It was mentioned and confirmed by a few that some games the Start and Select buttons are not responding.
Asteroids is a good example of a game where the controls worked in the past but have stopped responding.
Some people report if you start Ms. Pacman first then load Asteroids, it will work. I got it to work a few times by loading Ms. Pacman first, but I also experienced Start and Select buttons failing in Ms. Pacman until I started playing and even then it was hit and miss.
You should mention that start and select were working already and it broke a while back like you discussed on Facebook.
Also you should try older releases and maybe older MISTer files to find out, when it actually broke and what version numbers they were. In this case the dev can see what changed. I"m not at home for a while so I can't test it. But I think this steps might help if you ask for a fix.
I tried older Atari2600 cores and I get the same results.
I'm not sure when it stopped working and it may be related to one of the many Linux/Bluetooth updates. I wouldn't know what to roll back for testing.
I hesitate to post this as it sounds pretty weird, but I think I know how I got the menu working here.
When I power on the MiSTer or do a full reset and get into the Atari2600 core, the menu and reset buttons are not working..BUT, and here's the weird part, if I move the left analog stick on my 8bitdo (which again, is connected through the "brick dongle") after that, the menu and reset buttons work and don't stop working again until I reset the core.
I have no idea what's going on here, but I can reproduce it pretty consistently.
Last edited by Paradroyd on Sun May 12, 2019 7:30 pm, edited 1 time in total.
PhantombrainM wrote:Interesting. No. When I completely power cycle, start and select are not working.
When I load another game and after that Asteroids, its working...
Not for me. Start and Select don't work in Asteroids at all initially. When I start Air Sea and get Start & Select working there, and then start Asteroids, they work.
PhantombrainM wrote:Interesting. No. When I completely power cycle, start and select are not working.
When I load another game and after that Asteroids, its working...
Not for me. Start and Select don't work in Asteroids at all initially. When I start Air Sea and get Start & Select working there, and then start Asteroids, they work.
My joystick and keyboard are locking up on the A2600 core.
Also, Select and Reset are failing in some games ex: Asteroids making it impossible to start some games.
NML32 wrote:My joystick and keyboard are locking up on the A2600 core.
Also, Select and Reset are failing in some games ex: Asteroids making it impossible to start some games.
NML32 wrote:My joystick and keyboard are locking up on the A2600 core.
Also, Select and Reset are failing in some games ex: Asteroids making it impossible to start some games.
Dercheforp wrote:Galaga was just released for the 2600. I have display issues with both versions PAL and NTSC with the latest core (190308). The game can be downloaded here: http://atariage.com/forums/topic/291235 ... ?p=4288074
It would be nice to play the new Galaga on the MiSTer Atari 2600 but for that to happen Bankswitching/Mapper CDF (32K) would need to be added. Maybe you could ask slingshot in the MiST forum since he's been adding and updating the MiST A2600 core. Then it could be ported over to the MiSTer. http://www.atari-forum.com/viewtopic.ph ... 75#p375829
I have a Stelladapter and 2600-dapter II. Is it possible to use the original Atari Paddles with Mister? I cannot figure this out at the moment. Any help is appreciated. Thanks!
Dercheforp wrote:Galaga was just released for the 2600. I have display issues with both versions PAL and NTSC with the latest core (190308). The game can be downloaded here: http://atariage.com/forums/topic/291235 ... ?p=4288074
It would be nice to play the new Galaga on the MiSTer Atari 2600 but for that to happen Bankswitching/Mapper CDF (32K) would need to be added. Maybe you could ask slingshot in the MiST forum since he's been adding and updating the MiST A2600 core. Then it could be ported over to the MiSTer. http://www.atari-forum.com/viewtopic.ph ... 75#p375829
As far as I know it needs special CPU. It has a chip on the module. It also works with the Harmony Flash SD Card where it uses the 70mhz ARM CPU on it.
Since a lot of new games use this method it may be good to implement, like the special chips on snes or sega. MISTer has two arm cores. Maybe it can run the additional code directly on one core like the harmony flash cart?
70MHz ARM for Atari 2600, what?? Let me calm down my laughing shoes
Get the Galaga arcade core or numerous implementations on different consoles and computers. There is no point to mess with it. Let A2600 be A2600.
Sorgelig wrote:70MHz ARM for Atari 2600, what?? Let me calm down my laughing shoes
Get the Galaga arcade core or numerous implementations on different consoles and computers. There is no point to mess with it. Let A2600 be A2600.
While I understand your point, just to clarify: The extra processing in Harmony/Melody boards is used in quite a few of the best 2600 games produced in the last several years, not just Galaga. And of course as time goes on, more and more games will be leveraging this.
Let's connect Core i7 and some GBs of RAM to A2600. It will let to play some current AAA titles. But what's the point of it?
A2600 has MOS6507 CPU and let's keep it this way.
For 70MHz ARM there are other computers. If someone write games for ARM, then it's not A2600 at all.
I don't know the Atari2600 Hardware, nore am i a developer. But if i read the above article correctly it states the the Harmony Flashcart is supported, not a necessity. The part that is necessary is a bank switching method that is included in the Stella Emulator to run this game. Since Stella is open source, maybe the code can be analyzed and decided if it's possible and worth the time to incorporate. Maybe there is information how much Cycles/Frequency this Bank switching costs.