EDIT:
Lol, was that it?Sorgelig wrote:Test version:
<removed> - i found the bug. Will re-upload soon.
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Lol, was that it?Sorgelig wrote:Test version:
<removed> - i found the bug. Will re-upload soon.
The N30 works now.Sorgelig wrote:New test version.
I found that weird, too, but no matter how careful I press left or right, there are always four events on that axis on both M30s I own.Sorgelig wrote:Thanks!
M30 in D-Input mode has too many events for dpad press/release. May be you've touched some other keys?
If it always sends so many events then i don't recommend to use it in D-Input mode.
Nope.hyperterminal wrote:With MiST it is possible to assign multiple buttons to a button on the gamepad. For example with the SMS core you can assign button 1 and 2 to button 3 on the gamepad which is useful in some games like Double Dragon where 1+2 is jump. That way you do not need to press two buttons simultaneoulsy but can press a third button instead. Can the same be done with MiSTer?
It doesn't hangs. MiSTer doesn't know if gamepad has analog sticks or not. So you have to skip it if no analog sticks are present.PsyFX wrote: NES30 PRO/ FC30 PRO (v4.10): Hangs on "analog" "tilt" assignments with joystick id showing.
Digital Pad and Buttons work, just skip the analog inputs.
Ok... these pads do have analog sticks, they look very much the same as the updated models on this webpage.Sorgelig wrote:It doesn't hangs. MiSTer doesn't know if gamepad has analog sticks or not. So you have to skip it if no analog sticks are present.PsyFX wrote: NES30 PRO/ FC30 PRO (v4.10): Hangs on "analog" "tilt" assignments with joystick id showing.
Digital Pad and Buttons work, just skip the analog inputs.
Sorry for the double post, I thought I was doing an "edit"....PsyFX wrote:Ok... these pads do have analog sticks, they look very much the same as the updated models on this webpage.Sorgelig wrote:It doesn't hangs. MiSTer doesn't know if gamepad has analog sticks or not. So you have to skip it if no analog sticks are present.PsyFX wrote: NES30 PRO/ FC30 PRO (v4.10): Hangs on "analog" "tilt" assignments with joystick id showing.
Digital Pad and Buttons work, just skip the analog inputs.
http://www.8bitdo.com/n30pro-f30pro/
Maybe "hangs" is the wrong term, but there is no response from the analog pads so I had to skip those inputs.
the analogs worked "tilt" (ONLY -> direct usb) with Release 20190318
I have SF30 Pro and SN30 Pro - they work well with Stick Tilt definition. They shouldn't be much different from other Pro versions as they have same buttons..PsyFX wrote: Ok... these pads do have analog sticks, they look very much the same as the updated models on this webpage.
http://www.8bitdo.com/n30pro-f30pro/
the analogs worked "tilt" (ONLY -> direct usb) with Release 20190318
Ok I tried the other bluetooth modes, analogs still are not recognizedSorgelig wrote:I have SF30 Pro and SN30 Pro - they work well with Stick Tilt definition. They shouldn't be much different from other Pro versions as they have same buttons..PsyFX wrote: Ok... these pads do have analog sticks, they look very much the same as the updated models on this webpage.
http://www.8bitdo.com/n30pro-f30pro/
the analogs worked "tilt" (ONLY -> direct usb) with Release 20190318
Try XInput/DInput modes.
can you post the log from wireless connection when you tilt the sticks?PsyFX wrote:Ok I tried the other bluetooth modes, analogs still are not recognized
However with a Direct USB connection, the analogs work!
This is normal as ID comes from receiver. There is no way for MiSTer to distinguish different gamepads connected to 8bitdo receiver. So they are the same from MiSTer point of view.NML32 wrote:I'm trying to troubleshoot some issues I'm having and noticed all my 8bitdo pads (different models) are showing the same id. Is this normal?
My MiSTer has two 8bitdo receivers one pad is an M30 and the other is an SF30 Pro both display ID 045e_028e in the OSD.
My other MiSTer has an 8bitdo SN30 that also displays 045e_028e.
It seems like each time I set up a controller it overwrites the previous controller's config.
i think i've just made the same with my SF30 Pro with receiver.PsyFX wrote:Ok I tried the other bluetooth modes, analogs still are not recognized
However with a Direct USB connection, the analogs work!
Don't know if you still want the logs, but here you go. I pared a NES30 PRO in both D and X input modesSorgelig wrote:i think i've just made the same with my SF30 Pro with receiver.PsyFX wrote:Ok I tried the other bluetooth modes, analogs still are not recognized
However with a Direct USB connection, the analogs work!
I've switched to PSC mode where both sticks act the same with 0..1..2 events. So eventually it's not analog mode. They work in digital mode with the same codes. You can use this mode, however it provides only digital events and both stick produce the same codes.
I suggest to switch to XInput mode then you will have analog sticks there.
P.S.: and dpad in PSC mode has the same codes as sticks. So all 3 direction controls are the same. Definitely a bad mode for Pro controllers. However for digital only gamepads like M30 this mode should be fine.
and cannot navigate in OSD?zomgugoff wrote:Is it just me, or did the OSD key combos stop working? They work in PSC mode, but none of the other buttons work. It's weird through, I can bind all of the buttons in PSC mode, but once out of the binding window, they don't do anything aside from the OSD combos.
yeah, as i've told above, your sticks aren't in analog mode. They generate digital positions 0..1..2. Since they are analog originally, there must be something in gamepad or receiver configured wrong.PsyFX wrote:Don't know if you still want the logs, but here you go. I pared a NES30 PRO in both D and X input modes
Sorry for the delay, had to step out for a bit, relocate my mister, hook up vga, learn how to access the console, etc
fun fun
Yeah I agree with you, I am just not sure what is wrong with those control pads, as every-time I switch input modes on the controller it seems like nothing changed.Sorgelig wrote: yeah, as i've told above, your sticks aren't in analog mode. They generate digital positions 0..1..2. Since they are analog originally, there must be something in gamepad or receiver configured wrong.
I see in both XInput and DInput modes the VID/PID is the same. It means you don't really switch between D/I input modes. You doing something wrong.
In console log when i switch the mode i see how receiver virtually unplugged and the plugged again with other VID/PID. So press dpud UP+Select at the same time and keep it pressed like 3-5 seconds. You should see in console the device re-plug. Try other combinations as well.PsyFX wrote: Yeah I agree with you, I am just not sure what is wrong with those control pads, as every-time I switch input modes on the controller it seems like nothing changed.
It might be a firmware issue with controllers, I might try to downgrade and re-test.