
// Marcer
Moderators: simonsunnyboy, Mug UK, Zorro 2, Moderator Team
Thanks !dlfrsilver wrote:Ok, here is the edspr and mapeditor :
http://download.yousendit.com/76BF7D053D6A3577
cheers
If I remember correctly, you have to unpack the files (sorry, I don't remember with which tool I packed them. I guess it's my Pack35.s code).punkrulesok wrote:hi, and thanks for all this stuff. so have we any way of loading the Toki GFX into and editor to view them?
These are either LHArc without headers, or my PACK35 program.dlfrsilver wrote:*.wrk are created with the EDPSR editor.
wrk for WoRK space. Can you tell us what program is used to create or decompress *.cmp files ?
i found nothing about them.....
is it huffman crunched ? a bit of help is required i'm afraid
Try UNPACK4.S, which is the decompressor.dlfrsilver wrote:i have tried your pack35.prg program. it only allows to crunch files....
i know how to export with edpsr to PC1 file format, but CMP files doesn't appeal to me...
I think this is purely a waste of time.punkrulesok wrote:It would be MEGA to get these files into a state were we can load them into the Maped.prg. Full maps for this game would go down well with the Atari Wiki me thinks.
Also, any coders up for trying to inprove on the code released here for Toki? I know Leonard likes old school coding challenges for example!!
This is because we were very shy (in fact, I guess we had no social life, spending our life behind a computer).terence wrote: you letters to Nick, and his answer , are really fun.
what big egos you had , him and you![]()
No, I'm not interested in 3D.terence wrote: Sorry you left games companies, you are the kind of man able to code games as impressive as Crysis
Not at all, not at all. The coder + game-designer dual-role is pretty much gone these days, but some companies are still developing a lot of technology internally (usually because existing 3rd party libraries are not that hot for consoles). I switch between developing new technology, doing performance work (battling both memory and CPU cost) and fixing bugs / doing "gameplay code" and I enjoy every day of it. It's just a matter of finding the right place at the right company.mcoder wrote:Oh, I guess the only people that still enjoy working on games are graphists and designers (coder and musician are bad positions in game programming).
Well, I agree that game programming doesn't require libraries, but the problem is that the work is a lot splitted, compared to old times.Kalms wrote: Not at all, not at all. The coder + game-designer dual-role is pretty much gone these days, but some companies are still developing a lot of technology internally (usually because existing 3rd party libraries are not that hot for consoles). I switch between developing new technology, doing performance work (battling both memory and CPU cost) and fixing bugs / doing "gameplay code" and I enjoy every day of it. It's just a matter of finding the right place at the right company.