NEW OR UPDATED ARCADE CORES
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Re: NEW OR UPDATED ARCADE CORES
Will these new or updated cores being uploaded/mirrored here? https://github.com/mist-devel/mist-bina ... res/arcade
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Re: NEW OR UPDATED ARCADE CORES
Thanks!Gehstock wrote:https://github.com/gehstock/Mist_Cores/ ... ter/Arcade

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Re: NEW OR UPDATED ARCADE CORES
Is Xevious able to be ported to the MiST? This would be another fine addition to the already expanding Arcade titles for the MiST.vebxenon wrote:Oh http://darfpga.blogspot.com.es/ okDarfpga wrote:Xevious now with ship explosion done. Thanks for your great work!
Re: NEW OR UPDATED ARCADE CORES
Yes, but not currently working
Last edited by Gehstock on Wed Sep 12, 2018 1:00 am, edited 1 time in total.
Re: NEW OR UPDATED ARCADE CORES
That's good news and thanks for sharing the video. 

Re: NEW OR UPDATED ARCADE CORES
As far as I remember protection circuit (50xx via 06xx) reset the game at that point. Must be implemented. Use my simplified replacement. mb88 50xx is currently under test.Gehstock wrote:Yes, but not currently working
Re: NEW OR UPDATED ARCADE CORES
Ahh ok, thank you. Its not your Version (taken from Pace Repo).
Ported your Version to DE1 Board but have a Problem.
DE1 with terrain map 2c
DE1 Without terrain map 2c
Mist same Code with terrain map 2c
DE2 same Code with terrain map 2c
Is a 4k Rom, needs almost double Logic on DE1 but not on Mist or DE2
Ported your Version to DE1 Board but have a Problem.
DE1 with terrain map 2c
Code: Select all
Total logic elements 16,953 / 18,752 ( 90 % )
Total combinational functions 11,981 / 18,752 ( 64 % )
Dedicated logic registers 6,023 / 18,752 ( 32 % )
Total memory bits 272,896 / 239,616 ( 114 % )
Code: Select all
Total logic elements 9,410 / 18,752 ( 50 % )
Total combinational functions 8,729 / 18,752 ( 47 % )
Dedicated logic registers 2,368 / 18,752 ( 13 % )
Total memory bits 156,672 / 239,616 ( 65 % )
Code: Select all
Total logic elements 9,300 / 24,624 ( 38 % )
Total combinational functions 8,640 / 24,624 ( 35 % )
Dedicated logic registers 2,371 / 24,624 ( 10 % )
Total memory bits 279,552 / 608,256 ( 46 % )
Code: Select all
Total logic elements ; 9,424 / 33,216 ( 28 % ) ;
Total combinational functions ; 8,784 / 33,216 ( 26 % ) ;
Dedicated logic registers ; 2,405 / 33,216 ( 7 % ) ; ;
Total memory bits ; 279,552 / 483,840 ( 58 % )
Is a 4k Rom, needs almost double Logic on DE1 but not on Mist or DE2
Sound meantime repaired
https://github.com/gehstock/Xevious_dar-mist_de1_de2
Last edited by Gehstock on Mon Feb 20, 2017 9:47 am, edited 6 times in total.
Re: NEW OR UPDATED ARCADE CORES
When removing an element from design any element driving it is removed, and element part driven only by the removed element are also removed. So when removing Rom2c other roms may also disappear from design.Gehstock wrote:Ahh ok, thank you. Its not your Version (taken from Pace Repo).
Ported your Version to DE1 Board but have a Problem.
with terrain map 2c
Is a 4k Rom, but with it it needs almost double logic
Re: NEW OR UPDATED ARCADE CORES
I know but on Mist/DE2 with all Roms 9300/9400 LE. With same Code
Re: NEW OR UPDATED ARCADE CORES
You should compare which rom/ram the compiler put in true memory cell (M4K, M9K ...) when there is no more room, compiler try to use logic blocks instead. Look in fitter/ressources section/ram summary. If one ram is not there compiler put it in logic blocks. Here you can also see that 4bits width ram/ rom have an actual 4 bits width although my vhdl prom are all 8bits width, compiler 'see' that some bit are always '0' so it can remove them from memory storage.Gehstock wrote:I know but on Mist/DE2 with all Roms 9300/9400 LE. With same Code
Putting ram/rom data in logic blocks consume far many logic blocks.
Best regards.
Re: NEW OR UPDATED ARCADE CORES
