Cho Ren Sha 68k for the Atari Falcon030

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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by paul92706 »

ctirad wrote:Does not work on nonstadard RAM configuration 4MB ST-RAM + 10MB (pseudo)FastRAM (BlowUP FX). :( I can only see some initial picture with a map or so.
Doesn't work with my BlowUP FX either, i get 3 bomb's! :x did you use the program "SetFlags.Prg"? to set in FastRAM?
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Dan1975 »

That looks awesome!
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Mindthreat »

If anyone wants to work on the JagCD version... ;-)
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Anima »

paul92706 wrote:
ctirad wrote:Does not work on nonstadard RAM configuration 4MB ST-RAM + 10MB (pseudo)FastRAM (BlowUP FX). :( I can only see some initial picture with a map or so.
Doesn't work with my BlowUP FX either, i get 3 bomb's! :x did you use the program "SetFlags.Prg"? to set in FastRAM?
The program is alread "flagged" to be loaded into Fast-RAM.

Please try to avoid loading other programs before starting (like AUTO folder programs and accessories). I also would recommend to check if the transfer of the files was successful without any corrupted data.
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Orion_ »

Mindthreat wrote:If anyone wants to work on the JagCD version... ;-)
2MB of RAM on Jaguar, forget it
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Mindthreat »

Orion_ wrote:
Mindthreat wrote:If anyone wants to work on the JagCD version... ;-)
2MB of RAM on Jaguar, forget it
I knew someone was going to say that... :wink:
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by calimero »

Orion_ wrote:
Mindthreat wrote:If anyone wants to work on the JagCD version... ;-)
2MB of RAM on Jaguar, forget it
and how much original Cho Ren Sha on X68000 require?? Falcon need to store compiled sprites in memory.

beside Jaguar should be able to throw pretty impressive number of sprites on screen, right? It was designed like ultimate 2D machine.
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Anima »

calimero wrote:
Orion_ wrote:
Mindthreat wrote:If anyone wants to work on the JagCD version... ;-)
2MB of RAM on Jaguar, forget it
and how much original Cho Ren Sha on X68000 require?? Falcon need to store compiled sprites in memory.

beside Jaguar should be able to throw pretty impressive number of sprites on screen, right? It was designed like ultimate 2D machine.
IMHO I think that porting Cho Ren Sha 68k to the Jaguar is not impossible...
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by EvilFranky »

I seen an update to this thread and got excited...only to find a thread bump :(
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by paul92706 »

Anima wrote:
paul92706 wrote:
ctirad wrote:Does not work on nonstadard RAM configuration 4MB ST-RAM + 10MB (pseudo)FastRAM (BlowUP FX). :( I can only see some initial picture with a map or so.
Doesn't work with my BlowUP FX either, i get 3 bomb's! :x did you use the program "SetFlags.Prg"? to set in FastRAM?
The program is alread "flagged" to be loaded into Fast-RAM.

Please try to avoid loading other programs before starting (like AUTO folder programs and accessories). I also would recommend to check if the transfer of the files was successful without any corrupted data.
Hi Anima, i did all of the above and looks like it's still bombing out 2-3 bombs! i also tried different video settings and same thing! hmmm
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by calimero »

Anima wrote:
calimero wrote:
Orion_ wrote: 2MB of RAM on Jaguar, forget it
and how much original Cho Ren Sha on X68000 require?? Falcon need to store compiled sprites in memory.

beside Jaguar should be able to throw pretty impressive number of sprites on screen, right? It was designed like ultimate 2D machine.
IMHO I think that porting Cho Ren Sha 68k to the Jaguar is not impossible...
Coz of RAM (lack of it)?
Or lack of MMU? You said: "porting" - MMU is required for porting but someone could wrote game with such amount of sprites and bullets on Jaguar...
Last edited by calimero on Wed Dec 28, 2016 9:59 pm, edited 1 time in total.
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by BlankVector »

Wow! Excellent stuff :cheers:
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Anima »

calimero wrote:
Anima wrote:IMHO I think that porting Cho Ren Sha 68k to the Jaguar is not impossible...
Coz of RAM (lack of it)?
Or lack of MMU? You said: "porting" - MMU is required for porting but someone could wrote game with such amount of sprites and bullets on Jaguar...
The "disassembled" source of Cho Ren Sha 68k is available and it's completely clean MC68000 assembler. In this case the MMU is not used for the Atari Falcon version (compared to the Neo Geo system "emulation"). So except for some OS Traps redirection there's a clean hook in the source for graphics output. Since the precompilation of sprites is not needed almost all of the data can be stored in ROMs.
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Anima »

paul92706 wrote: Hi Anima, i did all of the above and looks like it's still bombing out 2-3 bombs! i also tried different video settings and same thing! hmmm
Does the program detect the Fast-RAM properly by displaying that in the "detected machine" text at the very first text screen right after start?
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by paul92706 »

