Bad Mood : Falcon030 'Doom'
Moderators: Zorro 2, Moderator Team
-
- Administrator
- Posts: 4233
- Joined: Mon Feb 20, 2006 9:00 pm
- Location: Cheltenham, UK
Re: Bad Mood : Falcon030 'Doom'
Superb!!
Will this one be 060 compatible or is that still on the to-do list? (Sorry, not been keeping up with the thread as most if it is way over my head).
Will this one be 060 compatible or is that still on the to-do list? (Sorry, not been keeping up with the thread as most if it is way over my head).
STE: Desktopper case, IDE interface, UltraSatan (8GB + 512Mb) + HXC floppy emulator. Plus some STE's/STFM's
-
- Captain Atari
- Posts: 458
- Joined: Wed Aug 21, 2013 8:44 am
Re: Bad Mood : Falcon030 'Doom'
Big thanks for the SV2K14 release 

Atari: FireBee, Falcon030 + CT60e + SuperVidel + SvEthlana, TT, 520ST + 4MB ST RAM + 8MB TT RAM + CosmosEx + SC1435, 1040STFM + UltraSatan + SM124, 1040STE 4MB ST RAM + 8MB TT RAM + CosmosEx + NetUSBee + SM144 + SC1224, 65XE + U1MB + VBXE + SIDE2, Jaguar, Lynx II, 2 x Portfolio (HPC-006)
Adam Klobukowski [adamklobukowski@gmail.com]
Adam Klobukowski [adamklobukowski@gmail.com]
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
Good question.
For now I can only supply a plain 16MHz version and an untested 'accelerated' version, with some chance of the latter not working. So only the plain version will work for certain.
There will also be different flavours with much higher quality audio - there is still some quasi-configurability there which is still baked into the code and hopefully will end up in the config file instead.
When I get a little more time I'll validate the other build on 040 at least and maybe get somebody to test 060 before posting it.
For now I can only supply a plain 16MHz version and an untested 'accelerated' version, with some chance of the latter not working. So only the plain version will work for certain.
There will also be different flavours with much higher quality audio - there is still some quasi-configurability there which is still baked into the code and hopefully will end up in the config file instead.
When I get a little more time I'll validate the other build on 040 at least and maybe get somebody to test 060 before posting it.
d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
AdamK wrote:Big thanks for the SV2K14 release

d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Administrator
- Posts: 4233
- Joined: Mon Feb 20, 2006 9:00 pm
- Location: Cheltenham, UK
Re: Bad Mood : Falcon030 'Doom'
Thanks Doug! I'll be happy to test anything you need.
STE: Desktopper case, IDE interface, UltraSatan (8GB + 512Mb) + HXC floppy emulator. Plus some STE's/STFM's
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
I just found the part in the recording where BM is shown, but it all went a bit pear-shaped it seems.
- window was supposed to be 80% of screen size, not a postage stamp. I may have archived the wrong config file or something.
- the attract mode was made to run automatically for the party (no menus) - there were bits made specially for people to see at the party
We can get to see it properly when its uploaded
- window was supposed to be 80% of screen size, not a postage stamp. I may have archived the wrong config file or something.
- the attract mode was made to run automatically for the party (no menus) - there were bits made specially for people to see at the party
We can get to see it properly when its uploaded

