Dal wrote:Sorry - I should have been more specific. It appears to run (I hear the music), but the display mode goes somewhere my LCD panel isn't happy.
With the Phantom activated, the CPU and BUS gets 25Mhz, the DSP gets 50Mhz and the Videl gets boosted too (50Mhz as well I think?).
I don't have a tool to benchmark it with (is there one?).
Ok, I see. The displaymode messing up will be down to the bus speed changing, and the displaymodes using the 32mhz pixelclock (which is now 50mhz)
The solutions to that are:
a) implement yet another video mode for accelerated busses on VGA, and detect the bus speed (!)
b) dump the 416x240 extended video mode on VGA, and use a more vanilla one
c) just use RGB display when you have an accelerated bus
Fun
BTW the display may be blind but you may still be able to start the game - it will hop back to 320x pixels when you begin the level.