Code: Select all
Used cycles:
21.58% 21.66% 30.31% 703440 706248 988216 D_CacheFlushPartial
14.75% 480916 R_Column_TMip_2x1
8.58% 279572 R_VPShaderStdDSP_2x1
5.04% 164460 R_AddLine_loop
4.33% 141032 R_BSPHyperPlane
This might be related to the slowdown I saw on some events (like shooting) on these maps, since all textures are pre-loaded and the cache might already be full from the start of the level.
There might be other problems though - like fragmentation or the block tag pool is too small. Will have to investigate.