
May be some more addressed rewards can be invented for high-pledged paterons. So only those patreons will get some special things.
Just my 2 cents.
Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team
I think that's how it should be. You can see them flashing in MAME too. Anyway, I'll check it with the original board next month, though (I don't have it at home).albconde wrote:Thanks for the new version of commando core.
There is still a bug in the game. Sometimes at the bottom of the screen some "ghost" soldiers appear and disappear, to see this problem start a game, do not move and look at the bottom of the screen
I think that the pause screen is not part of the original game. Even if some games had a screen stop DIP switch. You wouldn't open the cabinet to flip it, would you? I also think that the beauty of it is that it is done using the original graphics hardware. I totally love the way the GnG pause screen looks with its special character font. I can try to make others more elegant. Maybe disabling the background layer during pause.BitsNStuff wrote: The real issue with it for me is that it's become a part of the game itself rather than on the OSD side where it's separated from the actual game software itself. I would have absolutely no issues at all with your cores, actually, anybody's cores or even the main MiSTer menu itself containing some sort of Thank You screen where the developers could thank whoever they see fit to thank, whether it's other developers, patreons, their beloved, their mum, their favourite cat, whatever. I would have absolutely no issues with there being avatars, photos, etc in there because it's no longer a part of the actual game which maintains the authenticity of the entire project.
You can see that I haven't done any effort to hide it. It is rather easy to bypass in the source code.kitrinx wrote: I always remove it in my own personal builds.
Maybe, BitsNStuff could become a director patron and get an add-free version.Sorgelig wrote:Just thought about analogy: "Pay me $50 and i will punch him one more time"
May be some more addressed rewards can be invented for high-pledged paterons. So only those patreons will get some special things.
Just my 2 cents.
You're right, I found a video of the original arcade machine https://www.youtube.com/watch?v=loo9APuFags, at 8:31 you can see the defect, it is the same in the original.jotego wrote:I think that's how it should be. You can see them flashing in MAME too. Anyway, I'll check it with the original board next month, though (I don't have it at home).
Dude... That's just spiteful. Just make Pause clean and add a credits OSD option and everyone will be happy.jotego wrote: Anyway, I agree. I will remove the pause feature, it is not realistic to have it on an arcade core. I will add a credits option using the P key or OSD to enable it. During credit display the gameplay will be halted as I need to share the same hardware to display the credits.
I personally don't have a problem with the pause screen showing credits, but since it could be removed anyways due to the open source nature of the project, it might not be a bad idea to have a "hide credits in pause" toggle so that people who are obsessive about such things can turn it off. Most people wouldn't be bothered to turn it off IMHO and it would probably protect against people removing the credits in source. Also you could just have a C for credits option that does the same thing as pause but credits can't be disabled lol.jotego wrote:Anyway, I agree. I will remove the pause feature, it is not realistic to have it on an arcade core. I will add a credits option using the P key or OSD to enable it. During credit display the gameplay will be halted as I need to share the same hardware to display the credits.
Good point. Credits on pause enabled by default and can be disabled on the OSD. That'd be a compromise.ReedSolomon wrote:it might not be a bad idea to have a "hide credits in pause" toggle so that people who are obsessive about such things can turn it off. Most people wouldn't be bothered to turn it off IMHO and it would probably protect against people removing the credits in source. Also you could just have a C for credits option that does the same thing as pause but credits can't be disabled lol.
Yes, it's good to know what general users think but patreons are the ones deciding the direction of work.high5 wrote:as Jotego is working "the patreon"-way decisions should be made by patreons IMO.
Yes, I'm trying to have the FLIP screen option for all vertical games working, a few people asked for it.eskwadrat wrote:Thanks for great work.
I just uploaded it and looks great! And you added screen FLIP - Big THANK YOU!
~~~ any plans for Terra Cresta, just saying.
I am seriously considering work on this particular arcade as one of my top favs. I started from searchings pcb schematic and so far found none. There is a nice repair log herejotego wrote: No plans for Terra Cresta so far.
Generating ROM ...
ERROR:
Missing build_rom.ini
Just added all the latest jotego cores and made the roms and all I tested worked ok!SegaMan wrote:jtcommando_mister_20190906.rbf
edit:
OK i see there is another release from (Gunsmoke/Vulgus public release).
https://github.com/jotego/jt_gng/blob/m ... 191007.zip
This one works.
thx for your help!