d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
Nah, I just checked the archived config.
screenblocks 8
detaillevel 1
...should look like this:
Clearly, making remote entries is not a good idea.
screenblocks 8
detaillevel 1
...should look like this:
Clearly, making remote entries is not a good idea.
You do not have the required permissions to view the files attached to this post.
d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Hardware Guru
- Posts: 4725
- Joined: Sat Sep 10, 2005 11:11 am
- Location: Kosice, Slovakia
Re: Bad Mood : Falcon030 'Doom'
Doug, it wasn't half that bad as you think ;) I don't know what was the 'special' thing to see but everyone saw the SV2014 sign and the other bits -- since the bigscreen was huge, everybody could see everything, we thought the small(-ish) screen is there intentionally to show the maximum speed ;-)
-
- Atari God
- Posts: 1266
- Joined: Wed Feb 11, 2004 4:34 pm
- Location: Middle Earth (Npton) UK
Re: Bad Mood : Falcon030 'Doom'
Can someone clear up what was going on with the Quake shown immediately after Bad Mood? Was it 030 or 060 or something else?
"Where teh feck is teh Hash key on this Mac?!"
-
- Hardware Guru
- Posts: 4725
- Joined: Sat Sep 10, 2005 11:11 am
- Location: Kosice, Slovakia
Re: Bad Mood : Falcon030 'Doom'
Ha, I'd known nobody would understand it :D There was a huge chaos when it comes to Falcon entries because Piter's Falcon/CT60 was very unstable/weird behaving so we had to patch things up on the fly -- for example Rift would run only with a 128 MB card while Decadence's invitation only with a 64 MB one. I'd expected that Quake would be shown as a wild entry, with me explaining that it's actually a brand new code base which merges Quake, QuakeWorld client and QuakeWorld server together and you can play on the Internet against bad PC guys, hoping that somebody would have got Ethernat/Svethlana to show it.CiH wrote:Can someone clear up what was going on with the Quake shown immediately after Bad Mood? Was it 030 or 060 or something else?
In the end it was a part of the Game competition, nobody really understood anything but people liked it anyway :D Aaah, demoparties, always so much chaos ;-)
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
No, it has been changed by somebody. Either edited the .cfg, or (more likely) pressed the '-' key a bunch of times while setting up. It remembers previous settings when quit.mikro wrote: we thought the small(-ish) screen is there intentionally to show the maximum speed
I wouldn't intentionally present a version at lower resolution than what has already been shown on YT.
Next time, such things will not be configurable

BTW glad you got a chance to show the new QW build for CT6x at the show - I didn't know about that entry until you explained it to us.
d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
That's it built - will be linked from the site soon.
Phew!
Remember - if you have MIDI hardware, make sure to give it a try. Details in the .cfg file and readme. The game runs a bit faster this way too.
Phew!

Remember - if you have MIDI hardware, make sure to give it a try. Details in the .cfg file and readme. The game runs a bit faster this way too.
d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
Beta release is here:
http://devilsdoorbell.com/binary-downloads/
[NOTES]
1) I can't link the DOOMU.WAD commercial wadfile - you'll need to locate that. Details on required version inside the archive.
2) Instructions and extra info can also be found in the dropdowns on the main site.
3) More versions will follow, for higher-spec machines.
http://devilsdoorbell.com/binary-downloads/
[NOTES]
1) I can't link the DOOMU.WAD commercial wadfile - you'll need to locate that. Details on required version inside the archive.
2) Instructions and extra info can also be found in the dropdowns on the main site.
3) More versions will follow, for higher-spec machines.
Last edited by dml on Mon Dec 08, 2014 3:47 pm, edited 2 times in total.
d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Atari Super Hero
- Posts: 926
- Joined: Thu Sep 11, 2003 10:49 pm
- Location: UK
Re: Bad Mood : Falcon030 'Doom'
Thanks Doug. Will grab this later!
-
- Captain Atari
- Posts: 262
- Joined: Thu Mar 19, 2009 11:42 am
- Location: Northamptonshire, UK
Re: Bad Mood : Falcon030 'Doom'
Fantastic, will take a looksee later 

-
- Atari God
- Posts: 1291
- Joined: Wed Dec 19, 2007 8:36 pm
- Location: Sweden
Re: Bad Mood : Falcon030 'Doom'
I tried to run it but can't get it to work.
First time I started it, it was calculating a lot of stuff that took an hour or so. After that it quit back to desktop and when I try to run it again it stops at "I_InitSound"
The previous version of BadMood was working.
First time I started it, it was calculating a lot of stuff that took an hour or so. After that it quit back to desktop and when I try to run it again it stops at "I_InitSound"
The previous version of BadMood was working.
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
Zamuel_a wrote:I tried to run it but can't get it to work.
First time I started it, it was calculating a lot of stuff that took an hour or so. After that it quit back to desktop and when I try to run it again it stops at "I_InitSound"
The previous version of BadMood was working.
Do you have the right WAD file?
...and enough free space for it to build the cache? An hour seems like a long time - should be 20 mins i think, although i didnt time it accurately

