Atari ST Gamer Digital Magazine™

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Atari ST Gamer Digital Magazine™

Post by Greyfox™ »

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Back with a vengeance with something for a small collective of people without dragging up all Atari related comments this month, as I've been working on this for some time now and is finally out, so just giving it a little PR awareness, again if I've broken any rules, please let me know thanks.

Atari ST Gamer Magazine™ Issue 1 has finally been completed now and I present a nice preview to you all of the magazine in all it's glory, this first collectors issue of two has some great interviews, facts, and some amazing and honest Atari ST game reviews for your enjoyment plus allot more, this magazine is again another Digital publication for use on your tablets, computer and other devices and has a nice and tidy page count of 65 pages of content for you to ponder over and Issue one only costs a mere £3.50 / €4.40 / $5.79 for all this Atari ST goodness, so I hope you will support it by picking up a copy so that we can get Issue two underway and finished for a February 2015 release with even more exclusive content, interviews and reviews so Thank you for taking the time to have a look ;)

Check out the Video promo for the magazine here:

http://www.youtube.com/watch?v=0CMAgvkQ7Z4

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Contents of Issue one

The Converted, we take a look at how well the Atari ST computer stood up to doing arcade conversions at the time in this two part series, we cover over 30 games this issue. Preview below of what to expect. So we hope you enjoy it

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Next up a classic trivia feature for this issue and issue 2 called Atari ST's Believe it or not
a collection of great facts about the Atari ST , it's games and missed opportunities, some real golden nuggets in here. Here's a small preview.

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The Life and Times of the Atari ST, this feature covers the up-rise and downfall of why and what happened within Atari and the Atari ST platform and contains many facts and exclusive interview for this feature, here's just a small sample of this feature.

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Interviews with Atari ST legends and unsung Heroes. That's right!!, we have some amazing interviews with three of the most prolific designers and games creators to grace the Atari ST computer questioned!!, some real surprises in here not revealed in a publication like this before.

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The Atari ST Game Vault. A superb collection of classic Atari ST game reviews for you all to read and keep as a reference written by a very well known Atari ST enthusiast and You tuber and covers some great games with his insightful opinion and ratings.

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plus lots more, we have a old school Cheats section to help even up the score

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Atari ST Fun activities pages , a collect of fun games and puzzles games to print out and play with. An Atari ST gallery pages which covers a superb collection of Atari ST pixel art for your enjoyment.

for more information on the magazine please visit : http://www.Atarigamer.co.uk
or the you tube channel to see exclusive game play videos..more will be added soon. goto : http://www.youtube.com/user/ataristgamer

The magazine is available for purchase now.

Also to quickly mention that any queries or concerns regarding input or contribution by Mr. Kieren Hawken a.k.a. The Laird / Mr.Kizza, in the publication can be put to rest, he has had no involvement with the production of the Atari ST Gamer magazine in any way or at any time either via content or reviews and will never have any future involvement in any publications I may consider doing, thank you.

Special thanks to MUG UK a.k.a. Mike Mee for helping on this and also to the wonderful Marc Johnson for his outstanding games reviews and my great Historian Ross Sillifant :cheers: guys!!!

Let me know what you all think

All the best guys :)

Darren Doyle a.k.a Greyfox™
Atari ST Gamer Magazine
Creator and Designer.
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Re: Atari ST Gamer Digital Magazine™

Post by DarkLord »

Got mine the other day (after the posting at AtariAge). Good stuff, thanks for all
the hard work on this and looking forward to future issues. Go Atari! :)
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Re: Atari ST Gamer Digital Magazine™

Post by Greyfox™ »

Many Thanks Darklord for your great support and everyone else who has grabbed a copy, it's has so far received an amazing reception of people getting it and they loved the presentation of the magazine and it's layout and I'm hoping the the second and final issue of Atari ST Gamer with go out with a huge bang for the content that is planned for it :) .

But for the moment I want people to really enjoy this great little magazine and I was very honored to be given the chance to create something special and for all us Atari ST fans out there. So if any of you who have missed out on it so far, your missing out on some great Atari ST content, <----- now that is such a cheap plug :lol:

:cheers:

Darren.
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Re: Atari ST Gamer Digital Magazine™

Post by Greyfox™ »

Wow "75 views" 8O and no feedback yet?, well I must of done my job good and proper :).. if anybody has any ideas they like to see in Issue 2, please let me here.

and yes NameoftheGame, I'm looking into that Tiertex stuff for you :)

please let me know what you all thought

thanks

Darren.
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Re: Atari ST Gamer Digital Magazine™

Post by darwinmac »

I gave my feedback on Atariage when AF was down. I'm still reading issue 1 (conversion section) it brings back very good memories of when I us d to buy UK mags to get better gaming info than I could get here in the US.

