Firebee: the long game?
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Firebee: the long game?
So I think I once had an account here, but damn if I can find it now. So to christen my new account, I figured I would start by asking about the Firebee. Does anyone know what the long term goals are for this hardware? For example, is there a desire to try to rebuild a small mass of TOS users to keep the OS alive? Will there one day be an option for add on RAM and video cards? I know that drivers would be an issue for the video cards, but I would pay someone to make drivers for the cards that I’m interested in and give them to the community, so that’d open up at least some choices.
Also, it seems to me that the Firebee org could really find itself latching onto a not so insignification number of sales among musicians if the Firebee could replicate the tight timing that the original ST had with MIDI. AFAIK, no modern computer has managed to do what Atari did in 1985 with a 1ms timing tolerance. I think that the Firebee has MIDI built in (going from memory here) but has the implementation been compared to the original ST line by some musicians?
I realize That this is asking a lot for a project that is on a volunteer basis, but I just wanted to ask. I can’t wait to be able to afford one..... Wish I had never sold my 1040STe. How many Atarians have said that?
Also, it seems to me that the Firebee org could really find itself latching onto a not so insignification number of sales among musicians if the Firebee could replicate the tight timing that the original ST had with MIDI. AFAIK, no modern computer has managed to do what Atari did in 1985 with a 1ms timing tolerance. I think that the Firebee has MIDI built in (going from memory here) but has the implementation been compared to the original ST line by some musicians?
I realize That this is asking a lot for a project that is on a volunteer basis, but I just wanted to ask. I can’t wait to be able to afford one..... Wish I had never sold my 1040STe. How many Atarians have said that?
Re: Firebee: the long game?
Hello!
FireBee alleady has video driver for the Radeon video card built into ist OS. So there is no need for the driver to make. We would just need someone to build right PCI backplane to connect video card to the FireBee. I would buy in a second as what FireBee really lack is fast graphics.
And the other thing FireBee lack are developers. As you noted all is based on a volunteer basis. But there is some development. Most SDL ports for the Atari computers are also compiled to be Coldfire native. There also exists some software still in development but not yet released.
And FireBee also has some hardware bugs to be cleared. Seems like the small bugs but we would need a FPGA developer to repair them. That includes low res ST compatible resolutions, printer port (FireBee OS bug), ...
As everything is open source (also hardware) FireBee can live the long run, but somehow developers has to be found or motivated to support it.
Vido
FireBee alleady has video driver for the Radeon video card built into ist OS. So there is no need for the driver to make. We would just need someone to build right PCI backplane to connect video card to the FireBee. I would buy in a second as what FireBee really lack is fast graphics.
And the other thing FireBee lack are developers. As you noted all is based on a volunteer basis. But there is some development. Most SDL ports for the Atari computers are also compiled to be Coldfire native. There also exists some software still in development but not yet released.
And FireBee also has some hardware bugs to be cleared. Seems like the small bugs but we would need a FPGA developer to repair them. That includes low res ST compatible resolutions, printer port (FireBee OS bug), ...
As everything is open source (also hardware) FireBee can live the long run, but somehow developers has to be found or motivated to support it.
Vido
Re: Firebee: the long game?
+1vido wrote: I would buy in a second as what FireBee really lack is fast graphics.
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Re: Firebee: the long game?
I think for Atari midi with FPGA you're better off getting a MIST with midi ports. But from what I gather I think you're hoping for new software development for music software on Firebee, which I highly doubt will ever happen. You can still use the industry standard Cubase on the MIST.AEWHistory wrote:So I think I once had an account here, but damn if I can find it now. So to christen my new account, I figured I would start by asking about the Firebee. Does anyone know what the long term goals are for this hardware? For example, is there a desire to try to rebuild a small mass of TOS users to keep the OS alive? Will there one day be an option for add on RAM and video cards? I know that drivers would be an issue for the video cards, but I would pay someone to make drivers for the cards that I’m interested in and give them to the community, so that’d open up at least some choices.
Also, it seems to me that the Firebee org could really find itself latching onto a not so insignification number of sales among musicians if the Firebee could replicate the tight timing that the original ST had with MIDI. AFAIK, no modern computer has managed to do what Atari did in 1985 with a 1ms timing tolerance. I think that the Firebee has MIDI built in (going from memory here) but has the implementation been compared to the original ST line by some musicians?
I realize That this is asking a lot for a project that is on a volunteer basis, but I just wanted to ask. I can’t wait to be able to afford one..... Wish I had never sold my 1040STe. How many Atarians have said that?
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Re: Firebee: the long game?
As vido wrote, the issue is not a lack of goals or wish lists, but of developers. It's unlikely that donations could persuade someone given that Atari projects these days are largely driven by passion. Fortunately, EmuTOS development doesn't depend on FireBee, the OS is available for lots of systems and updated once or twice each year.AEWHistory wrote:For example, is there a desire to try to rebuild a small mass of TOS users to keep the OS alive?
Most musicians have long moved on and their workflow depends on modern audio software available for Windows, macOS or even iOS. Others, like Aphex Twin, still use the ST as part of their setup because they may have some MIDI equipment that has good Atari support. The software they use may not run on anything but a standard ST with a monochrome display. So why buy a system that isn't 100% compatible to the ST for software which wouldn't use any of the FireBee's advanced features anyway?AEWHistory wrote:Also, it seems to me that the Firebee org could really find itself latching onto a not so insignification number of sales among musicians if the Firebee could replicate the tight timing that the original ST had with MIDI. AFAIK, no modern computer has managed to do what Atari did in 1985 with a 1ms timing tolerance. I think that the Firebee has MIDI built in (going from memory here) but has the implementation been compared to the original ST line by some musicians?
It's best to treat the FireBee as a successor to the previous Atari clones Medusa and Hades. It's a good system if you don't want to hunt for an accelerator and graphics card to use one of those SDL ports.
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Re: Firebee: the long game?
It has been discussed many times, even here. From my, developer's, point of view the biggest issue is the lack of anything even resembling a development attitude - on one hand you get statements like "no, we are all in to open everything, just do it!" and on the other hand the most crucial developers (Didier at that time, Fredi for HW and some others) would just refuse to join and continue cooking stuff in their homes, communicating with Mathias over phone and letting other guess what's going on.penguin wrote:As vido wrote, the issue is not a lack of goals or wish lists, but of developers.
I certainly hope there's more to it, otherwise you'd be fine with any system having an SDL port available, i.e. basically anything else. :)It's best to treat the FireBee as a successor to the previous Atari clones Medusa and Hades. It's a good system if you don't want to hunt for an accelerator and graphics card to use one of those SDL ports.
Re: Firebee: the long game?
Yeah, communication is the biggest problem of the project in my opinion. And - as a part of communication issues - also language issues. Some developers do not accept that there are others who do not speak English for example. And Mikro; belive me, most time I have also no chance than "guessing"mikro wrote:From my, developer's, point of view the biggest issue is the lack of anything even resembling a development attitude - on one hand you get statements like "no, we are all in to open everything, just do it!" and on the other hand the most crucial developers (Didier at that time, Fredi for HW and some others) would just refuse to join and continue cooking stuff in their homes, communicating with Mathias over phone and letting other guess what's going on.

