I'm almost at the point of starting to write a complete STe game in STOS however...
I cannot for the life of me work out HOW to use the STe extension for hardware scrolling...
The doc/manual i have is scarce and is using the unregistered version.. so far I have this...
Code: Select all
10 cls : key off : curs off : hide : mode 0
20 reserve as screen 15
30 load "backtile.pi1",15
40 hard screen size 640,200,0
50 X=hard physic(start(15))
52 hard inter on
55 A=0
60 hard screen offset A,0
65 wait vbl
70 inc A
71 if A=319 then A=0
80 if inkey$=" " then default : hard inter off : end
90 goto 60
this code gives some wierd half screen scrolling, dodgy wrapping as well...
Im stuck basically and would like to know in an 'easy' format .. how to use it correctly...
The type of game im writing depends on the STe hardscroll otherwise it wont work, im going for parallax
