ScummVM running on FrameBuffer
Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team
Re: ScummVM running on FrameBuffer
I have now updated the 2.0.0 build to support FLAC audio.
It may help for missing audio tracks. Seemed to solve the problem for one person so far...
Just run the ScummVM_Installer.sh again or manually copy scummvm20 into the ScummVM directory.
https://github.com/bbond007/MiSTer_Scum ... /scummvm20
It may help for missing audio tracks. Seemed to solve the problem for one person so far...
Just run the ScummVM_Installer.sh again or manually copy scummvm20 into the ScummVM directory.
https://github.com/bbond007/MiSTer_Scum ... /scummvm20
- SuperBabyHix
- Atari nerd
- Posts: 45
- Joined: Sun Jan 24, 2016 10:36 pm
Re: ScummVM running on FrameBuffer
So I am getting an error during install. "Error searching for libtheora0_1.1.%2Bdfsg.1-15 in http://.us.debian.org/debian/pool/main/libt/libtheora".
I suspect this is an error of my own making, but reading through the thread I can't figure out what I am missing. I have updated using the SD card utility to 190603 as well as ran the updater script.
Not sure what the issue is because all the previous files in the script download just fine form the debian repo, and I can able to download that file (I assumed the armhf version) just fine on my PC.
Any info is greatly appreciated.
I suspect this is an error of my own making, but reading through the thread I can't figure out what I am missing. I have updated using the SD card utility to 190603 as well as ran the updater script.
Not sure what the issue is because all the previous files in the script download just fine form the debian repo, and I can able to download that file (I assumed the armhf version) just fine on my PC.
Any info is greatly appreciated.
Re: ScummVM running on FrameBuffer
I modified the ScummVM_Installer.sh script to create the Scripts directory if it does not exist.NegSol wrote:Thanks BBond007 the setup script worked for me after creating the Scripts folder manually (my Scripts folder had a different name). Sound is also working.
You can modify this line (in the installer) if you want something different:
SCRIPTS_DIR=/media/fat/Scripts
Interesting game! Thanks, I have never heard of it until nowjayp76 wrote:I can confirm that "the Neverhood Chronicle" is running fine in ScummVM on MiSTer.
You have to put this files into the neverhood folder.
https://github.com/scummvm/scummvm/blob ... erhood.dat

This is an excellent game to run on ScummVM as it requires at least Pentium 75 machine with GPU which is well beyond ao486's current capability. Seems like it runs pretty well...
Very strange... Are you sure your SD card is not running out of space?SuperBabyHix wrote:So I am getting an error during install. "Error searching for libtheora0_1.1.%2Bdfsg.1-15 in http://.us.debian.org/debian/pool/main/libt/libtheora".
I suspect this is an error of my own making, but reading through the thread I can't figure out what I am missing. I have updated using the SD card utility to 190603 as well as ran the updater script.
Not sure what the issue is because all the previous files in the script download just fine form the debian repo, and I can able to download that file (I assumed the armhf version) just fine on my PC.
Any info is greatly appreciated.
The 7th Guest (Intro - With remastered audio by James Woodcock) --> http://youtu.be/WZ4AgVrH-uw
Re: ScummVM running on FrameBuffer
loaded that neverhood game. seems to run fine. trying to figure out how to make it fit the screen.
added this to the bottom of mister.ini and got beautiful full screen thank to the folks in discord help.
sometime exiting the game crashes mister.
[menu]
video_mode=6
added this to the bottom of mister.ini and got beautiful full screen thank to the folks in discord help.
sometime exiting the game crashes mister.
[menu]
video_mode=6
Last edited by warham on Wed Jun 05, 2019 8:36 pm, edited 4 times in total.
- SuperBabyHix
- Atari nerd
- Posts: 45
- Joined: Sun Jan 24, 2016 10:36 pm
Re: ScummVM running on FrameBuffer
The Mister reports the card has 98GB free, but I deleted about 1GB of file just to be sure, but it still gives the same error. I even moved that particular file up in the script so that it would download first and that didn't help either.BBond007 wrote:Very strange... Are you sure your SD card is not running out of space?
I commented that line out just to see if everything else would download and now it give the same error for libxext6_1.3.3-1%2Bb2. I comment that out and the script will now complete, just missing those two.
EDIT: I also tried creating a debs folder under the ScummVM folder and downloading those two files manually. Then I pointed the script to /media/fat/ScummVM/debs for those two files only. That didn't work either.

