Arcade cores
Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team
Re: Arcade cores
The sound crashes on MiST, too sometimes, even I rewrote the clocking, but still. Probably a sound board CPU issue, since the sound latch which doesn't clear itself is very simple. Interesting that Traverse USA uses the same sound board, and it didn't crash. But I didn't play the same amount with that.
Re: Arcade cores
Any way you could fix it?slingshot wrote:Probably a sound board CPU issue, since the sound latch which doesn't clear itself is very simple. Interesting that Traverse USA uses the same sound board, and it didn't crash. But I didn't play the same amount with that.
Re: Arcade cores
I'm not really familiar with the 6809 CPU, and I resist to learn it just for a sound board 
Upd.: sorry, it uses a 6803 MCU, not 6809.

Upd.: sorry, it uses a 6803 MCU, not 6809.
Re: Arcade cores
@you and @Sorgeligdjmartins wrote: I just played Moon Patrol up to section E w/o a problem.
Don't think this core has been updated since I played it a decent amount and never had a crash...
later I played it a while and got the sound to crash....
Never noticed it before.
I've tried to uninstall and reinstall Moon Patrol again and tried one time after that, and worked..
did same thing with C64 core where a game (Gyruss.CRT) was not working fine and after uninstall / reinstall C64 core, Gyruss worked fine again..
It's strange for me this thing.. never had need of do it on Mist / Mistica devices

Re: Arcade cores
Regarding the asteroids core, does anyone else feel the shot firing sound is no the same as the original arcade. The sound should be a little higher pitched similar to asteroids deluxe.
Re: Arcade cores
Lroby74 wrote:@you and @Sorgelig
I've tried to uninstall and reinstall Moon Patrol again and tried one time after that, and worked..
did same thing with C64 core where a game (Gyruss.CRT) was not working fine and after uninstall / reinstall C64 core, Gyruss worked fine again.
Uninstall?
You merely add the rbf file and rom, there is no install/uninstall routine.
Please explain what you mean and I'll give it a try too and see!
Re: Arcade cores
I've removed Moon Patrol RBF file from microSD card and downloaded it again from Internet.. don't touched the rom filedjmartins wrote:Uninstall?
You merely add the rbf file and rom, there is no install/uninstall routine.
Please explain what you mean and I'll give it a try too and see!
Re: Arcade cores
Hello to everyone, i've issue with at least two Arcades: Pacman give only a black screen and Ghosts 'n' Goblins, at the end of the play does not allow to continue or to insert more coins.
Re: Arcade cores
To continue in Ghosts n' Goblins, hold down the Fire button while pressing Start.foxp4v wrote:Hello to everyone, i've issue with at least two Arcades: Pacman give only a black screen and Ghosts 'n' Goblins, at the end of the play does not allow to continue or to insert more coins.
Re: Arcade cores
Check your zip file used to make the rom, I had to mess with that to get pacman to work.foxp4v wrote:Hello to everyone, i've issue with at least two Arcades: Pacman give only a black screen and Ghosts 'n' Goblins, at the end of the play does not allow to continue or to insert more coins.
I deleted the Moon Patrol rbf and then did an update like Lroby74 and played it a while w/o a sound crash.
I don't see why it worked but it seems like it did.
Will play more later....
Re: Arcade cores
The old (current?) PacMan rbf may be out of sync with the new rom creator that is for the currently unbuilt rbf.djmartins wrote:Check your zip file used to make the rom, I had to mess with that to get pacman to work.foxp4v wrote:Hello to everyone, i've issue with at least two Arcades: Pacman give only a black screen and Ghosts 'n' Goblins, at the end of the play does not allow to continue or to insert more coins.
I deleted the Moon Patrol rbf and then did an update like Lroby74 and played it a while w/o a sound crash.
I don't see why it worked but it seems like it did.
Will play more later....
Re: Arcade cores
Could be but I did mess with it and get it working again by making a new rom so all is great!alanswx wrote:The old (current?) PacMan rbf may be out of sync with the new rom creator that is for the currently unbuilt rbf.