I can't wait for issue 2 (unfortunately, the last issue as well).
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Re: Atari ST Gamer Digital Magazine™

Post by itaboy »

Great job, really!
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Re: Atari ST Gamer Digital Magazine™

Post by Greyfox™ »

Cheers fella's , many thanks for your comments, I really means a great deal :cheers:

I'm hoping you'll all enjoy the next round :)
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Re: Atari ST Gamer Digital Magazine™

Post by itaboy »

I have no doubts! :)
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Re: Atari ST Gamer Digital Magazine™

Post by Stefan jL »

Greyfox™ wrote:Wow "75 views" 8O and no feedback yet?
I can't say i am very positive to this magazine... sorry :( I did of course not expect a masterpiece but it was still far too below my expectations, there simply was to much errors. But i do still like this kind of projects.

Here are some negative things:

There is a mention about Gauntlet having an extra intro if you have 1 mb of memory, but i never seen that intro in Gauntlet. I do know Gauntlet 2 has an animated intro if you have an double-sided diskdrive though (and play the 2-disk version).

Dragon Ninja was not programmed by Imagitec Design :D It was made by Ocean (Ocean France more precisely).

And i never understood the actual Arcade conversions article... is it only a graphic comparison of the arcade and ST versions? I was expecting more text explaining what the conversion does good and what it fails at, how well did the programmers and designers tackle the very limited power of the ST? But now it is all only based on screenshot vs screenshot?

10 year old interviews fom Atari-Legend :coffe:

And in the ST "Art Gallery" so would it been nice to mention the actual artists making those artworks, some art had names that seems wrong.. for example "Alien Satellite" is from the intro of the game Crystals of Arborea and "Earth Defence Force" is from the game Under Pressure.
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Re: Atari ST Gamer Digital Magazine™

Post by exxos »

Looks like a nice mag going by the images I have seen. I think it will be good for a lot of people who are looking for games to play on the ST, but have no idea what they are. I am like that myself, I like the old classics like bombjack, pushover, supercars 2, and a few others. Though its normally myself and my girlfriend which play together, on supercars for example as we have no idea what 2 player games are out there. Of course battleships gets a bit dull after a few hours ;)
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

Hi.

Ross Sillifant here, just using the same User Name as i do on Atari Age to keep things simple.

Basically i've joined up here to first and foremost thank everyone who's taken the time to purchase and leave feed back on, ST Gamer Vol 1 and just basically talk through my reason's for being lucky enough to be involved in the magazine in some small way and respond to the feedback left so far.

Basically, i'd been a long term reader of UK magazines like EDGE, Retro Gamer and Gamestm and was pretty narked to see such a 'lack' of ST coverage across the board and when the ST was covered, articles etc lacked the essential 'balance'.The ST was either sneered at as simply being a 'poor mans Amiga' or...it was written about with nothing but 'gushing praise'.So, thanks to Greyfox, i saw a chance to help 'fix' this situation where possible.


I supplied Greyfox with the raw material for numerous articles, inc the ST Triva content (coder quotes about how they overcame hardware limitations, what extra features ST version had over earlier 8 Bit versions, how ST code turned up in strangest of places etc and some fantastic games that sadly never saw the light of day).


Now i work full time, 12 hr shifts etc, did the 'research' for this feature in my spare time and it was never intended as an in-depth feature, just a triva piece, nothing more, nothing less.Mix that hopefully opened a few eyes to how the ST was treated by coders from that era, what games sadly never made it etc etc.


I did make a valiant attempt to track down the coders of Lost Games for an interview, but as anyone who's attempted interviews will no doubt confirm, it's a very 'Hit And Miss' process.I made contact with (and sent questions to...) key Ex-Atari figure, numerous chase emails over a period of months, nothing in reply, ditto for a big name UK publisher, who i hoped could of cleared up why several ST games were canned.Questions took ages to type up etc and it is frustrating you get nothing back.


