D-bug menus not working in Steem
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- Atariator
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D-bug menus not working in Steem
In the latest versions of Steem several d-bug menus don't work properly. For example disk 95 starts fine, but then it doesn't respond to any keyboard input. It is not possible to choose from the list of games that appears. This happens in steem 3.7.0 and 3.8.0.
Re: D-bug menus not working in Steem
I would be very careful with that. Quote from their site: "known to wipe out whole Windows partitions without any sort of recovery!!! "
You take serious risk with all this. Not to mention their incomplete and buggy cracks. Use rather Vectronix, SuperGau releases.
You take serious risk with all this. Not to mention their incomplete and buggy cracks. Use rather Vectronix, SuperGau releases.
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
- Steven Seagal
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Re: D-bug menus not working in Steem
It seems to work for me (95A, can start games), so maybe more details or check with another disk image?
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
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- Atariator
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Re: D-bug menus not working in Steem
AtariZoll wrote:I would be very careful with that. Quote from their site: "known to wipe out whole Windows partitions without any sort of recovery!!! "
You take serious risk with all this. Not to mention their incomplete and buggy cracks. Use rather Vectronix, SuperGau releases.
Well, thanks for your warning, i didn't know that.
Re: D-bug menus not working in Steem
Did you try with different TOS versions, memory configurations, and machines (STF/STE)? STF TOS 1.02 1MB is usually a safe place to start.fusionsynth wrote:In the latest versions of Steem several d-bug menus don't work properly. For example disk 95 starts fine, but then it doesn't respond to any keyboard input. It is not possible to choose from the list of games that appears. This happens in steem 3.7.0 and 3.8.0.
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- Atariator
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Re: D-bug menus not working in Steem
Yes, still doesn't work.
Re: D-bug menus not working in Steem
Wow, we all know mr AtariTroll's English skills are bad, but this bad? The website just warns about software by a certain mr Pera Putnik.AtariZoll wrote:I would be very careful with that. Quote from their site: "known to wipe out whole Windows partitions without any sort of recovery!!! "
You take serious risk with all this. Not to mention their incomplete and buggy cracks. Use rather Vectronix, SuperGau releases.
D-Bug menus were, are and will be perfectly safe to use.
is 73 Falcon patched atari games enough ? ^^
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- Atariator
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Re: D-bug menus not working in Steem
Tried it again. I know discovered that when i hit the nr.1 key several times in a row, the game starts. When i make a real diskette of this image and use it on my real STE with 2.06 and 4 meg the diskette works fine without any problem.
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- Atariator
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Re: D-bug menus not working in Steem
Experimenting further: i put Steem in 16mhz mode and now it works. I will also try it with increasing the run speed on 8mhz.
edit: runspeed didn't work, putting it in 9mhz speed does work. It seems that with 8mhz some how the keyboard interrupt gets lost.
edit: runspeed didn't work, putting it in 9mhz speed does work. It seems that with 8mhz some how the keyboard interrupt gets lost.
Re: D-bug menus not working in Steem
All,ggn wrote:Wow, we all know mr AtariTroll's English skills are bad, but this bad? The website just warns about software by a certain mr Pera Putnik.AtariZoll wrote:I would be very careful with that. Quote from their site: "known to wipe out whole Windows partitions without any sort of recovery!!! "
You take serious risk with all this. Not to mention their incomplete and buggy cracks. Use rather Vectronix, SuperGau releases.
D-Bug menus were, are and will be perfectly safe to use.
The quotation cited by AtariZoll is in itself incomplete and deliberately taken out of context. There is also little hard evidence to prove the statement Dbug make about his menus is accurate as well.
This thread - indeed this forum - is not the place for petty point scoring and cheap swipes.
AtariZoll has been warned for his initial unprovoked statement and advised to take any issue he has with Dbug directly with them - NOT via Atari Forum.
For the record, I - like many others - have been using Dbug and AtariZoll's patches for years without major issues. Where I have encountered bugs / glitches, they have all been quickly fixed.
Can we get back to the topic, please?
STE: Desktopper case, IDE interface, UltraSatan (8GB + 512Mb) + HXC floppy emulator. Plus some STE's/STFM's
Re: D-bug menus not working in Steem
Yes, Dal is right. I did it in purpose - that was of course not serious, same as that partially quoted page.
I think that problem is because some setting of Steem SSE by fusionsynth - check SSE settings, especially IKBD emulation settings.
Regardless from my opinion about D-Bug menu disks, cracks, I don\t think that cracks are best emulator test SW - because they are done in most cases by people with limited Atari ST knowledge, with dirty code and like. What is relevant is how regular SW works.
But there may be exceptions - like case with Superior's Blood Money crack - bug in it actually initiated discovery of 68000 CPU emulation errors, and was finished in fixing them: http://atari-forum.com/viewtopic.php?f=68&t=26820 . Too bad that some open-source assemblers still have same error (letting to ASM some opcodes for 68030 when 68000 is target) .
I think that problem is because some setting of Steem SSE by fusionsynth - check SSE settings, especially IKBD emulation settings.
Regardless from my opinion about D-Bug menu disks, cracks, I don\t think that cracks are best emulator test SW - because they are done in most cases by people with limited Atari ST knowledge, with dirty code and like. What is relevant is how regular SW works.
