Lucasarts had deals in publishing with publishers locally, us gold for UK, Ubisoft for France, Softgold for germany, etc.I fully understood why the game wasn't going to appear..games were being developed on far more powerful hardware for the PC and the American market. ..
It's just the way it was handled.
It was obvious to STFM owners like myself that developers had switched to producing games on the Amiga 1st, with ST versions following month or months behind..If at all..
And that the PC was becoming a major force in the USA..where the ST was a long dead format, so it wouldn't of offended me for them to be brutally honest and just say the hardware can't handle it and there simply isn't a viable commercial market to have someone convert it to the ST.
Have you seen how the SCUMM engine is, i mean how the datas are in the files ?
The file structure is exactly the same on Amiga as it is on PC. And i guess that their tool was batching all the graphics from 256 to 32 colors.
I'm sure they have done some tests to port Indy 4 on Atari ST. and the results were bad, hence the sentence you read.
Indy 4 is just a huge game, with tons of graphics, so that's impossible to have someone rework all of them in 16 colors.
the problem for releasing indy 4 on ST was technical, and not a market problem. Because they knew they would have sold lots of them on the ST, considering the huge license it is still to this day.