IF i was working for a professional magazine, under contract, getting paid per page, i expect i would have triple-checked everything, but due to time constraints/nature of the piece itself, i ran with what i had.


1040ST Users were promised by publisher that they'd be treated to an enhanced intro, i suspect in order to make up for the PLANNED features one of the coding team (Graham Lilley) had hoped to put in the 'Executive' version of Gauntlet for 1 Meg users (upto 4-players, Numeric pad being used for player 3, Thief re-introduced,more sound FX, music on treasure room etc), but sadly it looks like the intro too was cut for retail version.I can assure you the PR department were telling UK press at the time to point out the intro on the 1040ST version (no doubt to get extra sales), but unless i can track down the ST coders, i cannot (sadly) confirm why it was'nt featured.


:-) So perhaps article needs wording corrected to 1040ST owners were told to expect an enhancement in form of intro, but sadly this too was cut.


Re-10 year old interviews:


Ok, i personally interviewed 5 people for ST Gamer when it was originally planned as a single release.Darryl Still for the article you've seen, plus another another 3 coders (whom will now appear in Vol 2) and another Ex-Atari figure, who although was unable to help on the ST side of things, has cleared up the miss-information that had been circulating for years, about certain 'Lost' Jaguar games.That information has been put out on Atari Age, RG forums etc for benifit of the community, i then secured another exclusive interview for RVG with Les Player, who was superb...and are awaiting replies from another 3 ST coders to go into ST Gamer Vol 2.So, if everything pans out, ST Gamer: will have had a total of 6 ST coders, 1 Atari Uk figure exclusive interviews done (spread across 2 issues) by myself, plus Atari community benifited from ones that have'nt made it to ST Gamer in form of forum posts clearing up 'Lost' Jaguar Games, RVG getting another exclusive interview to it's belt and a few days ago, a Sega Site had an exclusive interview with coder behind a key 'lost' 7800 game, Paperboy.


None of these would have come about IF Greyfox had'nt asked me to be involved in ST Gamer, so i personally feel the hours invested in ST Gamer have paid off.


Now the 10 year old interviews featured:As stated, i'd been reading 3 UK mags for years, 2 with retro sections, 1 dedicated to Retro and i'd personally never seen either Jonathan Wheatman nor Harry Lefnear interviewed (and i suspect nor had many other readers) so it was wonderful to see them covered.Far too often the mainstream press go after the same old faces, ask same old questions and it gets real stale, real quick.So..interviews might be old news to sum, but please bear in mind ST Gamer has to look at big picture-those new to St and those very familar and above all provide a balanced look at ST hardware.The coders were very open and honest about the St, saying how they compared it to the Amiga, personal preferences etc etc.Which is exactly the honesty we wanted.


Brian Watson caused quite a stir in ST Format at the time, so any chance to re-voice his views with benifit of hindsight could'nt really be ignored.


Basically Stefan, you really have to see how ST Gamer was originally planned, a single, 1-off production, so yes, you'd of had '10 year old reviews' but they'd be mixed in with 4 'brand new/exclusive for...' interviews done by myself, so it'd been balanced out.as it was, we had so much content, mag was split into 2 volumes and this has on 1 side meant more old than new reviews in Vol 1, but...allowed for extra new interviews for Vol 2.So overall, results will deliver, we hope.


As a freelancer for ST Gamer etc, please keep the feedback coming, unless we hear from you good people, we've NO idea what works, what does'nt, what we got right, what needs improving etc.
Last edited by lostdragon on Fri Sep 26, 2014 3:49 pm, edited 1 time in total.
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

:-)

As for the Arcade Conversions feature (not my work so not 'defending' as such):

Again, it's basically a question of time, space and what you really intend from the article.No idea on ST Dragon Ninja only that it was published by Imagine/Ocean, Ataramania have it down as it is stated in ST Gamer.( Amiga HOL say Ocean France did Amiga version) i personally have no idea, only ever played C64 version.Have heard claims of slight differences to the STE version, but again, if true, would it of added much to the article if that detail was added? original coin-op was'nt all that in my eyes.