From my point of view - now 10 years later - the biggest issue was to mix up the (different) Operating Systems plus end users software with the hardware. So the crowd is eating our time with questions "how to use an Atari". Another huge problem is that nearly nobody likes to take responsibility and really care about the entire project. Sure some parts, some software, some things get done, but the neoliberal attitude of the FOSS community is a pain, ...but back to the initial question:
The FireBee has still a very high potential. The Drivers for a graphic card is already included as Vido told. The FPGA has plenty of possibilities. For example one could include the entire MiST inside the FireBee. In fact we planned an "ST-Mode" in the beginning of the project as 3rd compatibility layer, before we lost all VHDL developers.
Also the inventions the FireBee put to the scene should be noticed. First working USB at the plattform, new Webbrowser ported, brand new and up to date Mailclient, and much more. I belive that it still shall go in this direction. Also the improvements to the machine are not abandoned, just because development is quite slow these days.
About the RAM, there is no Atari software that can use the 512mb at the moment. I think the only case where there could be more RAM at the FireBee is Linux with GCC at the moment.
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Re: Firebee: the long game?
IIRC, I heard that there was speed up in HDD access. What happened to that version?
There is a need for user-friendly based flashing tool to flash the firmware, not one that needs special tools.
There is a need for user-friendly based flashing tool to flash the firmware, not one that needs special tools.
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Re: Firebee: the long game?
Well I still really like the Firebee and it's a great machine and still the most compatible tos clone.
No other TOS clone offers mp3 playback
No other TOS clone has as much working games (arkanoid, philia, elansar, Alice's mom's rescue, scummvm with sound)
No other TOS computer is capable of using the Internet and USB like the Firebee does.
It's a perfect mix between modern computer and old school Atari.
My biggest dream is that it can fully replace a ct60 one day. But it still lacks many Falcon gfx modes. Nooone seems to be able to fix this and as you can't for example set VGA resolution (640*480 16 colors) or ST Low (in a usable way) many software refuses to work.