Re: ScummVM running on FrameBuffer
I'm facing the same behaviour as @SuperBabyHix. The installer script stops after:
The SD card has enough free space: "/dev/root 120G 55G 65G 46% /media/fat"Downloading libsndfile1_1.0.28-6_armhf.deb
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
100 237k 100 237k 0 0 269k 0 --:--:-- --:--:-- --:--:-- 270k
Extracting lib*
Error searching for libtheora0_1.1.1%2Bdfsg.1-15 in http://http.us.debian.org/debian/pool/m ... /libtheora
Re: ScummVM running on FrameBuffer
I did find a possible issue, but I'm not sure why it worked for others any myself and not and yiou and LoUiSSuperBabyHix wrote: I commented that line out just to see if everything else would download and now it give the same error for libxext6_1.3.3-1%2Bb2. I comment that out and the script will now complete, just missing those two.

Try and download the installer again and see the fix works.
https://github.com/bbond007/MiSTer_Scum ... staller.sh
Thanks!
Space Quest 6: Roger Wilco in the Spinal Frontier --> https://youtu.be/mee282EkjZQ
Re: ScummVM running on FrameBuffer
I had a similar issue at the beginning with the installDEBS function: some users from some regions got different HTML (with different escapes, I don’t know why), and the regular expression (which is pretty restrictive right now, allowing only specific chars, maybe I should opt for the reverse, capturing everything but specific chars) missed some links.BBond007 wrote:I did find a possible issue, but I'm not sure why it worked for others any myself and not and yiou and LoUiS![]()
What did you fix specifically?
Regards.
Locutus73
Last edited by Locutus73 on Thu Jun 06, 2019 8:20 am, edited 1 time in total.
Re: ScummVM running on FrameBuffer
I did and the script now worked as expected. I need to copy some of the SCUMMVM games to the SD card and test when I'm home this afternoon. Thank you very much for your fast support!BBond007 wrote: I did find a possible issue, but I'm not sure why it worked for others any myself and not and yiou and LoUiS![]()
Try and download the installer again and see the fix works.
Re: ScummVM running on FrameBuffer
Just a mistake on my part common to the two files that were failing to download...Locutus73 wrote: What did you fix specifically?
https://github.com/bbond007/MiSTer_Scum ... 7b2a1a4450
Re: ScummVM running on FrameBuffer
BBond007 wrote:Just a mistake on my part common to the two files that were failing to download...
https://github.com/bbond007/MiSTer_Scum ... 7b2a1a4450


Regards.
Locutus73
Re: ScummVM running on FrameBuffer
BBond007 wrote:Just a mistake on my part common to the two files that were failing to download...Locutus73 wrote: What did you fix specifically?
https://github.com/bbond007/MiSTer_Scum ... 7b2a1a4450
For us that didn't have errors downloading is there still something messed up that we need to reinstall it?
Re: ScummVM running on FrameBuffer
I now installed a whole bunch of ScummVM Games today and shortly tested a few of them. I'm must say, everything works very good. Some games have a few little flaws (e.g. the sound of Zak McKracken is a bit behind the screenplay) but I really like it! All games I tested started and could be played. Thank you very much @BBond007 for your fine work, I love it! 