Anima wrote:
paul92706 wrote: Hi Anima, i did all of the above and looks like it's still bombing out 2-3 bombs! i also tried different video settings and same thing! hmmm
Does the program detect the Fast-RAM properly by displaying that in the "detected machine" text at the very first text screen right after start?
you mean the Driver for the FX Xtender? ya it detects the Fast-RAM.
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by AmiMSX »

Hi,
@Anima : I've been playing to Cho Ren Sha on the Falcon030 for almost 2 years. Lately I was wondering if you would add a scrolling to CRS, since I seem to remember that it was once on your todo list ?
Anyway thanks for this great port !
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Anima »

Wow, really great that you're still playing it.

Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by EvilFranky »

Anima wrote:Wow, really great that you're still playing it.

Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
Good to hear Anima, looking forward to seeing what this secret Atari project is :twisted:
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by 1st1 »

EvilFranky wrote:
Anima wrote:Wow, really great that you're still playing it.

Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
Good to hear Anima, looking forward to seeing what this secret Atari project is :twisted:
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by HuggyOne76 »

Hi !
@Anima, do you know the "Vampire Accelerator card" for the Amiga family ? One of their member wishes to work with your help to port Cho Ren Sha on this hardware... would you be agree with that ?

I loooooooooove Cho Ren Sha on my Falcon... and also on my X68000 ;-) But you did a very good job on the Falcon ! :-)
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by EvilFranky »

1st1 wrote:
EvilFranky wrote:
Anima wrote:Wow, really great that you're still playing it.

Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
Good to hear Anima, looking forward to seeing what this secret Atari project is :twisted:
Nobody believes me... :cheers:
Believes what?
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Estrayk »

Anima wrote:Wow, really great that you're still playing it.

Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
8-O 8-O 8-O 8-O 8-O 8-O SECRET PROJECT ?!?!?!?
Tell us a hint please. :roll:
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by Anima »

HuggyOne76 wrote:Hi !
@Anima, do you know the "Vampire Accelerator card" for the Amiga family ? One of their member wishes to work with your help to port Cho Ren Sha on this hardware... would you be agree with that ?
I've got your message on my blog as well. Sorry for the late reply. I'll send you an email with my address for him to contact me.

As for the hint I can only say that the custom tools work quite well but the results for the interesting "things" need quite a lot rework. However, it should be good enough to use it. I'll give you some more details when I am certain that the resulting code runs properly on the Atari.
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by 1st1 »

EvilFranky wrote:
1st1 wrote:
Nobody believes me... :cheers:
Believes what?
Estrayk wrote:
Anima wrote:Wow, really great that you're still playing it.

Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
8-O 8-O 8-O 8-O 8-O 8-O SECRET PROJECT ?!?!?!?
Tell us a hint please. :roll:
It was already discussed here in this forum, I opened the thread, and nobody believes me, that something is comming... It's not the obvious starter topic in the following thread, but it's related to it and mentioned several times there as the 2nd project, based on the 1st one. As it's quite secret, I talk like the oracle of Delphi... As they refuse to use SuperVidel for it, I guess that they are using SAGA which already was demonstrated in that thread on a different platform with EmuTOS. http://www.atari-forum.com/viewtopic.php?f=101&t=30628 Believe me, or not.
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Re: Cho Ren Sha 68k for the Atari Falcon030

Post by AmiMSX »

Anima wrote:Wow, really great that you're still playing it.
Yes ! And despite the fact that CRS is a very entertaining and challenging game (which in itself already justify playing to it), seeing such a game running on a standard Falcon030 adds even more joy. :)

Unfortunately finding the time for the scrolling implementation was quite hard due to real life activities. Also a new (secret) Atari project is on the way so I cannot make a promise for the schedule. However, I have some ideas to improve Cho Ren Sha 68k.
Oh, thanks. I'm glad to see that you still have some interest in Cho Ren Sha, I'm looking forward to these improvements.

As for your secret projetc, will it be another port of a X68K game or will it be something totally new ? (just out of curiosity)
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