Beside that it's an awesome machine that takes really little space and will still give you the feeling to use a "real" hardware...
No other TOS clone offers mp3 playback
No other TOS clone has as much working games (arkanoid, philia, elansar, Alice's mom's rescue, scummvm with sound)
No other TOS computer is capable of using the Internet and USB like the Firebee does.
It's a perfect mix between modern computer and old school Atari.
My biggest dream is that it can fully replace a ct60 one day. But it still lacks many Falcon gfx modes. Nooone seems to be able to fix this and as you can't for example set VGA resolution (640*480 16 colors) or ST Low (in a usable way) many software refuses to work.

Beside that it's an awesome machine that takes really little space and will still give you the feeling to use a "real" hardware...
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Re: Firebee: the long game?
To make things clear: the Firebee can if course display VGA.
Only st compatible color Video modes and 16 color modes are not fully implemented, yet.
Only st compatible color Video modes and 16 color modes are not fully implemented, yet.
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Re: Firebee: the long game?
The Firebee can also display ST compatible and 16 colour modes. It's just that FireTOS doesn't implement these.MacFalcon wrote:To make things clear: the Firebee can if course display VGA.
Only st compatible color Video modes and 16 color modes are not fully implemented, yet.
EmuTOS (while not supporting any higher resolution/colour depths) supports all Falcon video modes (including ST compatible ones) except full colour.
Re: Firebee: the long game?
Emulation is the solution. Hardware keeps getting more powerful. Software emulation allows for relatively easy fixes for bugs, and scaled performance improvement. When your "new-ish" hardware platform can't fully emulate a 35-year-old computer...well...
I posted basically the same thing, before the Firebee was even produced. Heck, I even tried to buy a Firebee...but, sadly, bad hardware delayed this beyond the reasonable.
I posted basically the same thing, before the Firebee was even produced. Heck, I even tried to buy a Firebee...but, sadly, bad hardware delayed this beyond the reasonable.
Shane
Re: Firebee: the long game?
That's a perfect example for what I mean when I am saying mixing up software and hardware was a bad idea. People are blaming the FireBee ongoing for issues concerning programs or OS(parts). And even I didn't think about that the Bee can of course display ST compatible modes, but one OS cannot, ...mfro wrote:The Firebee can also display ST compatible and 16 colour modes. It's just that FireTOS doesn't implement these.MacFalcon wrote:To make things clear: the Firebee can if course display VGA.
Only st compatible color Video modes and 16 color modes are not fully implemented, yet.
EmuTOS (while not supporting any higher resolution/colour depths) supports all Falcon video modes (including ST compatible ones) except full colour.

