I created a C library for the Atari Falcon that makes it easier to develop games and demos on this machine.
I also created a series of tutorial videos to show an example of creating a very basic point & click with the library.
The FGDL library support 3 different video modes: 320x240x8, 320x240x16, 640x480x8
Double and Triple Buffering.
Virtual screen hardware scrolling.
Palette Fading and conversion from PC format.
GIF Image loading.
Blitter sprite drawing with automatically generated transparency mask.
Keyboard, Mouse and Joystick support.
A Sound mixer with up to 4 channels and WAV file loading.
A Cinepak video player.
CT60 accelerator card and C2P functions.
A random number generator.
A tiny libC for very small executable size.
2 examples are included, one for the standard falcon showing how to create a very basic point & click game, and the second example is a very small demo for the CT60 demonstrating C2P.
Link to the video tutorials playlist: https://www.youtube.com/watch?v=9zKGLaB ... LY&index=1
Link to the FGDL library: https://orionsoft.itch.io/atari-falcon- ... mo-library
Hoping that this can help people to realize their projects on the Falcon
