
Basic instructions:
Start Steem and run Captive. Once Captive is running, start SuperCC.
Droid editor:
You can click on the following: Inventory cell, device (DevScape/Optic), hand and any skill. Will eventually have more (name, suit, electricity, experience points), but the most enjoyable is done

Map viewer:
Green frame = Droids location. Yes, the icons suck, but they're not a priority!
For the map viewer, there's one thing you need to understand. Captive has no real concept of floor levels. The base is really a big single 64 x 32 map, and when you go up or down, you are actually transported somewhere else in this single map. This is why there's no such thing as a "Select floor level" in the viewer.
If you change the map (ie. load snapshot), you may have to leave the map editor and start it again.
I believe all you need is the .NET framework and the executable provided in the attachment, but being the first release, I might be wrong. Comments are welcome.