MegaST 4 with Sounddesigner II MegaBus hardware and 56001, Hades 040, MagiC Mac at Mac OS 9 and a FireBee.
Re: Firebee: the long game?
Too bad the mix of hardware and software somehow makes the intrinsic building blocks of all computers?Mathias wrote: That's a perfect example for what I mean when I am saying mixing up software and hardware was a bad idea.

Re: Firebee: the long game?
There is indeed no point in building a new computer with powerful, modern configurable hardware if you just want the exact same behaviour of an ancient one.warp12 wrote:... When your "new-ish" hardware platform can't fully emulate a 35-year-old computer...well...
If you want just that, the Firebee is probably not for you.
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Re: Firebee: the long game?
That's interesting... I will try with emutos thenmfro wrote:The Firebee can also display ST compatible and 16 colour modes. It's just that FireTOS doesn't implement these.MacFalcon wrote:To make things clear: the Firebee can if course display VGA.
Only st compatible color Video modes and 16 color modes are not fully implemented, yet.
EmuTOS (while not supporting any higher resolution/colour depths) supports all Falcon video modes (including ST compatible ones) except full colour.

That means even st-low is working and displayed correctly with emutos?
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Re: Firebee: the long game?
Hello all,
My goal here is to have a little bit more clear picture of the situation so if one of you can help it will be great.
So we have now Combel SCSI and DSP not present (lack of vhdl programmer )
We have firetos (tos 4.04 modify) who exist but due to license can not be open sourced
We have Emutos (Tos by the book) open source written by excellent but few programmer
Am I correct on my statement or am i wrong
will greatly appreciate any one who could help me i am getting old and sometime can not regroup all the idea
My goal here is to have a little bit more clear picture of the situation so if one of you can help it will be great.
So we have now Combel SCSI and DSP not present (lack of vhdl programmer )
We have firetos (tos 4.04 modify) who exist but due to license can not be open sourced
We have Emutos (Tos by the book) open source written by excellent but few programmer
Am I correct on my statement or am i wrong
will greatly appreciate any one who could help me i am getting old and sometime can not regroup all the idea

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Re: Firebee: the long game?
Never seen a Hades060 I'm guessing? I could run the original GFA editor at 1280x1024x256c with a simple patch program. On the FireBee the original GFA editor is a complete no-go. I don't think the standalone emulator thing can make apps work which do move.b on the stack (not trappable). Omikron basic is another one that won't work. See if you can get either of these to fly.MacFalcon wrote:Well I still really like the Firebee and it's a great machine and still the most compatible tos clone.
The Hades plays MP3 and some of those games run. Btw, Hades has compatible ST sound (Yamaha chip) and also a GSXB xbios driver for sound blaster. You might be right about USB, I never explored or liked usb myself. My Hades was on my network for years. Recently USB arrived for the TT, it might catch up.
No other TOS clone offers mp3 playback
No other TOS clone has as much working games (arkanoid, philia, elansar, Alice's mom's rescue, scummvm with sound)
No other TOS computer is capable of using the Internet and USB like the Firebee does.
Always though the same about the Hades.
It's a perfect mix between modern computer and old school Atari.

It's one thing to be enthusiastic, but try and stay realistic. I think some Milan users might also take issue with your "No other" statements.

