
No need for Youtube!

(there's even no sound in the demo)
Moderators: Mug UK, lotek_style, Moderator Team
I bet this guy didn't knew about "precalc".The scrolling is flawless, and the attention to detail even goes so far as the brake lights coming on. Makes you wish there was a game out there with animation this smooth. Phew.
Now that would be awesomenativ wrote:nice one DMA
A game like this is possible on an STe?
simonsunnyboy wrote:The good old "French Realtime" ^^
Oups yes, i thought afterwards that it was why you two were mentioning the STe specifically. Sorry!Scarlettkitten wrote:Yeah I knew it was a precalc demo, but a realtime 3d game like that would be nice.
Speed would be an issue, I do love No second prize though.dma wrote:Oups yes, i thought afterwards that it was why you two were mentioning the STe specifically. Sorry!Scarlettkitten wrote:Yeah I knew it was a precalc demo, but a realtime 3d game like that would be nice.
But then no i also think this would be impossible for so many polygons at this speed.
Another nice 3D racing game on ST is No Second Prize, enjoyable speed and gameplay.
How did I forget about that! yep the stylised bikes help make the game visually interesting as well as easy to render. play lovely on the Falcon and well on the ST.. there is Vroom which manages the 3d environment. think the pitstop... tunnels... or Live and let die / Buggy Heat.. seems there is some potential for investigation ..dma wrote:Oups yes, i thought afterwards that it was why you two were mentioning the STe specifically. Sorry!Scarlettkitten wrote:Yeah I knew it was a precalc demo, but a realtime 3d game like that would be nice.
But then no i also think this would be impossible for so many polygons at this speed.
Another nice 3D racing game on ST is No Second Prize, enjoyable speed and gameplay.
I once started a thread about that: http://www.atari-forum.com/viewtopic.php?f=16&t=21403dma wrote:It would be fun to have a racing game based on Leonard technique + sprites, yes.
Even if it would require 1 disk per track.![]()