...and TOS 4.04 (doesn't work with emutos for some reason)
d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Atari God
- Posts: 1291
- Joined: Wed Dec 19, 2007 8:36 pm
- Location: Sweden
Re: Bad Mood : Falcon030 'Doom'
I didn't time it really, but I was able to watch a show on TV while it was calculating and it took awhile.
I have an ultimate doom wad file that was working in the last version.
I have over 400Mb memory left on the HD so that shouldn't be a problem
I have an ultimate doom wad file that was working in the last version.
I have over 400Mb memory left on the HD so that shouldn't be a problem
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
Ok. Tried rebooting before running it?Zamuel_a wrote:I didn't time it really, but I was able to watch a show on TV while it was calculating and it took awhile.
I have an ultimate doom wad file that was working in the last version.
I have over 400Mb memory left on the HD so that shouldn't be a problem
A few people have reported the party version working (and it ran at SV) so it must be all intact - but will see if anyone else reports a problem with the last archive....
d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Atari God
- Posts: 1291
- Joined: Wed Dec 19, 2007 8:36 pm
- Location: Sweden
Re: Bad Mood : Falcon030 'Doom'
yes I restarted it two times with the same issue. It get stuck at I_InitSound
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe
-
- Fuji Shaped Bastard
- Posts: 3999
- Joined: Sun Jul 31, 2011 1:11 pm
Re: Bad Mood : Falcon030 'Doom'
If you first try it with Hatari, you need v1.8 WinUAE CPU core version, TOS 4.04 and most likely 14MB RAM. And to see statusbar you need to start BM with "--natfeats yes", so that BM detects Hatari correctly (BM then avoids palette tricks as current Hatari Videl emulation updates palette only on VBL). I'll usually add also options: "--conout 2 --fast-forward yes" to have faster booting and to see BM output in console in case there are issues.Zamuel_a wrote:I tried to run it but can't get it to work.
First time I started it, it was calculating a lot of stuff that took an hour or so. After that it quit back to desktop and when I try to run it again it stops at "I_InitSound"
The previous version of BadMood was working.
EDIT: downloaded also the official beta version ZIP file, and that works also fine in Hatari.
Last edited by Eero Tamminen on Mon Dec 08, 2014 10:21 pm, edited 2 times in total.
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
It gets permanently stuck?Zamuel_a wrote:yes I restarted it two times with the same issue. It get stuck at I_InitSound
Are you using Hatari or a real Falcon btw?
....there was a bug I recently found in Hatari which interfered with DSP function - it got fixed in Hatari v1.7 or 1.8, I don't remember which now - but it could be related. It was causing problems with BadMooD quite recently until it got fixed.
d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Atari God
- Posts: 1291
- Joined: Wed Dec 19, 2007 8:36 pm
- Location: Sweden
Re: Bad Mood : Falcon030 'Doom'
I was using a real Falcon
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
Did you un-archive from the zip or from the ARJ files? Last time I did a release the ZIP was causing people problems - the ttp seemed to be corrupt. Still, this sounds very strange to me.Zamuel_a wrote:I was using a real Falcon
...and, is the machine modded in any way? CPU or bus speeder?
...what HD driver software are you using btw? I don't expect problems with others but I only tested HDDriver v8.4

...and while I remember - disable AUTO stuff and run it from a hires/16colour or mono desktop. Not that it should matter, but then it matches my setup here. just curious!
d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
-
- Fuji Shaped Bastard
- Posts: 3988
- Joined: Sat Jun 30, 2012 9:33 am
Re: Bad Mood : Falcon030 'Doom'
Well I guess I need to wait for proof that the linked archive works for at least one person on a Falcon.
...or take up gardening instead
...or take up gardening instead

d:m:l
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM
Home: http://www.leonik.net/dml/sec_atari.py
AGT project https://bitbucket.org/d_m_l/agtools
BadMooD: https://bitbucket.org/d_m_l/badmood
Quake II p/l: http://www.youtube.com/playlist?list=PL ... 5nMm10m0UM