STOT season 2 round 4. Super sprint.

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christos
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STOT season 2 round 4. Super sprint.

Post by christos »

Enjoy ;)
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Re: STOT season 2 round 4. Super sprint.

Post by Desty »

Weird. Hatari won't grab screenshots for me when running this game. Also, the keyboard player's throttle gets stuck, so I had a self-restarting player going from over 10,000 points to zero repeatedly for over an hour.
I think I'll give up for a day or two and try it in another emulator... since it probably doesn't work in mono on my real STE :P
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Re: STOT season 2 round 4. Super sprint.

Post by ThorN »

91760
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Re: STOT season 2 round 4. Super sprint.

Post by Xerus »

first try: 17 470
Big Score kRadD, how many loop for your game?
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Re: STOT season 2 round 4. Super sprint.

Post by ThorN »

I only choose increase score so I need 3 games for 10'000 points
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Re: STOT season 2 round 4. Super sprint.

Post by ThorN »

96740 slightly better than before
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Re: STOT season 2 round 4. Super sprint.

Post by StickHead »

Why don't they make top-down racers any more? Is it because they attained perfection in 1986?

My first attempt: 119,700
supersprint_119700.png
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Re: STOT season 2 round 4. Super sprint.

Post by Xerus »

80110 !
Why don't they make top-down racers any more? Is it because they attained perfection in 1986?
There are half a dozen but it is true that Super Sprint is very good for a first test!
It was a classic in his day.
But we can do better (gfx, sfx).
I like Skidmarks on Amiga, very amusing at several !
A mix of these two games and we reach the perfection imho :)
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Re: STOT season 2 round 4. Super sprint.

Post by Desty »

10260... hardly even worth submitting, but still! I creamed the other racers in each level until the jump one, which kills me nearly every time (often repeatedly)... it's probably better to stop the car and align it before going into the jump, since the delay caused by missing and crashing is so high and the other cars always make it without problems.

Also, I think traction 1 is more useful than speed 1, maybe...
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Re: STOT season 2 round 4. Super sprint.

Post by Desty »

26070 this time... got caught out by the exact same level - you come third once and it's game over? Ouch :P
Damn that jump!!
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Re: STOT season 2 round 4. Super sprint.

Post by nativ »

Xerus wrote:80110 !
Why don't they make top-down racers any more? Is it because they attained perfection in 1986?
There are half a dozen but it is true that Super Sprint is very good for a first test!
It was a classic in his day.
But we can do better (gfx, sfx).
I like Skidmarks on Amiga, very amusing at several !
A mix of these two games and we reach the perfection imho :)
Indy Heat was a reasonable update!?
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Re: STOT season 2 round 4. Super sprint.

Post by StickHead »

nativ wrote:
Xerus wrote:80110 !
Why don't they make top-down racers any more? Is it because they attained perfection in 1986?
There are half a dozen but it is true that Super Sprint is very good for a first test!
It was a classic in his day.
But we can do better (gfx, sfx).
I like Skidmarks on Amiga, very amusing at several !
A mix of these two games and we reach the perfection imho :)
Indy Heat was a reasonable update!?
I liked Super Off-Road racing on the Megadrive, but the ST version was really frustrating. The 8-bit machines had Championship Sprint which included a track editor and some different tracks. I wonder why it never saw a 16-bit release?
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Re: STOT season 2 round 4. Super sprint.

Post by SkylineDave »

great fun game - i think i missed this first time round (like, 15 years ago!!!)

56000 on my 3rd try - damn i hate that ramp level, the rest are easy compared to that
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Re: STOT season 2 round 4. Super sprint.

Post by simonsunnyboy »

Missed to picture a moderate score of 35000 something...
here a mediocre score of 8290 *sigh*
ssb_ssprint_8290.png
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Re: STOT season 2 round 4. Super sprint.

Post by cb »

48 160
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Re: STOT season 2 round 4. Super sprint.

Post by Strider »

My first try is about 20.000, I can't get a snapshot because the floppy is write-protected and it is impossible to reach to hall of fame... :|

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I'll try with another MSA disk image :)
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Re: STOT season 2 round 4. Super sprint.

Post by cb »

That game saves highscores on disk, that's why you must keep the floppy unprotected.
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Re: STOT season 2 round 4. Super sprint.

Post by simonsunnyboy »

Slight improvement: 30420 :coffe:
ssb_ssprint_30420.png
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Re: STOT season 2 round 4. Super sprint.

Post by Strider »

My latest score: 78.990

and this time I removed the write-protection 8)

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Re: STOT season 2 round 4. Super sprint.

Post by Mug UK »

I'm getting nowhere on this using the analog PC joypad - it's far too sensitive and I end up "bouncing" around the course. Highest I've got so far is about 5000 ..
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Re: STOT season 2 round 4. Super sprint.

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Re: STOT season 2 round 4. Super sprint.

Post by StickHead »

muguk wrote:I'm getting nowhere on this using the analog PC joypad - it's far too sensitive and I end up "bouncing" around the course. Highest I've got so far is about 5000 ..
The blue car is controlled with Z, X and shift... much more accurate and responsive than an analogue stick pretending to be digital.
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Re: STOT season 2 round 4. Super sprint.

Post by Mug UK »

The keyboard option is much better but I think I'll have to choose that bridge level first as every race before it I came first .. bridge level I came last as I crashed the car four times in a row attempting the bridge :oops:
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Re: STOT season 2 round 4. Super sprint.

Post by Desty »

muguk wrote:The keyboard option is much better but I think I'll have to choose that bridge level first as every race before it I came first .. bridge level I came last as I crashed the car four times in a row attempting the bridge :oops:
Exactly the same here - I picked the bridge level first last time, aced it, aced the next levels until I came to the bridge level again and got trashed.
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Re: STOT season 2 round 4. Super sprint.

Post by ThorN »

The bridge level is easy after you got some training. Later the one with the 3 doors is more dangerous if there is a Tornado and some mustage (yellow stuff)
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