Elluigi I see you use old 3.6.4 I would recommend to switch to current one 3.7.3 or beta 3.8.0

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Actually there's an apart thread for requests: http://www.atari-forum.com/viewtopic.php?f=94&t=26998elluigi wrote:Hi Steven,
Many thanks for your program and great support on it![]()
This is probably not the place but I would like to ask you if it will be possible to add a shortcut which allow to swap ST Model (very useful with DBST and many other games/progs). New features ?
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I forgot to say: option 'Hacks' for this mode + STF WS2 (he he)Cyprian wrote:in STE DL6 WU1 WS1 mode demo looks wrongly . It seems screen have shifted bitplanes
Nice! I did a brief test with the latest released version a while back and I'm impressed you've managed to sort out all the small glitches already! ...Steven Seagal wrote:It is time for a disclosure: Steem SSE v3.8 will support a new demo by Sync shown first at STNICCC 2015, called Closure
Apparently GLU/Shifter refactoring helped beforehand, like for mono demo Time Slices.troed wrote: Nice! I did a brief test with the latest released version a while back and I'm impressed you've managed to sort out all the small glitches already! ...There were a bunch ...
Actually STE WS2 is used to emulate the pixel shift in some Spectrum-like pics. It's not GLUE-MMU (you don't mean CPU?) but it's more convenient than yet another option.
Btw, there are no (GLUE-CPU) wakestates on STE so you can simplify settings by not even offering it as an option. It behaves like WS1 - except for the differences in the state machine, of course.
/Troed
"Spectrum 512 pixels" is caused by Shifter-MMU offsets - and is so far undetectable via software. It's AFAIK completely independent of GLUE-CPU wakestates. Only ST has GLUE-CPU wakestates, but both ST and STE can have the "Spectrum 512 pixels".Steven Seagal wrote:Actually STE WS2 is used to emulate the pixel shift in some Spectrum-like pics. It's not GLUE-MMU (you don't mean CPU?) but it's more convenient than yet another option.troed wrote: Btw, there are no (GLUE-CPU) wakestates on STE so you can simplify settings by not even offering it as an option. It behaves like WS1 - except for the differences in the state machine, of course.
Still it's somehow a relieve that WS1 is the one that should work.
I was always very curious about the exact reason why there are no GLUE wakeups in the STe. Of course, the fact that GLUE and MMU are combined has much to do with it, but not necessary. Depending how both chips were combined (and I would really like to open one and see this), wakes ups could still exist, even when being more rare.troed wrote:Only ST has GLUE-CPU wakestates, but both ST and STE can have the "Spectrum 512 pixels".
(Which is pretty reasonable considering the Shifter is still a separate chip in the STE)
Well, again, it is probably just semantics. But I do think GLUE-MMU is a better name.troed wrote:With "GLUE-CPU" I mean that there's an offset 0-3 cycles between those two chips. Why would GLUE-MMU be better?
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- Direct handling of ACSI hard disk images, in addition to existing
GEMDOS emulation.
ACSI uses an image file and is lower level, GEMDOS uses your PC hard
disk and is more practical.
Right-click on respective icon to toggle emulation. It's even possible to
combine ACSI and GEMDOS to edit your files.