This might work with a Retrode, a cart dumper that presents itself as a USB storage to the PC. Then we could play Genesis games from carts!MiSter allows to use USB storage for cores and their data

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This might work with a Retrode, a cart dumper that presents itself as a USB storage to the PC. Then we could play Genesis games from carts!MiSter allows to use USB storage for cores and their data
That sounds impressive, could you post a video for those who does not have the MiSTer yet?Sorgelig wrote:After i've replaced VRAM with BRAM, large sprite problem has gone!
what game you want to see?phoboz wrote:That sounds impressive, could you post a video for those who does not have the MiSTer yet?Sorgelig wrote:After i've replaced VRAM with BRAM, large sprite problem has gone!
For example Sonic The Hedgehog, since there are some other videos on the net of that game where the flickering is visible (most notably on the demo of the Marble Zone) That one will start after the title screen appears again after the first stage demo. Like in this video: https://m.youtube.com/watch?v=uaoyPK1pr40Sorgelig wrote:what game you want to see?phoboz wrote:That sounds impressive, could you post a video for those who does not have the MiSTer yet?Sorgelig wrote:After i've replaced VRAM with BRAM, large sprite problem has gone!
Any news about this porting?phoboz wrote:The MiSTer rom loader and OSD shall be possible to port back to MiST, thus much FPGA space will be saved. Regarding sprite flickering we need to find a way to imporove the SDRAM controller, as the MiST FPGA does not have enough block ram to use for video memory.