More you can find there: https://github.com/c0pperdragon/Amiga-D ... o/issues/6






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I'm curious too, but since this basically is a DAC I would assume it does.
DAC ??? Why it needs a DAC at all if the output is digital?
As far as I can tell fullscreens and hardware scrolling works pretty flawless with the RGBtoHDMI - at least the well-behaved (aka non-sync-changing) ones I checked so far. Borders (aka scan area) can be nicely tuned in-software.
I was waiting for this comment
I wouldn't be so sure about that, to be honest. All the border opening tricks basically work by a change of the pixel clock at times.joska wrote: ↑Wed Mar 03, 2021 3:05 pm... What I mean is that this solution samples the digital RGB output from the shifter, and it does not matter if the "border" colour is constant or varies per pixel. It's the DE signal that tells the shifter whether to output a solid colour or pixel data, and it's this signal that's manipulated with overscan/border busting techniques. The RGB2HDMI solution described here use the sync signals for syncronisation, not DE, and does most likely not care at all which colour is output from the shifter at any time...
good question, I'm also interested
hehe
Its pretty impressive that you're finding the time for this AND the game development AND the other hardware project you're looking at. You're like a machine. You should consider take up democoding too!masteries wrote: ↑Wed Mar 03, 2021 8:18 pmhehe
I am researching an external version of this; due to current design require to open the case... prepare your motherboard...
A real SCART2HDMI can be better; also I am researching fast speed (40 MHz) 8 bits DACs + a XC9572 based CPLD to sync frames and prepare the digital 32 bits colour data for the Rapsberry. Stereo audio is also important,
Probably a solution suitable for all your retro systems, instead an ad-hoc solution for each system separately; and cheaper than OSSC
But the amount of work is cumbersome...![]()
Thanks Wietze!wietze wrote: ↑Wed Mar 03, 2021 9:03 pmIts pretty impressive that you're finding the time for this AND the game development AND the other hardware project you're looking at. You're like a machine. You should consider take up democoding too!masteries wrote: ↑Wed Mar 03, 2021 8:18 pmhehe
I am researching an external version of this; due to current design require to open the case... prepare your motherboard...
A real SCART2HDMI can be better; also I am researching fast speed (40 MHz) 8 bits DACs + a XC9572 based CPLD to sync frames and prepare the digital 32 bits colour data for the Rapsberry. Stereo audio is also important,
Probably a solution suitable for all your retro systems, instead an ad-hoc solution for each system separately; and cheaper than OSSC
But the amount of work is cumbersome...![]()
![]()
Thanks for both last posts... I might have a friend solder for me eventually. I have an STE but an STFM coming too so would be interested in more about the STFM solderless solution (and pics). I dont suppose you sell the RGB2HDMI boards?pixelk wrote: ↑Sat Jun 26, 2021 5:32 pm Solderless on the ST is possible, as there is a "man-in-the-middle" board that sits in between the Shifter and mainboard in the project (I ordered the PCB but I only have STes).
The STe would be trickier to do with no soldering because the shifter is QFP (as you can see on my last photo), but again the soldering to do on the STE mainboard is REALLY easy.
By the way, now that I Auto-configured the clock, my image is perfectly stable \o/ and still pixel perfect.
If anyone wants me to try something, I can capture picture and video with my HDMI capture card.