Re: Firebee: the long game?
Basically correct.mehlab wrote: So we have now Combel SCSI and DSP not present (lack of vhdl programmer )
We have firetos (tos 4.04 modify) who exist but due to license can not be open sourced
We have Emutos (Tos by the book) open source written by excellent but few programmer
But if you judge an OS by the number of programmers that worked on it (probably not a good quality indicator anyway - how many people worked on Windows 10?), you should rather stay away from TOS in general

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Re: Firebee: the long game?
EmuTOS for the FireBee can switch to ST-Low, yes. It uses the same resolution dialog as EmuTOS on Falcon.MacFalcon wrote:That means even st-low is working and displayed correctly with emutos?
But the picture is shifted due to bugs in the VIDEL implementation inside the FPGA. Fredi improved things a while ago, but AFAIK those fixes have never been released.
And remember: EmuTOS for ColdFire (including for the FireBee) can only run ColdFire programs. Classic 68000 progams will not run.
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Re: Firebee: the long game?
Thank you very much
mfro
for your fast and consice answer and Thank you for your understanding that at no time i was willing to be incorrect to any one
mfro
for your fast and consice answer and Thank you for your understanding that at no time i was willing to be incorrect to any one
Re: Firebee: the long game?
How about 68k emulator you ported it for coldfire?BlankVector wrote:And remember: EmuTOS for ColdFire (including for the FireBee) can only run ColdFire programs. Classic 68000 progams will not run.
I guess some 68k software would work using it under EmzTOS?
Re: Firebee: the long game?
The problem is that the Firebee is not really powerful, modern, or all that configurable. Ultimately, it is just destined to be another dead, outdated, hardware platform...like a 1985 machine. It's mostly there, already.mfro wrote:There is indeed no point in building a new computer with powerful, modern configurable hardware if you just want the exact same behaviour of an ancient one.warp12 wrote:... When your "new-ish" hardware platform can't fully emulate a 35-year-old computer...well...
If you want just that, the Firebee is probably not for you.
However, pc hardware continues to evolve...and will, for a long time. That is why, imo, emulation is the best solution for the platform. As far as "behavior of an ancient one"...well, why can't you have both capabilities? Look at the Amiga Forever package. Something like that for the TOS platform would be fantastic.
Don't get me wrong...I love Atari hardware. I've got a TT, Falcon, ST's, STE's, etc....but, as far as future-proofing, the best you can hope for is to build upon current hardware trends. Again, imo.
Shane
Re: Firebee: the long game?
We already have both capabilities!warp12 wrote:The problem is that the Firebee is not really powerful, modern, or all that configurable. Ultimately, it is just destined to be another dead, outdated, hardware platform...like a 1985 machine. It's mostly there, already.
However, pc hardware continues to evolve...and will, for a long time. That is why, imo, emulation is the best solution for the platform. As far as "behavior of an ancient one"...well, why can't you have both capabilities? Look at the Amiga Forever package. Something like that for the TOS platform would be fantastic.
And why would you emulate "not really powerful, modern, or all that configurable" computer on really powerfull, modern and all that configurable computer?
Re: Firebee: the long game?
I don't really understand what you are saying. You are saying it is better to not have legacy support than it is to have legacy support? That it is better to have your cake, but not eat it, too? Do you think that having a powerful TOS machine means that it cannot support legacy software? These are not mutually exclusive, from a hardware standpoint.vido wrote:We already have both capabilities!warp12 wrote:The problem is that the Firebee is not really powerful, modern, or all that configurable. Ultimately, it is just destined to be another dead, outdated, hardware platform...like a 1985 machine. It's mostly there, already.
However, pc hardware continues to evolve...and will, for a long time. That is why, imo, emulation is the best solution for the platform. As far as "behavior of an ancient one"...well, why can't you have both capabilities? Look at the Amiga Forever package. Something like that for the TOS platform would be fantastic.
And why would you emulate "not really powerful, modern, or all that configurable" computer on really powerfull, modern and all that configurable computer?
You are saying that the best solution for the future is a 266 mhz cpu (not even fully native 68k compatible), with compact flash storage, and very limited expansion?
Obviously, this platform is not attracting many new "power users". Of course people would like to use their old favorites on a new system. But, emulation allows both legacy support and scaled performance increases.
Shane