The main problem is it requires some Picture manipulation.
The picture is built using bank copying and is basically 10 pictures with no palette data at the front.
Line 31 sets a palette and just clears the pic, quickest way to get a palette

Does anyone know how to get graphics on TOP of this program? I've tried to do it but its not working, perhaps i'm doing something dumb lol.
Code: Select all
10 key off : curs off : hide : mode 0
20 reserve as work 1,512000 : bload "b:\level1.pak",start(1)
25 D=depack(start(1))
30 reserve as screen 2 : load "playarea.pi1",2 : get palette (2)
31 wait vbl : erase 2
40 X=hard physic(start(1))
50 hard screen size 320,3200,0
60 hard screen offset 0,0
70 hard inter on
80 TY=3000
90 rem ***************************
95 if TY<0 then TY=0
100 hard screen offset 0,TY
110 if inkey$=" " then hard inter off : default : end
120 screen swap : wait vbl
130 wipe logic
140 dec TY
150 goto 90