Re: Arcade cores
Any insight into the sound of the firing shot for asteroids (Arcade-Asteroids_20190401.rbf)? The pitch is lower compared to the asteroids deluxe core. Rom was built using the .bat and .ini for checksum verification.viperman3 wrote:Regarding the asteroids core, does anyone else feel the shot firing sound is no the same as the original arcade. The sound should be a little higher pitched similar to asteroids deluxe.
Re: Arcade cores
I am not sure what happened with the firing sound. I did code it and it wasn’t quite right (compared to a sound file from the original.) I thought James May have fixed it when I incorporated his other sound changes.viperman3 wrote:Any insight into the sound of the firing shot for asteroids (Arcade-Asteroids_20190401.rbf)? The pitch is lower compared to the asteroids deluxe core. Rom was built using the .bat and .ini for checksum verification.viperman3 wrote:Regarding the asteroids core, does anyone else feel the shot firing sound is no the same as the original arcade. The sound should be a little higher pitched similar to asteroids deluxe.
It should not necessarily match deluxe. Deluxe has the Atari pokey sound chip. Asteroids and lunar lander had discrete electronics to make the sounds. We tried to match them.
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- Retro freak
- Posts: 13
- Joined: Tue Jul 02, 2019 4:50 am
Re: Arcade cores
First of all ABSOLUTELY digging MiSTer. It's like my childhood in a small box. Just put mine together last week and was up and running within 20 minutes.
Couple quick things
BurgerTime: Love this game and love this core. One thing I noticed was when I get to Level 4 it tends to get a little bit sluggish, probably because there's a lot of enemies and ingredients to drop. Everything else is buttery smooth.
I'm having some trouble getting Berzerk and Frenzy to run. Got the rbf for Berzerk and trying to put together the ROM and I get this prompt
\berserk_unzip\7za' is not recognized as an internal or external command, operable program, or batch file"
I may be doing something wrong, maybe someone can walk me through what I need to do to build the rom.
Cheers and beers to you guys
Couple quick things
BurgerTime: Love this game and love this core. One thing I noticed was when I get to Level 4 it tends to get a little bit sluggish, probably because there's a lot of enemies and ingredients to drop. Everything else is buttery smooth.
I'm having some trouble getting Berzerk and Frenzy to run. Got the rbf for Berzerk and trying to put together the ROM and I get this prompt
\berserk_unzip\7za' is not recognized as an internal or external command, operable program, or batch file"
I may be doing something wrong, maybe someone can walk me through what I need to do to build the rom.
Cheers and beers to you guys

Re: Arcade cores
Grab the 7za from another GitHub repo like burger time.insanewayne253 wrote:First of all ABSOLUTELY digging MiSTer. It's like my childhood in a small box. Just put mine together last week and was up and running within 20 minutes.
Couple quick things
BurgerTime: Love this game and love this core. One thing I noticed was when I get to Level 4 it tends to get a little bit sluggish, probably because there's a lot of enemies and ingredients to drop. Everything else is buttery smooth.
I'm having some trouble getting Berzerk and Frenzy to run. Got the rbf for Berzerk and trying to put together the ROM and I get this prompt
\berserk_unzip\7za' is not recognized as an internal or external command, operable program, or batch file"
I may be doing something wrong, maybe someone can walk me through what I need to do to build the rom.
Cheers and beers to you guys
Re: Arcade cores
Little update, with the previous release of the Pacman Core the rom works flawlessy, i've used the FBA one builded with MAG 0.24, i've tried to build with the manual method i've read in the wiki but i've got an "incorrect command line" error (7za, rom buildrom.ini and buildrom.bat present in the same dir)
djmartins wrote:Check your zip file used to make the rom, I had to mess with that to get pacman to work.foxp4v wrote:Hello to everyone, i've issue with at least two Arcades: Pacman give only a black screen and Ghosts 'n' Goblins, at the end of the play does not allow to continue or to insert more coins.
I deleted the Moon Patrol rbf and then did an update like Lroby74 and played it a while w/o a sound crash.
