Just hope they've not been bullied off the scene, LOLlotek_style wrote:Imho... there is -nobody- around these days with DSP knowledge to make a proper crack.
http://www.atari-forum.com/viewtopic.php?f=28&t=37257
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Just hope they've not been bullied off the scene, LOLlotek_style wrote:Imho... there is -nobody- around these days with DSP knowledge to make a proper crack.
On the contrary - the biggest problem for me with this one is that I'm not patient / good enough to play the game. Having this game running in Hatari must be piece of cake to trace, you can basically watch in realtime what is happening on both CPU and DSP side.lotek_style wrote:Imho... there is -nobody- around these days with DSP knowledge to make a proper crack.
At which point we could have a 3d engine for the falcon and make new games?ggn wrote:It's pretty much what mikro said - personally I find the game quite meh otherwise I'd have deprotected it ages ago.
One doesn't even have to play the game - just static disassemble the binary, identify the DSP code, disassemble those bits, analyse, patch, done. It's not rocket science really. But... priorities vary in people and this is quite low on my TODO list. And evidently the same is true for the rest of the people as well.
When you finish yours of course.leech wrote:At which point we could have a 3d engine for the falcon and make new games?
I would totally create a game. If I had an engine, an artist, a coder, and sound engineer.ggn wrote:When you finish yours of course.leech wrote:At which point we could have a 3d engine for the falcon and make new games?
Well, you know what to do then, don't let us down!leech wrote:I would totally create a game. If I had an engine, an artist, a coder, and sound engineer.
Okay, so that'd leave me with coming up with the idea and writing the plot, etc. But I could do that
Truly though, if we could get together some people, I totally wouldn't mind writing up an RPG concept or something. Getting all the other talent might be doable though, pretty sure there are enough people that are into pixel art for that, plenty of musicians (could even make one that uses MIDI output), and coders are all over.ggn wrote:Well, you know what to do then, don't let us down!leech wrote:I would totally create a game. If I had an engine, an artist, a coder, and sound engineer.
Okay, so that'd leave me with coming up with the idea and writing the plot, etc. But I could do that
Sounds like a task for next year's atariadamikro wrote:On the contrary - the biggest problem for me with this one is that I'm not patient / good enough to play the game. Having this game running in Hatari must be piece of cake to trace, you can basically watch in realtime what is happening on both CPU and DSP side.lotek_style wrote:Imho... there is -nobody- around these days with DSP knowledge to make a proper crack.
So ideally, I would need someone to play the game, when the protection kicks in, I would inspect it, try to work around it, then again sit back and wait for my playing counterpart and repeat 100 times.