Saint in 320x200 or 320x240 fullscreen?

A forum about SainT by James Boulton and Arnaud Carré - the current version is v2.4.0.

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filevans
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Saint in 320x200 or 320x240 fullscreen?

Post by filevans »

hello all,

does anyone please know if it's possible to run saint in 320x200 or 320x240 fullscreen in 60hz?

as i haven't been able to do it so far

thanks to everyone for their help

leonard
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Re: Saint in 320x200 or 320x240 fullscreen?

Post by leonard »

sorry for the late reply :)

No SainT needs at least 800*600 PC resolution to run, because it supports fullscreen ( 384 width screen ) AND medium resolution ( so 768 pixels width are required in the worst case scenario )

On today machine, new SainT always use your desktop resolution in fullscreen (supposed to be the largest one). The new CRT screen emulation requires "big" PC resolution to looks good, so don't be afraid to run saint in 1920*1200, it's fast with today GPU. ( SainT use pixel shader for CRT emulation )
Leonard/OXYGENE.

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alexh
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Re: Saint in 320x200 or 320x240 fullscreen?

Post by alexh »

Any chance of SainT supporting 120Hz monitors with LightBoost? The code has been implemented in MAME and WinUAE and really does add super smooth scrolling for those lucky enough to have those monitors.

http://www.blurbusters.com/zero-motion-blur/lightboost/

leonard
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Re: Saint in 320x200 or 320x240 fullscreen?

Post by leonard »

hi alex!

Oh yes I added lightboost beta support long time ago but never release it :) Do you have light boost hardware? If you want I can PM you a beta version so you can test it. ( I also supported the light-boost black frame).
Leonard/OXYGENE.

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