Pasti images that currently don’t work.

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Pasti images that currently don’t work.

Post by ijor »

Pasti images that currently don’t work.

This is a list of original programs that currently don’t work under any emulator. It includes only those cases that I could confirm the behavior. There are some other cases reported but for one reason or other this isn’t confirmed (yet).

In all the cases I confirmed that the Pasti image is ok. The reason of failure seems to be bugs, or lack of precision, in the emulators. In one case it seems the game is for ST only (not STe), so this might be the reason it doesn't run under Steem.

Note that on most (if not all) cases a cracked version works fine. It is usually the anti-hacking code in the protection that breaks the CPU emulation.

Blood Money
Hyperforce (possibly, non-STe game)
Warp
Last edited by ijor on Sat Jun 17, 2006 3:33 am, edited 1 time in total.
ppera

Re: Pasti images that currently don’t work.

Post by ppera »

ijor wrote: In all the cases I confirmed that the Pasti image is ok. The reason of failure seems to be bugs, or lack of precision, in the emulators. In one case it seems the game is for ST only (not STe), so this might be the reason it doesn't run under Steem.
Blood Money
Hyperforce (possibly, non-STe game)
Warp
I hear first time that ST only programs work not under Steem...
Are you sure in this?
Is there some list about non-STE games?
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Re: Pasti images that currently don’t work.

Post by ijor »

ppera wrote:I hear first time that ST only programs work not under Steem... Are you sure in this?
It depends on the reason that the program is not STe compatible.

If it's a TOS version issue, then STEEM has no problem because you can use any pre STe TOS under STEEM. If it's a hardware incompatibility, then it will likely fail because STEEM it's an STe emulator.

I think there was a thread listing some titles. But note that there is a huge difference between cracked and original releases. Many ST only games fail because of the protection, and then the cracked version usually has no compatibility problems.
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Re: Pasti images that currently don’t work.

Post by Dio »

I've got an original Blood Money loading fine (off an MFM image of the disk).

The two bugs I needed to fix to make the protection check work were both related to bus errors: the first address in RAM that errors must be $400000, and the stacked PC from a bus error on a movem instruction must be correct. The rest of it was fine, and I'd have thought it wasn't as picky about the CPU core accuracy as the trace-with-SR-as-key decrypters.
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Re: Pasti images that currently don’t work.

Post by ijor »

Dio wrote:...and the stacked PC from a bus error on a movem instruction must be correct. The rest of it was fine, and I'd have thought it wasn't as picky about the CPU core accuracy as the trace-with-SR-as-key decrypters.
However this is, possibly, one of the most difficult tasks for accurate 68K emulation. It is not that difficult to fix a specific case. Once you find the problem and figure out what should be the correct exception frame, then you are done. But you are done only for this specific case.

Anyway, please let's not pollute this thread. This is about Pasti, not about emulation. If you want to talk more about the issue, then please use a more specific (emulation or coding) forum.
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Re: Pasti images that currently don’t work.

Post by Steven Seagal »

Well, this isn't pollution if we know that those images are correct after all.
Hyperforce is a STF-only game, that's why it didn't work in Steem 3.2 (OK SSE 3.3).
Blood Money: based on what Dio said, it will be fixed/hacked in next version of Steem, it was about time (should be SSE 3.5.1).
This version will also load Warp: it's another case (won't spoil anything!), but not all pasti images are correct apparently.
The one that works was sent by Petari and is on my site. The image at Thalion shrine is corrupt
(or there's yet another emulation issue, of course).
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Steem SSE: http://sourceforge.net/projects/steemsse
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Re: Pasti images that currently don’t work.

Post by Ian »

4 Wheel Drive compilation from Gremlin, Combo racer from the boot disk doesn't work, everything else on the disk(s) do though.

Have tried using the latest steem (tos 1.0 ST and tos 1.06 STE) and also saint.

Saint crashes the emulator, steem resets emulated ST.

I have no technical ability, so if anyone would like to look into this feel free.

I will post any more I find in this thread to if thats OK?
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Re: Pasti images that currently don’t work.

Post by AtariZoll »

Ian wrote:4 Wheel Drive compilation from Gremlin, Combo racer from the boot disk doesn't work, everything else on the disk(s) do though.
...
I will post any more I find in this thread to if thats OK?
Yes, please post more problems, if find them.
Pasti img. check shows no any bad sectors or similar. Still, may be bad image (as transfer is not too reliable) . Or even not well tested release.
Will inform Marakatti to add it to wanted list.
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
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Re: Pasti images that currently don’t work.

Post by Steven Seagal »

I downloaded & checked in Steem Boiler the image at atarimania.
The game is heavily protected (trace mode etc.) so this could be an emulation issue, but track 47 could be wrong, with pasti setting "lost data".
In the CIA we learned that ST ruled
Steem SSE: http://sourceforge.net/projects/steemsse
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Re: Pasti images that currently don’t work.

Post by Ian »

ABZoo disk 2 (the one with "funny" folder) doesn't work in STEem or SainT.

Complains of corrupt disk with TOS 1.02 or greater, stops activity after turning the screen black with TOS 1.0 (UK versions tested) - STEem searchlight shows desktop still behind.
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Re: Pasti images that currently don’t work.

