TOS ERROR # and Bombs : What they mean.

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TOS ERROR # and Bombs : What they mean.

Post by techie_alison »

Copied from the net..

From here; http://www.atariarchives.org/cfn/13/0222.php

Dear ATARI customer,

The following is an official list of the errors that can appear
while you are operating your ST computer. This first list gives you

the GEM error messages:

Error description GEM Error code
=========================================
OK (no error)....................0
Fundamental error................1
Drive not ready..................2
Unknown command..................3
CRC error........................4
Bad request......................5
Seek error.......................6
Unknown media....................7
Sector not found.................8
No paper.........................9
Write fault.....................10
Read fault......................11
General error...................12
Write protect...................13
Media change....................14
Unknown device..................15
Bad sectors on format...........16
Insert other disk...............17
Invalid function number.........32
File not found..................33
Path not found..................34
No handles left.................35
Access denied...................36
Invalid handle..................37
Insufficient memory.............39
Invalid memory block address....40
Invalid drive specified.........46
No more files...................49
Range error.....................64
Internal error..................65
Invalid program load format.....66

Those bombs that appear on your screen are error messages from
the 68000 micro-processor.

Number
Description of bombs
===========================================
Reset: Initial PC2...............1
Bus Error........................2
Address Error....................3
Illegal Instruction..............4
Zero Divide......................5
CHK Instruction..................6
TRAPV Instruction................7
Privilege Violation..............8
Trace............................9
Line 1010 Emulator..............10
Line 1111 Emulator..............11
[unassigned, reserved]..........12
[unassigned, reserved]..........13
Format Error....................14
Uninitialized Interrupt Vector..15
[unassigned, reserved].......16-23
Spurious Interrupt..............24
Level 1 Interrupt Autovector....25
Level 2 Interrupt Autovector....26
Level 3 Interrupt Autovector....27
Level 4 Interrupt Autovector....28
Level 5 Interrupt Autovector....29
Level 6 Interrupt Autovector....30
Level 7 Interrupt Autovector....31
Trap Instruction Vectors.....32-47
[unassigned, reserved].......48-63
User Interrupt Vectors......64-255

Darryl May
Tech Specialist
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Re: TOS ERROR # and Bombs : What they mean.

Post by Heavy Stylus »

Up to 255 bombs! Whooo! I've never seen that many! :D
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Re: TOS ERROR # and Bombs : What they mean.

Post by Nyh »

Heavy Stylus wrote:Up to 255 bombs! Whooo! I've never seen that many! :D
255bombs.png
In low res you have to remove the lower border. :-)

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Re: TOS ERROR # and Bombs : What they mean.

Post by ppera »

Just to note that error numbers are negative. So, for instance 'Drive not ready' is -2. It is what you get in register d0 after TOS function call.
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Re: TOS ERROR # and Bombs : What they mean.

Post by Desty »

Nyh wrote:
Heavy Stylus wrote:Up to 255 bombs! Whooo! I've never seen that many! :D
255bombs.png
In low res you have to remove the lower border. :-)

Hans Wessels
Nice! That might look good on curtains... or a prison uniform :D
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Re: TOS ERROR # and Bombs : What they mean.

Post by PaulB »

Desty wrote: Nice! That might look good on curtains... or a prison uniform :D
Would you want curtains that looked like a prison uniform :wink:
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Re: TOS ERROR # and Bombs : What they mean.

Post by Desty »

I'm not sure if there's a good answer for that ;) I'd be happy with a TOS bomb shower curtain...
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Re: TOS ERROR # and Bombs : What they mean.

Post by Nyh »

Desty wrote:Nice! That might look good on curtains... or a prison uniform :D
Yep, but you have to use a drawing program to get the effect. The real TOS doesn't line wrap bombs. At the end of line the next bomb will be displayed at the start of the line, one scanline lower. You can see the effect by using the Terrorst support option of UNARJ 2.41 in the ARJBETA package.

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Re: TOS ERROR # and Bombs : What they mean.

Post by Desty »

Nyh wrote:
Desty wrote:Nice! That might look good on curtains... or a prison uniform :D
Yep, but you have to use a drawing program to get the effect. The real TOS doesn't line wrap bombs. At the end of line the next bomb will be displayed at the start of the line, one scanline lower. You can see the effect by using the Terrorst support option of UNARJ 2.41 in the ARJBETA package.