I don't see why it worked but it seems like it did.
Will play more later....
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- Retro freak
- Posts: 13
- Joined: Tue Jul 02, 2019 4:50 am
Re: Arcade cores
Got it. Berserk and Frenzy work.
Now gotta get 1943 working. Just tells me I have missing parts in my zip files.
Slightly off topic. Surprised no one has done Lock ‘n Chase yet. I would if I knew how to program better lol
Now gotta get 1943 working. Just tells me I have missing parts in my zip files.
Slightly off topic. Surprised no one has done Lock ‘n Chase yet. I would if I knew how to program better lol
Re: Arcade cores
Solved! For the new Pacman core it must be used the manual generation through the scripts given in the wiki page, using the MAG tool result in a wrong md5sum, the problem for the "incorrect command line" was generated by my path maybe too long, moving the dir in the root of another Hard Disk made it work. Just tried and the freashly generated rom works great.
Re: Arcade cores
I have played a lot of Berzerk and Frenzy on MiSTer and it works great!insanewayne253 wrote: I'm having some trouble getting Berzerk and Frenzy to run. Got the rbf for Berzerk and trying to put together the ROM and I get this prompt
\berserk_unzip\7za' is not recognized as an internal or external command, operable program, or batch file"
I may be doing something wrong, maybe someone can walk me through what I need to do to build the rom.
You're missing the zip .exe, add it to the folder you are working with and keep in mind you can also have problems if you have a space in the folder name.
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- Retro freak
- Posts: 13
- Joined: Tue Jul 02, 2019 4:50 am
Re: Arcade cores
No doubt. I played Berzerk earlier today and was having a blast, next thing I know almost 2 hours passed lol Still need to improve my skills at Frenzy. Both rock solid cores.djmartins wrote:I have played a lot of Berzerk and Frenzy on MiSTer and it works great!insanewayne253 wrote: I'm having some trouble getting Berzerk and Frenzy to run. Got the rbf for Berzerk and trying to put together the ROM and I get this prompt
\berserk_unzip\7za' is not recognized as an internal or external command, operable program, or batch file"
I may be doing something wrong, maybe someone can walk me through what I need to do to build the rom.
You're missing the zip .exe, add it to the folder you are working with and keep in mind you can also have problems if you have a space in the folder name.
On topic: A couple things I noticed while playing different cores
Centipede: Sound is a bit off; almost like aliasing; plus sometimes I get killed by invisible pieces of centipede. Still it looks pretty good, just some spit and polish and it's a solid core.
Robotron 2084: Sound is pitched up, but that's already been mentioned
I'll list a few more things as I dive in. So many classics on here. Great work all of you

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- Retro freak
- Posts: 13
- Joined: Tue Jul 02, 2019 4:50 am
Re: Arcade cores
Having some trouble getting 1943 to run. Keep getting the MD5 error; I know I have the right zip file. Any suggestions?
Re: Arcade cores
insanewayne253 wrote:Having some trouble getting 1943 to run. Keep getting the MD5 error; I know I have the right zip file. Any suggestions?
I got that error but did eventually get some roms made that worked....
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- Retro freak
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- Joined: Tue Jul 02, 2019 4:50 am
Re: Arcade cores
Which set did you end up using out of curiosity. I know the zips have changed from different MAME versions.djmartins wrote:insanewayne253 wrote:Having some trouble getting 1943 to run. Keep getting the MD5 error; I know I have the right zip file. Any suggestions?
I got that error but did eventually get some roms made that worked....
Re: Arcade cores
I actually had to look at the files names of the zip in the batch files and combine some roms to get most working.insanewayne253 wrote:Which set did you end up using out of curiosity. I know the zips have changed from different MAME versions.
A few versions don't but enough do for me to play the game.
One tip is if you look at the MD5 error message it shows the last few digits and the correct rom sets have the same last few digits.
I had to find the certutil.exe for Windows and add it to the folder and for some reason do this in a folder at the root of a drive, ie f:/1943.
Surely some more messing around will get all the versions working but I didn't bother.