There's always things you could of done differently, if i'd been approached to write said feature? i'd have ranted, wailed, gnashed teeth etc on Ocean's Robocop, which sadly was'nt (despite claims by some) a conversion as such from the superb Data-East coin-op, but a 50-50 mix of ideas taken from coin-op and home micro versions and weaker game as a result. (I rate it as:Coin-op, 128K Speccy version, Amiga, ST, C64 etc).Again improvements were promised for owners of more powerful hardware, with Amiga owners being told to expect full-screen action etc, yet it never was.Basically i'd have taken a personal viewpoint of what i expected and tried to find why in say case of Robocop a conversion from coin-op in 'pure' form' was'nt attempted and then how on earth people thought things like Stun Runner would ever work on the ST, was there much point in converting coin-ops like Thunderblade/Paperboy/Afterburner/Space Harrier etc to any home format, let alone the ST, when much of the appeal for myself was the exp.the arcade version offered.Also Hard Drivin-far too shallow for home conversions so, i'd of taken a 'side-ways' look, to get debate going, but an article like this would simply have required vast amounts of time Grey/myself simply could'nt give.



Labours of love like this are fantastic concepts, but all involved simply have to be realistic as to what can be achived.


Lot of angles you can go with on any feature, but again the killer simply is time.You have to trade off time involved again'st expected market.If your getting £50 a page for your work, appearing in professional mag, expected to reach 1000's you flesh stuff out, if your doing a little feature on 1 aspect of a machines life span for a niche market, you have to be realistic and not get too caught up in it.
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

@Stefan jL:

If you or others are looking for fresh interviews you've not seen online/in mags before, may i humbly suggest a few i've attempted?

They are raw, but hopefully you guys enjoy the stories uncovered in them:

http://www.retrovideogamer.co.uk/index.php?topic=4340.0

http://shinobiman.proboards.com/thread/ ... -interview

http://www.grumpyoldgamers.co.uk/index. ... interview/

http://www.grumpyoldgamers.co.uk/index. ... interview/

Tried to cover coders you never seem to see interviewd much if at all elsewhere (in mainstream mags at least) and get broad range of formats.Enjoy.
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Re: Atari ST Gamer Digital Magazine™

Post by Stefan jL »

Lostdragon... yes i do of course understand ASTG is a spare time project but it is still a commercial product.
They are raw, but hopefully you guys enjoy the stories uncovered in them:
http://www.retrovideogamer.co.uk/index.php?topic=4340.0
Great, and why was not that one in ASTG? :)
I supplied Greyfox with the raw material for numerous articles, inc the ST Triva content (coder quotes about how they overcame hardware limitations, what extra features ST version had over earlier 8 Bit versions, how ST code turned up in strangest of places etc and some fantastic games that sadly never saw the light of day).


Right, the trivia section really felt like (sorry if it sounds rude) cut and pastes from ST Format/Action articles, this maybe should have been hidden a bit better... like adding some explanations to the technical stuff... a very good example is the David Broadhurst comment about shifting graphics (or what it was called) for Ghoul's and Ghosts, i had no idea what that ment but i can only guess (since it sounded as a bad thing in the article) that the shifting technique takes more memory than wanted and the game had to work on 512kb machines?
So perhaps article needs wording corrected to 1040ST owners were told to expect an enhancement in form of intro, but sadly this too was cut.
Yes much better :) I downloaded all Gauntlet copies i found to watch the intro and never saw it :wink:
Again, it's basically a question of time, space and what you really intend from the article.No idea on ST Dragon Ninja only that it was published by Imagine/Ocean, Ataramania have it down as it is stated in ST Gamer.( Amiga HOL say Ocean France did Amiga version) i personally have no idea, only ever played C64 version.Have heard claims of slight differences to the STE version, but again, if true, would it of added much to the article if that detail was added? original coin-op was'nt all that in my eyes.
Dragon Ninja is such a well known "Ocean France"-game, if someone writes an article about it then i expect basic ST-game knowledge.
The info at Atarimania was wrong... i have edited the Dragon Ninja entry so it does not mention Imagitec Design anymore, thanks for spotting the error :) The info in ASTG for Dragon Ninja was probably taken from Atarimania then.

The arcade conversion article feels more like just a list of games that was converted to the ST. There is a rating though and maybe a better way would have been to instead of having the description of the arcade game is to have a text explaining the reason of the given rating.
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

Hello Stefan.

First and foremost, i really appreciate you taking time to get back to me, on my 2 (lengthy) posts.it's only via people like yourself taking time to let us (Team ST Gamer) know what you liked/disliked and why, that we can attempt to produce the best 'all-round' material for the community.If we did'nt take time to listen and take on-board decent feedback, there'd be simply no point in producing anything.

