoTOS, images and parx RIM modules were not found, due to bad test on file attributes during Fsfirst/Fsnext.
Thanks Arachide/Moulinaïe for the tests under monoTOS.
Sorry about this fixes version, I have found a nasty memory issue using PS2M in production, with a lot of images in the workflow.
News on my GEM applications
Moderators: Zorro 2, Moderator Team
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- Atari Super Hero
- Posts: 593
- Joined: Wed Aug 07, 2002 12:27 pm
- Location: Lyon / France
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- Atari Super Hero
- Posts: 579
- Joined: Thu Nov 07, 2002 12:29 pm
-
- Atari Super Hero
- Posts: 593
- Joined: Wed Aug 07, 2002 12:27 pm
- Location: Lyon / France
Re: News on my GEM applications
P2SM 1.3C: blog or directly
- opt: quicker image offscreen builts. Depends on the image structure ie repetition of contiguous pixels of same color.
- opt: quicker image and mask builts also for layers.
- opt: quicker Flood fill, Undo and Redo. Redraws one area instead of drawing every pixels (no more animation).
- fix: default masked flag on/off for layers was not saved in preferences.
- fix: palette tools: looping for redraw content.
- fix: palette tools: could not slidebox the value buttons in the RGB sliders.
Speed gain is substantial. Use may be bearable on 030 CPU+NVDI.
- opt: quicker image offscreen builts. Depends on the image structure ie repetition of contiguous pixels of same color.
- opt: quicker image and mask builts also for layers.
- opt: quicker Flood fill, Undo and Redo. Redraws one area instead of drawing every pixels (no more animation).
- fix: default masked flag on/off for layers was not saved in preferences.
- fix: palette tools: looping for redraw content.
- fix: palette tools: could not slidebox the value buttons in the RGB sliders.
Speed gain is substantial. Use may be bearable on 030 CPU+NVDI.
-
- Atari Super Hero
- Posts: 579
- Joined: Thu Nov 07, 2002 12:29 pm
-
- Atariator
- Posts: 29
- Joined: Thu Jun 15, 2017 2:04 pm
Re: News on my GEM applications
Super, thanks
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- Atari Super Hero
- Posts: 593
- Joined: Wed Aug 07, 2002 12:27 pm
- Location: Lyon / France
Re: News on my GEM applications
Iphigénie 1.5: blog or repo
- mod: GFA source code revamped, with more english names for readability.
- mod: preferences window revamped.
- fix: more explanations in HYP guide.
- fix: Drag&Drop for IPH and LOD files on the main window for loading.
- fix: VA_START and ARGS for IPH and LOD files.
- del: HYP guide file call routine removed.
- fix: latest routine to get environment $HOME value.
- fix: use of clean revamped EXIST() instead of old Fopen() trick.
Merci à Guibrush pour le coup de pied au derrière.
- mod: GFA source code revamped, with more english names for readability.
- mod: preferences window revamped.
- fix: more explanations in HYP guide.
- fix: Drag&Drop for IPH and LOD files on the main window for loading.
- fix: VA_START and ARGS for IPH and LOD files.
- del: HYP guide file call routine removed.
- fix: latest routine to get environment $HOME value.
- fix: use of clean revamped EXIST() instead of old Fopen() trick.
Merci à Guibrush pour le coup de pied au derrière.
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- Atari Super Hero
- Posts: 593
- Joined: Wed Aug 07, 2002 12:27 pm
- Location: Lyon / France
Re: News on my GEM applications
mbedTLS.ldg release 3: blog or repo
- built on mbed-TLS version 3.6.3 (latest)
- updated cacert.pem (2025-02-25)
- built on mbed-TLS version 3.6.3 (latest)
- updated cacert.pem (2025-02-25)
-
- Atari Super Hero
- Posts: 593
- Joined: Wed Aug 07, 2002 12:27 pm
- Location: Lyon / France
Re: News on my GEM applications
P2SM 1.3D: blog or directly
- fix: current raster wasn’t correctly put in cache before creating new image (blank one or datas from clipboard).
- add: export image list to text clipboard, with values id (incremented), x, y, width, height, colordepth, filename.
- fix: parx.sys folder was not reset correctly if cancel in fileselector.
- fix: zoomed image limited to width<=32000 and height<=32000.
- inf: GIF680x0.RIM or PARX.TRM has issues for image widths larger than 2048px so better split your sprites big assets in smaller parts.
- add: MAKEFILE in \tools\, this program convert datas list text file into datas list binary file (read tools.hyp).
The list export is intended to be used with MAKEFILE, to ease text mass imports instead writing all by hand.
https://ptonthat.fr/files/p2sm/snapshot ... export.png
- fix: current raster wasn’t correctly put in cache before creating new image (blank one or datas from clipboard).
- add: export image list to text clipboard, with values id (incremented), x, y, width, height, colordepth, filename.
- fix: parx.sys folder was not reset correctly if cancel in fileselector.
- fix: zoomed image limited to width<=32000 and height<=32000.
- inf: GIF680x0.RIM or PARX.TRM has issues for image widths larger than 2048px so better split your sprites big assets in smaller parts.
- add: MAKEFILE in \tools\, this program convert datas list text file into datas list binary file (read tools.hyp).
The list export is intended to be used with MAKEFILE, to ease text mass imports instead writing all by hand.
https://ptonthat.fr/files/p2sm/snapshot ... export.png