Post by npomarede »

Hello

Pasti version of "Fire and Forget II" from atarimania doesn't seem to work under Steem. Does someone succeed in running it, and if so with which settings ?

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Re: Pasti images that currently don’t work.

Post by AtariZoll »

Here it works. I tried first under Steem SSE, thinking that it has some tricky CPU code, as some other Titus games. But actually it works in Steem 3.2 too fine. Pasti - max accuracy . TOS 2.06 , 4MB . I use Steem Debugger, but it should not affect work .
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
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Re: Pasti images that currently don’t work.

Post by npomarede »

AtariZoll wrote:Here it works. I tried first under Steem SSE, thinking that it has some tricky CPU code, as some other Titus games. But actually it works in Steem 3.2 too fine. Pasti - max accuracy . TOS 2.06 , 4MB . I use Steem Debugger, but it should not affect work .
I'm using Steem 3.2 and Steem SSE 3.6 with TOS 2.06 FR and pasti 0.2h, and I can't get it to work.
Under Steem 3.6 boiler, I see sectors are read until track 24 is reached, then there's a TRAP 3F and read sectors restarts at track 1 ; this is the part that loops forever.
I tried different TOS and machine type STF or STE, but without any luck.
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Re: Pasti images that currently don’t work.

Post by AtariZoll »

I just checked - I have Pasti 0.2F at both emulator versions currently active. So, try with it ..
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
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Re: Pasti images that currently don’t work.

Post by npomarede »

AtariZoll wrote:I just checked - I have Pasti 0.2F at both emulator versions currently active. So, try with it ..
I only have an older pasti 0.2e version and it doesn't work either.
Could you post here your pasti 0.2f dll ? (or try on your setup with pasti 0.2h ?)
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Re: Pasti images that currently don’t work.

Post by AtariZoll »

Here is it :
Pasti02F.zip
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Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
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Re: Pasti images that currently don’t work.

Post by npomarede »

AtariZoll wrote:Here is it :
Pasti02F.zip
No progress, it still loops after track 24 with pasti 0.2f :(
Are you sure you're testing "F&F 2", not "1" ? :)
Anyone else could try it ?
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Re: Pasti images that currently don’t work.

Post by AtariZoll »

I can still count up to 2 :D There is about 10 sec pause after shorter loading after Titus logo shows. After that loads further and may start game.
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
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Re: Pasti images that currently don’t work.

Post by npomarede »

AtariZoll wrote:I can still count up to 2 :D There is about 10 sec pause after shorter loading after Titus logo shows. After that loads further and may start game.
In my case, there's only the black screen after boot, track goes to 24, then loops to 1. What is strange is that I get the same problem under Hatari with STX support ; my STX support might have some bugs left in Hatari, but I'm surprised to get the same loop under Steem. Maybe this game requires a specific TOS language ? (that would be odd)
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Re: Pasti images that currently don’t work.

Post by AtariZoll »

It must be some regional restriction (I don't have time now to trace it). Works not with French TOS 1.02, 1.06 (have not FR 2.06) . Works with UK 1.62, 2.06. And with German 2.06 too. So, try with some UK TOS .
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
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Re: Pasti images that currently don’t work.

Post by npomarede »

AtariZoll wrote:It must be some regional restriction (I don't have time now to trace it). Works not with French TOS 1.02, 1.06 (have not FR 2.06) . Works with UK 1.62, 2.06. And with German 2.06 too. So, try with some UK TOS .
I confirm it doesn't work with french TOS, but it's OK with UK/US, thanks for pointing that.
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Re: Pasti images that currently don’t work.

Post by Steven Seagal »

npomarede wrote:
AtariZoll wrote:It must be some regional restriction (I don't have time now to trace it). Works not with French TOS 1.02, 1.06 (have not FR 2.06) . Works with UK 1.62, 2.06. And with German 2.06 too. So, try with some UK TOS .
I confirm it doesn't work with french TOS, but it's OK with UK/US, thanks for pointing that.
Nicolas
I have a question for you too.
Does Combo Racer on the atarimania STX of 4 Wheel Drive work in future Hatari?
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Steem SSE: http://sourceforge.net/projects/steemsse
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Re: Pasti images that currently don’t work.

Post by npomarede »

Steven Seagal wrote: I have a question for you too.
Does Combo Racer on the atarimania STX of 4 Wheel Drive work in future Hatari?
No, I quickly tried, but it failed. I didn't have time to have closer look so far, so I can't tell if the dump is wrong or if it's an emulation issue.
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Re: Pasti images that currently don’t work.

Post by Steven Seagal »

It fails in SainT too. I think track 47 is wrong.
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Steem SSE: http://sourceforge.net/projects/steemsse
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Re: Pasti images that currently don’t work.

Post by AtariZoll »

I dealt with Combo Racer, using STX images at AM. There is no error, and here works with Steem 3.2+Pasti 02.F . But it failed once with with German TOS 2.06 (first check today) - another check passed . Tried with UK TOS 1.04, UK 2.06 - worked. I don't remember any problems with it earlier.
Copy protection is on tracks 0 and 79.
Famous Schrodinger's cat hypothetical experiment says that cat is dead or alive until we open box and see condition of poor animal, which deserved better logic. Cat is always in some certain state - regardless from is observer able or not to see what the state is.
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