Often it's far too easy to get carried away and 'write' something that appeals only to yourself, whilst forgetting it needs to be aimed at the many.


Yes, ST Gamer is a paid for production, but the KEY aspect here from my point of view that i do kinda feel has to be said is:it relies on contributions from freelancers like myself and many others, simply giving up a lot of spare time for the love of the subject material and the community.we are not 'bound' by any legal contract, nor do we ask for ANY form of payment or plan to use our works to pas ourselves off as jurnolists or use it as part of a CV to try and get a full-time, paid position in the UK press be it website or physical magazine and thus, to be fair you really cannot 'expect' the same depth of research you should from someone say getting £50 a page for professional work.

Sure we did'nt face the same strict deadlines as paid for freelancers do, but we did have deadlines (both personal and to get everything done in time) of our own.

The Les Player interview, not being in ST Gamer? easy enough to answer:it was'nt originally even planned as i had 2 Ex-Atari UK people lined up for interview:Darryl Still came through in spades, from the off, utter joy to talk to, could'nt be more helpful etc, sadly due to work commitments person number 2 could'nt spare the time to answer big list of email questions, despite numerous attempts.It's tragic, but it's happened a few times since, you just have to expect this.


Also, see it from my point of view:not everyone is going to buy a copy of ST Gamer so i have to consider where interviews often 'fit' best...easiest solution is often to spread interviews out among sites like RVG/Grumpy Old Gamers/Sega Site etc (that way everyone gets something from myself, which i hope acts as a 'draw' to the site or publication and i can then promote it (hey buy ST Gamer as it's exlusive interviews with...) or link to via other sites.That way the interviews get best possible coverage.


Another thing i'm finding (and perhaps should of expected) is i do interview with 'Bob' and 'Bob' has been in industry for over 20 years, written across countless forums, friends of mine who work on websites of their own message me saying: 'wow! Great interview with 'Bob' could you interview him again/or message him to ask if he wanted on Konix/C64/ST/CPC/Speccy Game X?
which i don't mind, but i have to bear in mind just how damn busy 'Bob' and fellow coders are and chances are, i've had my 'time' with them.
So, i set out to find 'replacements', thought ok, strength in numbers, bet at best i'll get 50% to reply back.Boy was i wrong.People responded and boy did they respond so i was faced with 3 KEY ST based interviews as was (safely 'banked' with Greyfox as i speak) so much content and also A8 etc related info, i think plan is to include UNCUT versions of interviews as DVD style extras.Since then things have gone mental, interview wise, in a great way.....i'm awaiting a further 5 interview questions to come back in, sent out 'feelers' for another 2, so rest assured wether it be via ST Gamer Vol 2 and/or various websites, you'll be seeing a lot more FRESH interviews from myself to go along side the one in ST Gamer and one's i've linked to on here.Plenty to tide you over i'm sure.


The Triva section: just to clear a few things up here.ST Format? although i read back in the day, never kept ANY copies of, nor scrapbook pages from, personally found mag far too stuffy for myself.ST Action? think i only read a handful of copies so again, not a 'research source'.Mags i did use, i tried to select the most 'balanced aspects of...games that could of been, how coders got around ST limits, where ST code turned up etc etc.


Whilst it's easy to assume it was a copy n paste affair, if you had any idea just how long it took to trawl through magazine sources covering the St back in the day right through until the present day (The Bubble Bobble triva and others came from sources in periods far later than the ST era itself) i think you might 'appreciate' it a little more :-)


To be honest if it was'nt for fact that when i 1st come off Night shifts and felt like doing NOTHING but dredge through hours of old material for the crumbs, i honestly don't think i'd have done anything for it.

Humour here, before reading the triva piece, were you aware PS1 Bubble Bobble using ST code or all the Lost games covered or plans for 1 meg enhanced versions of certain ST games or a 1 Meg version of It Came From The Desert etc etc? or the earlier point about what could of been for ST Gauntlet, had coders had their way?


It's bloody impossible at times to know what's best to send Greyfox (or anyone else) in terms of Raw Material, as i simply don't know exactly what folks want to read about.I personally love Lost Games and interviews, but to others these might be the very sections they skip.you can never try and please everyone, lol, you just have to throw enough stuff in, pray there's enough for everyones taste.