- SuperBabyHix
- Atari nerd
- Posts: 45
- Joined: Sun Jan 24, 2016 10:36 pm
Re: ScummVM running on FrameBuffer
Installer works perfectly now. Thanks so much for this. Tried out a few games and they look and sound great. I really appreciate it.
Re: ScummVM running on FrameBuffer
Naw, you are fine... I probably will update the installer soon to include some needed engine ".DAT" files required for certain games. Once I have done so I will make an announcement.warham wrote: For us that didn't have errors downloading is there still something messed up that we need to reinstall it?
For now if you find a game that does run (complaining about a missing or incorrect ".DAT" file) you can get it here -->
https://github.com/bbond007/MiSTer_Scum ... ngine-data
I think that may be more of an issue with our current Linux ALSA audio implementation than ScummVM itself. Try and save your progress and exit all the way out of ScummVM (back to the Script Menu) then go back in, reload saved game and see if has regained sync.LoUiS wrote:I now installed a whole bunch of ScummVM Games today and shortly tested a few of them. I'm must say, everything works very good. Some games have a few little flaws (e.g. the sound of Zak McKracken is a bit behind the screenplay) but I really like it! All games I tested started and could be played. Thank you very much @BBond007 for your fine work, I love it!
Further integration/optimization of the Linux ALSA sound implementation will hopefully correct this but will require a Linux kernel update.
Also some supported games do have some documented flaws (such as audio sync). Check here --> https://wiki.scummvm.org/index.php/Cate ... rted_Games
and here --> https://www.scummvm.org/compatibility/
Great! The info you provided definitely helped me narrow down and solve the problem... Thank you too!SuperBabyHix wrote:Installer works perfectly now. Thanks so much for this. Tried out a few games and they look and sound great. I really appreciate it.
Drascula (Intro) : The Vampire Strikes Back --> https://youtu.be/Kmtfghva3Rw
Last edited by BBond007 on Sun Jun 09, 2019 2:10 am, edited 8 times in total.
Re: ScummVM running on FrameBuffer
Is there a recommended way to install this?
I downloaded the pack from Github. I ran the script and it did install something. After running the 2.0.0 sh script it just is stuck on the start ScummVM. Any ideas?
Thanks
Nick
I downloaded the pack from Github. I ran the script and it did install something. After running the 2.0.0 sh script it just is stuck on the start ScummVM. Any ideas?
Thanks
Nick
Re: ScummVM running on FrameBuffer
Make sure you are on the latest SD installer and if you are using RGB/VGA then you need:nico24 wrote:Is there a recommended way to install this?
I downloaded the pack from Github. I ran the script and it did install something. After running the 2.0.0 sh script it just is stuck on the start ScummVM. Any ideas?
Thanks
Nick
[MENU]
vga_scaler=1
Re: ScummVM running on FrameBuffer
Oh ok thanks - I'll give that a go!
Re: ScummVM running on FrameBuffer
So do you need to move files into different folders to be able to launch? Not games, just the bare ScummVM?
EDIT: Never mind - it was the VGA_SCALER=1 - i've never put that to 1 and so always had a very different experience through VGA than HDMI! All working now, thanks for the help.
EDIT: Never mind - it was the VGA_SCALER=1 - i've never put that to 1 and so always had a very different experience through VGA than HDMI! All working now, thanks for the help.
Re: ScummVM running on FrameBuffer
For certain games you may need one of these files in the game folder or ScummVM directory...nico24 wrote:So do you need to move files into different folders to be able to launch? Not games, just the bare ScummVM?
https://github.com/bbond007/MiSTer_Scum ... ngine-data
I plan to add downloading these files and probably remove ScummVM_1.7.0 (by default) from the next installer push.
Beavis and Butt-Head : Virtual Stupidity --> https://youtu.be/_BjHLZnZt1Q
Re: ScummVM running on FrameBuffer
Totally lost in getting the resolution right. I have ScummVM in a small window. A lot of changes to the ScummVM_2_0_0.sh file just result in a message about can't get a resolution of 640x480....
Any ideas? what is generally the advised setting in the .sh file and the Mister.ini?
Thanks!
nick
Any ideas? what is generally the advised setting in the .sh file and the Mister.ini?
Thanks!
nick
Re: ScummVM running on FrameBuffer
These settings give me the best result on both my monitor which is a Dell SR2320L (native 1920x1080) connected via VGA and my Elgato HD60s connected via HDMI.nico24 wrote:Totally lost in getting the resolution right. I have ScummVM in a small window. A lot of changes to the ScummVM_2_0_0.sh file just result in a message about can't get a resolution of 640x480....
Any ideas? what is generally the advised setting in the .sh file and the Mister.ini?
Thanks!
nick
MiSTer.INI:
[MENU]
vga_scaler=1
video_mode=6
ScummVM_2_0_0.sh:
echo "Setting Video mode..."
vmode -r 640 480 rgb16
ScummVM/Options:
Graphics Mode: <default>
Render Mode: <default>
[X] Aspect ratio correction
[ ] Fullscreen mode
Re: ScummVM running on FrameBuffer
Thanks BBond!!
Hearing the music in Curse of Monkey Island just lifts the spirits!
Hearing the music in Curse of Monkey Island just lifts the spirits!
Re: ScummVM running on FrameBuffer
I just installed ScummVM and added some games and they seem to run fine and there were no problems installing it.
Well done!
I never expected something like ScummVM to make it to MiSTer and while it isn't an FPGA project am happy to have it.
You don't have to install it.
What impresses me is the fact that MiSTer is so versatile that it can run emulators or FPGA cores.
Very cool stuff!
Well done!
I never expected something like ScummVM to make it to MiSTer and while it isn't an FPGA project am happy to have it.
You don't have to install it.
What impresses me is the fact that MiSTer is so versatile that it can run emulators or FPGA cores.
Very cool stuff!
Re: ScummVM running on FrameBuffer
ScummVM is wonderfull and working great!
I am using it with a 640 x 480 framebuffer giving me full screen while for FPGA cores i keep 1280 * 720 at 50hz (PAL ) and 60hz (NTSC).. all perfect!!
I love my Mister!
I am using it with a 640 x 480 framebuffer giving me full screen while for FPGA cores i keep 1280 * 720 at 50hz (PAL ) and 60hz (NTSC).. all perfect!!
I love my Mister!