Hans Wessels
Ahh, so this explains the conditions when, during a crash, a complete horizontal line of bombs appears, but seems to be flickering and redrawing on top of itself vertically? I used to see this sometimes when my old STE with damaged SIMMs lost the plot (usually it was a much more boring colour-vomit pattern being displayed).
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Re: TOS ERROR # and Bombs : What they mean.

Post by Nyh »

Desty wrote:Ahh, so this explains the conditions when, during a crash, a complete horizontal line of bombs appears, but seems to be flickering and redrawing on top of itself vertically? I used to see this sometimes when my old STE with damaged SIMMs lost the plot (usually it was a much more boring colour-vomit pattern being displayed).
It is part of the effect. You can also generate vertical lines:
This is TOS 1.04 and 255 bombs (unarj -~b255):
255bombs.png
and with woo many bombs (unarj -~b256):
too_many_bombs.png
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Re: TOS ERROR # and Bombs : What they mean.

Post by galine »

And that it's not a verry big error??? I don't understand what is wrong with my mega st it's the only image who my computer make when i power on -_-

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Re: TOS ERROR # and Bombs : What they mean.

Post by Desty »

Looks a bit like a memory error - have you tried dropping the machine or eh... having a look inside the case to check if they're seated correctly? :D I used to just drop my STfm to 'fix' it for a while, but that's probably not the best solution.
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Re: TOS ERROR # and Bombs : What they mean.

Post by galine »

I already open the machine i try to unplug plug all mobile chip for check if it's a dirty contact but nothing new.

I try to boot the machine unless the first tos rom and i have the same probleme and when i unplug all of them black screen that's why i think about a tos faillure -_- but many pepole say me it's ram error and for it's realy hot to install pc ram at the same of the atari chip ram -_-
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Re: TOS ERROR # and Bombs : What they mean.

Post by AtariSince1989 »

Nyh wrote:
Heavy Stylus wrote:Up to 255 bombs! Whooo! I've never seen that many! :D
255bombs.png
In low res you have to remove the lower border. :-)

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Re: TOS ERROR # and Bombs : What they mean.

Post by galine »

Héhé I think it's a nice idea ^^

I hope found the problem with the remplacement of the blitter shifter and other unpluged chip and if it's not that i tihnk I must found a electronic magician for change ram by a big dish of spaghettis ^^ .

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Re: TOS ERROR # and Bombs : What they mean.

Post by Playmobil »

Hi ! Sorry to go up an old thread !

I encountered an error # 69 under Magic6.20 , and I don't know what that means ...
The problem occurs when VT52 launches any .TTP


I saw this link : http://toshyp.atari.org/en/005003.html

Code: Select all

-69 EXCPT 	68000 exception (bombs)
-69 EXCPT 	Terminated with bombs
But I don't understand why I have this error... And I have no bomb !

P.S : Under Aranym + Magic6.20 + Tos404

Thanks in advance !
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Re: TOS ERROR # and Bombs : What they mean.

Post by Flying4Fun »

I remember getting Nuclear Explosion Clouds in stead of bombs (on TOS 1.0 GE). Has anybody here had any experience with those and know what they mean?
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Re: TOS ERROR # and Bombs : What they mean.

Post by JezC »

Flying4Fun wrote: Sat Apr 06, 2024 10:29 am I remember getting Nuclear Explosion Clouds in stead of bombs (on TOS 1.0 GE). Has anybody here had any experience with those and know what they mean?
Wasn't the very first version of TOS loaded from floppy at boot time?
And I think that had the mushroom clouds instead of the later bombs...but that is based on a vague memory from 30+ years ago, so apologies if I've got it a bit wrong.
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Re: TOS ERROR # and Bombs : What they mean.

Post by Cyprian »

Mushrooms (TOS 1.0):
Row_of_mushroom_clouds[1].png
Bombs without a white dot:
Row_of_bombs[1].png
Bombs with a white dot:
Atari ST boombs.jpg
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Re: TOS ERROR # and Bombs : What they mean.

Post by Desty »

Wow, didn't know about this. The bombs look nicer and more recognisable tho.
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Re: TOS ERROR # and Bombs : What they mean.

Post by ThorstenOtto »

Using TOSPATCH you can actually use any 16x16 image you like.
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