I wanted to inc some 'techy' quotes to show the frustrations coders had with the machine, but (and coders, please don't lynch me here..) i find the technobabble stuff far too 'dry' and cannot code, so i kept it to a pure minimum, plus since article was just general triva, it really would have needed to be be a lot more 'focused' on the inner workings of a conversion from coin-op to ST and personally i'fd have covered that via interview-ie just ask coder the question, let them talk about the technical side.



:-) like i say Dragon Ninja? lol, i'm last person to comment on, not a fan of it (nor Shinobi, which seems to get similar praise and lordy, never ask me about Bomb Jack...)


Again, cannot personally comment on the Converted article, i did'nt write it, nor where Atarimania got their info from, i have an account there, but only signed up to pass on info i had regarding an A8 game, which i got direct from the coder himself, so i'm 100% sure the info i supplied to them was as factual as i could get it. :-)


Thing is we've so far done what? Atari Gamer and now Vol 1 of ST Gamer, we're all still very much learning what works/what does'nt.How long has EDGE been going, let alone Gamestm with it's Retro section or Retro Gamer (well over 130 issues now) and they still 'stumble' as they go...ST Myth was never released, Defender Of The Crown was'nt on ST 1st, Sega never wrote MS Strider etc etc.


Sometimes it's human error, sometimes your stuck with the limited resources you have to work with, despite numerous attempts to dig deeper (seriousily, you might be surprised by number of Ex-coders i've contacted who very politely have made it clear, they closed the book on their time in the industry and refuse to speak about any aspect of it, some won't get involved unless there's something in it for them.Thankfully 99.9% of those i've spoken to have been fantastic, as i hope you'll see in ST Gamer Vol 2 and various interviews i put up online).


The expectation aspect is a valid point, i leave my interviews in the rawest forms for websites, if someone wants to proof-read them before they go up? that's fantastic, but i'm more about The Message than ensuring everything is in the Queens English.


If i subscribe to a magazine with advertising partners like Rockstar, Nintendo, Sony, MS etc then hell yes i expect the highest standards of jurnolism-these guys are world wide, budgets of lordy knows what.If it's a digital mag, made by a small team of people just trying to offer something different, whilst juggling day jobs, family, life in general, then i'm just bloody glad someone made a stab at getting something different out there, get coverage of people, aspects of hardware etc mainstream press tend to over-look.


Also a HUGE thank you to EVERYONE so far who has given their time for interviews, hell i don't even answer the phone to people i don't know, these guys were happy to chat to me, without knowing who i was andno 'ohh i work for (err you mean your submitting an article to...right?) Ye Oldie Worlde Gaming Monthly' to give myself any 'credibilty.
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

:lol: Whilst the last thing i want to do is get 'bogged down' in responding to feedback (off to start a week of Night shifts in a moment) i would like to say ST Gamer really does appreciate and take on board ALL feedback.

As a little 'extra' for the community here David Broadhurst talking about his scrolling routines for ST Ghouls N Ghosts:

'I have to have all the background (scenary etc)blocks shifted in memory 4 times per block, to achieve a reasonable scroll.There are 12o blocks per level which takes 32K and they are shifted 4 times, so thats 128K.It's the only way you can possibly get a decent scroll'.


And David talking on ST VS Amiga:

'I prefer the Amiga, but it's not as good as everyone says.It takes a hellva lot of memory to get a decent scroll going.I do like the Blitter, it's not any faster than the ST's sprite routines, but you don't have to have shifted definitions'.


So, consider that a little bit of DVD style 'Extra content' from ST Gamer Vol.1.


Now, seeing as this is an Atari forum, can anyone explain to me just why ST Dragon Ninja turned out so poorly, espically seeing as Ocean France did it, French coders seemed to work marvels with ST from what i saw, games usually quite 'odd' but technically polished, so WTF happened to Dragon Ninja? i'm told it had poor sprite movement, slow, juddery scrolling, akward controls etc etc and as a result was'nt even as playable as the 8 Bit versions.
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Re: Atari ST Gamer Digital Magazine™

Post by Zogging Hell »

Not sure I can comment as I haven't brought your mag (yet, will do shortly!) but I actually quite liked Dragon Ninja :wink:

I find the controls quite well thought out and pretty responsive (considering the usual limits of the 1 button joystick), the graphics are actually pretty close to the arcade considering the limitations (although some of the levels are inexplicably longer, like the bloody lorry one). The only problem with it is the jumping, which is a bit of a pain until you get the hang of it, and that the punch for some reason doesn't actually work when you are near someone, you just kick them instead. Scrolling occasionally stutters but is no where near as bad as that. Considering how bad most beat em ups are on the Atari ST I would actually rate it as one of the best (although I might be on my own here!).
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