But there may be exceptions - like case with Superior's Blood Money crack - bug in it actually initiated discovery of 68000 CPU emulation errors, and was finished in fixing them: http://atari-forum.com/viewtopic.php?f=68&t=26820 . Too bad that some open-source assemblers still have same error (letting to ASM some opcodes for 68030 when 68000 is target) .
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
- Cyrano Jones
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Re: D-bug menus not working in Steem
"Regardless from my opinion about D-Bug menu disks, cracks, I don\t think that cracks are best emulator test SW - because they are done in most cases by people with limited Atari ST knowledge, with dirty code and like."
My god, you can't even apologize without being snide, can you?
My god, you can't even apologize without being snide, can you?
Re: D-bug menus not working in Steem
Nah, it's ok. I'll just save this thread's link and paste it for everyone that asks me "Why doesn't D-Bug visit Atari-Forum?". It'll save me quite some time!Cyrano Jones wrote:"Regardless from my opinion about D-Bug menu disks, cracks, I don\t think that cracks are best emulator test SW - because they are done in most cases by people with limited Atari ST knowledge, with dirty code and like."
My god, you can't even apologize without being snide, can you?
is 73 Falcon patched atari games enough ? ^^
Re: D-bug menus not working in Steem
You walk away for a couple of hours and come back to this...
AtariZoll / ppera / Pera Putnik - you continue to make inappropriate comments even after being given a warning. Rather than accept it and drop it (we have given up expecting you to apologise), you attempt to take the final word as some kind of personal victory. I was willing to give you a chance after many others protested about allowing you to post here again and you have once again crossed the line. I have imposed a 7 day ban on your account.
Apologies to the OP who just wants some support.
AtariZoll / ppera / Pera Putnik - you continue to make inappropriate comments even after being given a warning. Rather than accept it and drop it (we have given up expecting you to apologise), you attempt to take the final word as some kind of personal victory. I was willing to give you a chance after many others protested about allowing you to post here again and you have once again crossed the line. I have imposed a 7 day ban on your account.
Apologies to the OP who just wants some support.
STE: Desktopper case, IDE interface, UltraSatan (8GB + 512Mb) + HXC floppy emulator. Plus some STE's/STFM's
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Re: D-bug menus not working in Steem
Nah, OP is a troll too.Dal wrote:Apologies to the OP who just wants some support.
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
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- Atariator
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Re: D-bug menus not working in Steem
You mean me? That can't be true. I just discovered something not working and a solution that works for me, that's not trolling at all. After all it could also have been some kind of bug, what is wrong with that?Steven Seagal wrote:Nah, OP is a troll too.Dal wrote:Apologies to the OP who just wants some support.
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Re: D-bug menus not working in Steem
It is an emulation bug.fusionsynth wrote:After all it could also have been some kind of bug, what is wrong with that?
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Re: D-bug menus not working in Steem
How would you know? I bet you didn't test.
I did and I can't reproduce, without details provided, instead I get this great screen:
reminiscent of the good old C64 days, red means "swap disks, even though you have 2 drives".
ETA: to be fair, a lot of otherwise good demos are like that too
I did and I can't reproduce, without details provided, instead I get this great screen:
reminiscent of the good old C64 days, red means "swap disks, even though you have 2 drives".
ETA: to be fair, a lot of otherwise good demos are like that too
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In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
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Re: D-bug menus not working in Steem
That's no solution, it should work at 8mhz, C1 C2 options enabled. The problem is I can't reproduce, I ask for config details, what do I get?fusionsynth wrote: You mean me? That can't be true. I just discovered something not working and a solution that works for me, that's not trolling at all. After all it could also have been some kind of bug, what is wrong with that?
Note: with option C1, Steem SSE does like my STE, tends to skip the intro text.
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
Steem SSE: http://sourceforge.net/projects/steemsse
Re: D-bug menus not working in Steem
@Steven Segal: I think you are being unnecessarily pedantic here. I read fusionsynth's 'solution' as a workaround he is willing to accept.
You are coming across as hostile here and I'm struggling to understand why. Perhaps you can PM me to put me in the picture.
You either want people to report issues running your product or you don't. If the latter, you need to stop creating threads inviting people to do so and then we're all clear.
Also, rather than simply asking people for their "configuration" and then flaming them when they don't supply exactly what you're expecting, you might consider defining what you really mean. For experienced STeem users, this may seem obvious, but newer or less savvy ones May misinterpret this request .
I can see you're frustrated because you feel you haven't been given the information you need to reproduce the reported problem. At no point during this conversation have you explicitly requested what you want this user to supply to you.
How about we create a "Read this before you post" sticky to lay down some expectations on your part for all bug reports?
I'm locking this thread for now while we fix this.
You are coming across as hostile here and I'm struggling to understand why. Perhaps you can PM me to put me in the picture.
You either want people to report issues running your product or you don't. If the latter, you need to stop creating threads inviting people to do so and then we're all clear.
Also, rather than simply asking people for their "configuration" and then flaming them when they don't supply exactly what you're expecting, you might consider defining what you really mean. For experienced STeem users, this may seem obvious, but newer or less savvy ones May misinterpret this request .
I can see you're frustrated because you feel you haven't been given the information you need to reproduce the reported problem. At no point during this conversation have you explicitly requested what you want this user to supply to you.
How about we create a "Read this before you post" sticky to lay down some expectations on your part for all bug reports?
I'm locking this thread for now while we fix this.
STE: Desktopper case, IDE interface, UltraSatan (8GB + 512Mb) + HXC floppy emulator. Plus some STE's/STFM's