Darfpga wrote:You should compare which rom/ram the compiler put in true memory cell (M4K, M9K ...) when there is no more room, compiler try to use logic blocks instead. Look in fitter/ressources section/ram summary. If one ram is not there compiler put it in logic blocks. Here you can also see that 4bits width ram/ rom have an actual 4 bits width although my vhdl prom are all 8bits width, compiler 'see' that some bit are always '0' so it can remove them from memory storage.Gehstock wrote:I know but on Mist/DE2 with all Roms 9300/9400 LE. With same Code
Putting ram/rom data in logic blocks consume far many logic blocks.
Best regards.
In your DE1 fit report file I can see that red, green, blue palette and sp_ram1 are not in memory cell. If you don't remove them by yourself in the design that mean that compiler put them into logic blocks.
Re: NEW OR UPDATED ARCADE CORES
Ok, Thanks for the explanation this was new for me
Re: NEW OR UPDATED ARCADE CORES
Yesterday I tested all your cores from https://github.com/gehstock/Mist_Cores/ ... ter/Arcade, Gehstock. Thanks very much for your work. Just a question. Some cores which have OSD, have a screen direction option... that's for rotating the video or for the controls?
Regards,
Salva
Regards,
Salva
Just a computer and videogame lover
- Atari Jr 2600 clone
- Atari 7800 Peritel
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- Atari Lynx II
- Atari Jaguar
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- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board
Re: NEW OR UPDATED ARCADE CORES
Guys non of these are visable on my oldschool crt setup can we please get scan doubler disabled options?
Re: NEW OR UPDATED ARCADE CORES
vebxenon wrote:Yesterday I tested all your cores from https://github.com/gehstock/Mist_Cores/ ... ter/Arcade, Gehstock. Thanks very much for your work. Just a question. Some cores which have OSD, have a screen direction option... that's for rotating the video or for the controls?
Regards,
Salva
Only Galaga and Phoenix will have this Menu Item. It will change the Joystick and Keyboard Mapping
Re: NEW OR UPDATED ARCADE CORES
It rotates the direction controls 90°.vebxenon wrote:Yesterday I tested all your cores from https://github.com/gehstock/Mist_Cores/ ... ter/Arcade, Gehstock. Thanks very much for your work. Just a question. Some cores which have OSD, have a screen direction option... that's for rotating the video or for the controls?
Regards,
Salva
I was 2 minutes slower.
Re: NEW OR UPDATED ARCADE CORES
Ok, thaks very much!Gehstock wrote:vebxenon wrote:Yesterday I tested all your cores from https://github.com/gehstock/Mist_Cores/ ... ter/Arcade, Gehstock. Thanks very much for your work. Just a question. Some cores which have OSD, have a screen direction option... that's for rotating the video or for the controls?
Regards,
Salva
Only Galaga and Phoenix will have this Menu Item. It will change the Joystick and Keyboard Mapping




Regards,
Salva
Just a computer and videogame lover
- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board

- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board
Re: NEW OR UPDATED ARCADE CORES
Just a computer and videogame lover
- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board

- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board
Re: NEW OR UPDATED ARCADE CORES
Even the attachments have disspared from this thread 

Just a computer and videogame lover
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- Atari 7800 Peritel
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Re: NEW OR UPDATED ARCADE CORES
And even his Youtube channel is gone. What a sad day 

Just a computer and videogame lover
- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board

- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board
Re: NEW OR UPDATED ARCADE CORES
I noticed this too.
Re: NEW OR UPDATED ARCADE CORES
what happened? what gets somebody to delete their github account?
Re: NEW OR UPDATED ARCADE CORES
copyright infringement notices?Newsdee wrote:what happened? what gets somebody to delete their github account?
Re: NEW OR UPDATED ARCADE CORES
Few days ago I downloaded all his arcade cores, except the new update from Pac Man
. I hope he will return or somebody will remake his work... He was also working in several console and computer cores.

Just a computer and videogame lover
- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board

- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board