Zogging Hell wrote:Not sure I can comment as I haven't brought your mag (yet, will do shortly!) but I actually quite liked Dragon Ninja :wink:

I find the controls quite well thought out and pretty responsive (considering the usual limits of the 1 button joystick), the graphics are actually pretty close to the arcade considering the limitations (although some of the levels are inexplicably longer, like the bloody lorry one). The only problem with it is the jumping, which is a bit of a pain until you get the hang of it, and that the punch for some reason doesn't actually work when you are near someone, you just kick them instead. Scrolling occasionally stutters but is no where near as bad as that. Considering how bad most beat em ups are on the Atari ST I would actually rate it as one of the best (although I might be on my own here!).

All comment welcome, if a topic like this gets a 'wider' debate going, that's fantastic.

Like i said earlier i too, should'nt really comment :-) on ST Dragon Ninja as i bought the C64 version based on the hype, never took too it, plus tried arcade game later, left me cold, personally, but then i'm fussy and a tad odd when it comes to my choice of games.I loathe Bomb Jack in all it's forms (seem to be way out on my own on this one...but had a soft spot for a clone on C64...Bombo). Shinobi? i hate, yet loved Revenge Of Shinobi, Game Gear Shinobi etc etc.


The only beat-em-up on the ST i really loved was the superb IK+.


Looking forward to hearing your feedback when you do get your hands on the magazine.
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

:-)
All 3 interviews are in, 1 even had a temporary home, but has now been moved.I'll post once all 3 are up and settled snuggly in.
Last edited by lostdragon on Thu Oct 02, 2014 9:02 pm, edited 1 time in total.
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

:D Ok, updates to follow at later date.Until then here's some music.....


:lol:
Last edited by lostdragon on Thu Oct 02, 2014 9:03 pm, edited 1 time in total.
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Re: Atari ST Gamer Digital Magazine™

Post by Greyfox™ »

Some amazing content so far from our freelancer Lost Dragon, have to try and digest it all and see how we can incorporate it into the magazine, but if not it will of course be shared with the community , so will report back soon :).

Again thanks everybody for the feedback on things, and will be taking it all on board :cheers:
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

Here you go Stefan jL, the 1st 2 FRESH interviews i promised.Now Pete's has found a safe home, it's time to add Will's to sit alongside it, plus on same site is a mini-verson of my old Les Player interview.

http://www.grumpyoldgamers.co.uk/index. ... interview/

http://www.grumpyoldgamers.co.uk/index. ... interview/

More to follow both online and in ST Gamer Vol 2.I assure you.

None of which are taken from anywhere else, all conducted by my own fair hand :-)
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

:-)

Here's that third 'Fresh' Interview i promised:

http://www.grumpyoldgamers.co.uk/index. ... interview/
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Re: Atari ST Gamer Digital Magazine™

Post by lostdragon »

:D


Well preview versions of the 3 interviews i did eclusively for ST Gamer (now Vol 2) were sent out to the 3 people in question yesterday, 2 of given feedback already......


Both love what wonderous Greyfox has worked (and he has indeed turned raw material into wonderous article here) and the personal nature of the interviews and answers.None of the three had seen or known who else i'd approached, so i'm delighted by feedback recived.


In terms of even more fresh interviews to go online (covering misc formats, some Atari related/others not), well a stack of questions been sent out to a good few folks, just need answers back (and in a few cases i set out NOT to ask same old questions they'd been asked time and time before, so no idea how thats gonna pan out :lol: ), plus numerous 'would you be interested in...?) type emails, which are always 50-50 in terms of actually getting a reply.


Plus i put questions to someone i've been after for ages, had to have an industry contact vouch for me, give examples of earlier work (thanks to Greyfox i had stuff to call on other than my online interviews) and even then there's a huge chance i won't get a reply, but cannot believe after months of trying, i was finally given a contact email.


Fingers crossed......
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Re: Atari ST Gamer Digital Magazine™

Post by Stefan jL »

If you ever interview Peter Johnson then i have an important question.... the one i ask in the following thread: http://www.atari-forum.com/viewtopic.php?f=3&t=26644 :)
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