Coming soon! Steem SSE 3.6

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megar
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Re: Coming soon! Steem SSE 3.6

Post by megar »

Thank you VERY much for your hard work.

Is there a donation link ?

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Steven Seagal
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Re: Coming soon! Steem SSE 3.6

Post by Steven Seagal »

No, I need no money. It's not hard work, it's great fun. :)




edit: qualified fun
Last edited by Steven Seagal on Mon May 19, 2014 7:50 pm, edited 1 time in total.
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Re: Coming soon! Steem SSE 3.6

Post by Brume »

Steven Seagal wrote: SCP, that's less easily done, but look I already thought about it:

Code: Select all

#define SS_SCP //TODO
I second Stefan jL: SCP support would be a great addition 8)
But I guess it's harder to integrate than KF/CTR files, right?

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Steven Seagal
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Re: Coming soon! Steem SSE 3.6

Post by Steven Seagal »

For KF/CTR files there's a dll with an image manager and WD1772 emulator included.
For pasti there's a WD1772 + DMA emulator in the dll.
For SCP there's nothing, there's no DLL.
But I'm slowly working on a more generic DMA + WD1772 emulation in Steem.
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Steem SSE: http://sourceforge.net/projects/steemsse

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Re: Coming soon! Steem SSE 3.6

Post by Steven Seagal »

Yo
Release of v3.6.4 planned next Sunday.
It won't include "STG" and "STW" as described in this forum, it's a point release, mainly with better "CTR" support.
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Steem SSE: http://sourceforge.net/projects/steemsse

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Brume
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Re: Coming soon! Steem SSE 3.6

Post by Brume »

Steven Seagal wrote:... mainly with better "CTR" support.
Very good news!
I know what to do next Sunday, so :D

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Avanze
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Re: Coming soon! Steem SSE 3.6

Post by Avanze »

Back to the old Sunday release schedule, nice.

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Re: Coming soon! Steem SSE 3.6

Post by Steven Seagal »

Steem SSE 3.6.4 WIN32 has been released on 15/06/2014.

v3.6.4 features and fixes

-Better handling of CTR disk images: Vroom, Outrun and other games
using weak bits.
Last version of CAPSImg 5.1 necessary (may 2014)
-Timings: correct frame cycles for 508 cycle scanlines
-Timings: sync 68000 on E-clock for ACIA R/W, HBL, VBL interrupts if
option 6301/ACIA checked
-various bugfixes

http://ataristeven.t15.org/Steem.htm
http://sourceforge.net/projects/steemsse/
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse

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Re: Coming soon! Steem SSE 3.6

Post by lotek_style »

Was it ever considered to implement a "show invisible files" function for disk images?
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Re: Coming soon! Steem SSE 3.6

Post by Steven Seagal »

lotek_style wrote:Was it ever considered to implement a "show invisible files" function for disk images?
Sorry I don't understand the question.
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Re: Coming soon! Steem SSE 3.6

Post by lotek_style »

It is possible to set files "invisible" on discs... for example with programs like Discwizard III. When you access the disc you just can't see any of the files on there.
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Re: Coming soon! Steem SSE 3.6

Post by dlfrsilver »

@Steven : Pal, can you add dongle support to BAT II in steem ? This game use a dongle connected on the modem port on atari ST.

I made STX files from original BAT II french disks, i can post them here if needed :)
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Re: Coming soon! Steem SSE 3.6

Post by Steven Seagal »

lotek_style wrote:It is possible to set files "invisible" on discs... for example with programs like Discwizard III. When you access the disc you just can't see any of the files on there.
Hmm, this is not really an emulation issue, I think this feature would be more at its place in a disk image manager, as "MSA converter" or such.
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Re: Coming soon! Steem SSE 3.6

Post by Steven Seagal »

dlfrsilver wrote:@Steven : Pal, can you add dongle support to BAT II in steem ? This game use a dongle connected on the modem port on atari ST.

I made STX files from original BAT II french disks, i can post them here if needed :)
Isn't it a sound card?
At any rate we need the full specs of the dongle if we're to emulate it, or it's more a matter of cracking the game properly?
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Re: Coming soon! Steem SSE 3.6

Post by dlfrsilver »

Steven Seagal wrote:
dlfrsilver wrote:@Steven : Pal, can you add dongle support to BAT II in steem ? This game use a dongle connected on the modem port on atari ST.

I made STX files from original BAT II french disks, i can post them here if needed :)
Isn't it a sound card?
At any rate we need the full specs of the dongle if we're to emulate it, or it's more a matter of cracking the game properly?
well, the dongle is the same i think on ST and amiga. It's just a resistance solder on a DB23 connector.

Maybe a cracker can check where the routine is and what it wants to pass, and you add in steem 'BAT II dongle in modem port' option to choose before loading the game :)
Now SPS France representative since the 19th of June 2014. Proud to be an SPS member !

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