
Which reminded me that I forgot to post my blog post about the whole thing: http://blog.defence-force.org/index.php ... &ref=ART62 (not that this adds anything to the current thread, it's just a summary)
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This was a really interesting read.Dbug wrote:Not bad
Which reminded me that I forgot to post my blog post about the whole thing: http://blog.defence-force.org/index.php ... &ref=ART62 (not that this adds anything to the current thread, it's just a summary)
What? The game was garbage when it was first released on the Amiga, although it did look fantastic. It was and always has been a terrible "game". Who were you talking to?wietze wrote:I always considered (from talk mainly) that the shadow of the beast game was the pinnacle of ST gaming.
It runs on a 520. Though you might have to Auto-Run into it.Cyprian wrote:just impressive
how many memory is needed? 512kB will be ok?
and how %CPU is free?
Sidenote regarding Thalion and EAB thread: Keops mention Gods of war as example game that utility PS3 hardware at full extend - Manakin aka Tim Moss of TLB (The Lost Boys), and later member of Thalion is lead programer of Gods of war.MegaSTEarian wrote: Thu Apr 29, 2021 2:16 pm Amazing that I found this interesting thread in an Amiga forum: https://eab.abime.net/showthread.php?t=106757
And amazing that the ST and STE were never actually pushed to their limits until Thalion came into play.
Mit and myself worked on the PlayStation version of Time Commando, and our "demo maker" choices were things like having some (ugly) pseudo plasma effect in the main menu, using medium resolution in game (most games are in 320), the Adeline Intro logo appears with pixels flying around (a bit like the Phaleon Reset screen) and morphs into a 3D logo that rotates (the PC game just shows the picture with a fade), and there was some fancy image processing (grayscale conversion) when accessing the pause menu, getting the game run at 50fps was a challenge because of the real time depacking of the FMV in the backgroundcalimero wrote: Thu Apr 29, 2021 11:36 pm I also encounter on many occasions that Atari programers was responsible for optimisation on many games, on modern hardware (I can not recolect from my memory right now, but it would be nice to have a such list).
Big tanks are mostly non transparent thing, you can generate optimized code to basically only update the outlines, Shadow of the beast is mostly made of things with a lot of holes, like the trees.
4MB STEs and MegaSTEs are quite common, even 14MB are somewhat common nowadays (same applies for Amiga of course, no one active in the scene has the plain stock 0,5MB or 1MB machinery).Dbug wrote: Fri Apr 30, 2021 2:13 pmBig tanks are mostly non transparent thing, you can generate optimized code to basically only update the outlines, Shadow of the beast is mostly made of things with a lot of holes, like the trees.
I'm not rulling out that on a megabyte + machine you could generate optimal code, but then we are not talking "stock 520" machine anymore, that becomes a totally different condition![]()
Agreed. Scoping to 4MB and HD is possible as it is quite common. And of course the scope is determined by the objective. If one is targeting to selling to game then scoping for the most common config is the obvious way. Still, I doubt that this is the 520ST, nowadays. I'd say it is the 4MB ST, TOS 1.04 or higher. And of course the better TOS the higher config specs.EvilFranky wrote: Fri Apr 30, 2021 11:49 pm In the ST world, the vast majority of people run their machines in standard config, maybe with maximum RAM as it's so cheap compared to 30 years ago.
Acceleration is more common on the Amiga due to easier expandability.
Never played it on either platform to be honest. Seen Amiga and ST videos, was never impressed by the gameplay as such.EvilFranky wrote: Fri Apr 30, 2021 11:49 pm Beast was a load of crap as a game, looked pretty and sounded good, that's it. Anyone with half a brain cell, who understands a little about the ST, knows a better version could have been created...even with 512k of RAM. Junosix has proven this already. His tech demo blows the official game out of the water and has plenty of CPU time left to implement the miniscule amount of game logic and still run at 25fps...I'm kinda hoping he revisits this to make a playable demo just so this whole Beast thing can be put to bed. Absolute waste of time updating the whole game, much better games to enhance than Beast.
Would a nice demo. Especially for STE and even more for MegaSTE it would be something like "Look at me. This is what I can do, graphics and sound wise."EvilFranky wrote: Fri Apr 30, 2021 11:49 pm I'm not sure what the STE could bring to the performance side, maybe we could get the same demo to 50fps with the use of the Blitter and HW scroll and the obvious experience improvement through the use of DMA for sound effects and extended pallette for the raster background.
Meh, the whole thing needs put to bed. I don't care that the ST wasn't as technically good as the Amiga. I like both systems, played both plenty as a kid, both capable of good games.
As people used to say back then, ditto.EvilFranky wrote: Fri Apr 30, 2021 11:49 pm EAB isn't much different to other boards, but there are some absolute toss pots in the Amiga 'scene'. I like to see the projects on there, been some really good games released recently, interesting to watch the development.
But the anti ST rhetoric is actually very funny. These are blokes in their 40's and 50's that actually HATE a competing computer that they had no say, control or involvement over the creation of. They've tied their personal self worth to a product, a manufactured obsolete computer, that the vast majority of people haven't cared about for about 25 years.
These people need to grow up and move on.
Don't get me wrong, I've seen Atari people post stuff that makes me cringe. But it all seems so much more prevalent in the Amiga scene, like they have an Atari scab they can't help but pick at. Anything positive Atari wise gets jumped on.
Do you have a link? I don't think I've seen this tech demo.EvilFranky wrote: Fri Apr 30, 2021 11:49 pm Junosix has proven this already. His tech demo blows the official game out of the water and has plenty of CPU time left to implement the miniscule amount of game logic and still run at 25fps...I'm kinda hoping he revisits this to make a playable demo just so this whole Beast thing can be put to bed.
the impossible becomes possible. It runs at 50fps on a stock 520ST with 512kB ram.EvilFranky wrote: Sat May 01, 2021 9:21 am Apologies it was Joefish who did the demo! Will amend my post...
https://www.youtube.com/watch?v=NRMOan38qRU
It's 25fps mateCyprian wrote: Sat May 01, 2021 1:49 pmthe impossible becomes possible. It runs at 50fps on a stock 520ST with 512kB ram.EvilFranky wrote: Sat May 01, 2021 9:21 am Apologies it was Joefish who did the demo! Will amend my post...
https://www.youtube.com/watch?v=NRMOan38qRU
well done @joefish
I've just submitted it to the Pouet: https://www.pouet.net/prod.php?which=88890