Marakatti wrote:And probably many conversions were not so good because of the deadlines set by the publishers.
Very true.You've only to look at how Chris Butler improved C64 Space Harrier for the NTSC version, compared to the 'done in mere weeks' Pal version, or improvements made to his C64 Commando, to see how much of an effect deadlines can have on the finished quality of a release.
ST was no different, nor was the A8....lot of A8 conversions could of been done a lot better if coded for 64K models, to hardware strength, plus given time needed to be done properly.
Nature of the industry and here we find ourselves with massive Day 1 patches on PS4/XB1 games.....