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Re: Coordination for/when making Pastis

Posted: Thu Apr 15, 2010 8:25 pm
by Maartau
BTW, the STX single edit you find at aitpasti is the "Teenage Mutant Hero Turtles - The Coin Up (1991)(Image Works)".

:arrow: The supplier renamed it bad by "Teenage Mutant Hero Turtles (1990)(Image Works)".

:!: To my knowledge, the only one for 1990 we have ATM is the "Movies collection version" (also found @ AITPASTi).

Here we go... "If I'm a bit confuse in my explains, I'll rewrite it in a proper way :) ."

Re: Coordination for/when making Pastis

Posted: Fri Apr 16, 2010 5:17 am
by Marakatti
SofiST wrote:But I'm little disappointed that you did not put STX of Encounter on Atarimania (less known game), Monster Business is also sent to you... I know, there is a lot of games, but some titles are worth of attention :D
Apologies, I have it probably in my work folder. I have around 100 games still to add and only couple of hours time a week so I know it's going to take forever to test, prepare screenshots and find info for each title :(

There's a simple solution to speed up this work: More active Atarimania members :megaphone: ;)

Maartau: I'll check the Teenage Mutant stuff, thanks :) As far as I tested Atarimania's Fighter Bomber pasti should work (tried couple of missions), only thing I discovered it won't go past intro if you're using over 512k.

Re: Coordination for/when making Pastis

Posted: Fri Apr 16, 2010 10:32 am
by snoopy
Hi all,
the site mentioned above:

http://www.aitpast.com/index.php?page=pastis

contains a lot of compilations. I noticed there are some of them missing on Atarimania, since I'm particular interested in them.
For example:
"2 hot 2 handle"

Re: Coordination for/when making Pastis

Posted: Fri Apr 16, 2010 10:33 am
by SofiST
Encounter is posted here, in Pasti section, couple months ago.

I post here 2 archives with STX images of Warp. One is 1 floppy, other is 2 floppy version. Man who made 2 floppy version claims that it works for him in Steem. I did everything what could - tried with different pasti versions, different RAM sizes, pasti settings... Even with new, fresh install of Steem. With Saint. But it crashes always (both versions in same way, few seconds after reset). As I see, it is because of tricky code in bootsector. With DualCore P5 and P4 at 2.8 GHz.

If someone manage it to work, please write your exact Steem, Pasti settings, used HW, OS.

P.S. I will look about joining Atarimania, myself or someone near .

Re: Coordination for/when making Pastis

Posted: Fri Apr 16, 2010 11:35 am
by snoopy
Apart from imaging, there'S also scanning disks, manuals and other stuff and simply gathering information which are a big part of preservation of the Atari gaming culture.
Should we post some scanning guidelines? Let me start off with some of my thoughts on this...
To my experience, high resolution is important.
Also clean disks... some people scan disks, which is great, but forget to wipe off dust and fingerprints. I usually clean the plastic surface of the disks with a cloth on which I put a bit of alcohol disinfectant.
The metal part is too fragile (it even discolours when you touch it with just slightly sweaty fingers or a moist cleaning cloth for glasses). Don't get too close to it or any of the other openings of the disk (the metal parts and holes that lead to the magnetic disks or the magnetic disk itself are too vulnerable :-D ).
Tell me your ideas on this.

Re: Coordination for/when making Pastis

Posted: Fri Apr 16, 2010 12:04 pm
by Maartau
SofiST wrote:I post here 2 archives with STX images of Warp. One is 1 floppy, other is 2 floppy version.
Sadly Warp is one of those game who can't be emulated due to it's copylock :( .

***

"Titles that can't be imaged" :

http://www.atari-forum.com/viewtopic.php?f=47&t=8372

"Pasti images that currently don’t work" :

http://www.atari-forum.com/viewtopic.php?f=47&t=7077

Re: Coordination for/when making Pastis

Posted: Fri Apr 16, 2010 12:37 pm
by SofiST
Maartau wrote:...
Sadly Warp is one of those game who can't be emulated due to it's copylock :( .
"Titles that can't be imaged" :
http://www.atari-forum.com/viewtopic.php?f=47&t=8372
"Pasti images that currently don’t work" :
http://www.atari-forum.com/viewtopic.php?f=47&t=7077
Thanx. I was on same - that it's emulation problem, not that Pasti image(s) self is bad.
Btw. Stardust works well under Steem from pasti images. Same for Tower of Babel.

Re: Coordination for/when making Pastis

Posted: Fri Apr 16, 2010 2:40 pm
by Marakatti
Turtles issue should now have been solved, thanks for pointing it out Maartau :)

SofiST: http://www.atarimania.com/game-atari-st ... 21861.html Thanks :)

Re: Coordination for/when making Pastis

Posted: Sat Apr 17, 2010 1:24 pm
by Maartau
- In case where you/we/I haven't pass codes, and for testing, I reckon STeem patch function as great.

- Like this, most of the games loaded at fix adresses can be memory patched (and of course trained :) !).

- Agree with SOFist as "No needs to redo some cracks already perfectly running"... Often, those piracy intros should be removed for multi-machines :coffe: .

***

:?: How many MegaSTE / TT / Falcon / CT60 owners there ?

:cheers: for your replies 8) .

Re: Coordination for/when making Pastis

Posted: Sat Apr 17, 2010 2:13 pm
by dlfrsilver
Maartau wrote:- In case where you/we/I haven't pass codes, and for testing, I reckon STeem patch function as great.

- Like this, most of the games loaded at fix adresses can be memory patched (and of course trained :) !).

- Agree with SOFist as "No needs to redo some cracks already perfectly running"... Often, those piracy intros should be removed for multi-machines :coffe: .

***

:?: How many MegaSTE / TT / Falcon / CT60 owners there ?

:cheers: for your replies 8) .
So Warp from Thalion is using a copylock ? Interesting :D !

About TMNT the coin-op i dumped my original disk a moment ago and posted it on The forum..... And it had the right name ? strange :S

Re: Coordination for/when making Pastis

Posted: Sat Apr 17, 2010 4:12 pm
by Jake/Depression
When speaking to Warp cracks, there is one in Pulse 13 (XIII) too. I don´t are sure (don´t remember) but it is mayby Superior crack.

Re: Coordination for/when making Pastis

Posted: Sat Apr 17, 2010 6:41 pm
by Jake/Depression
I had original Vindicators and Outrun Europa. (Both are box´s too.)

Edit: And original Hard drivin´2. (I had box in this too.)

Edit 2: And Prince by Arc (St series - Leisure disk 4. Year 1990.).
I had original Prince (year 1989) disk too, but it is broken.

Edit 3: One more... Enterprise by Arc.

Re: Coordination for/when making Pastis

Posted: Sun Apr 18, 2010 5:31 pm
by Maartau
Jake/Depression wrote:When speaking to Warp cracks, there is one in Pulse 13 (XIII) too. I don´t are sure (don´t remember) but it is mayby Superior crack.
I dl'ed the PULSE Menu XIII & Warp is the Superior version. The Fallen Angels cracked version still bugs : I can't redo it at all ATM :( . [At least with STeem, I'll try to debug the F.A crack using Saint...].

Re: Coordination for/when making Pastis

Posted: Sun Apr 18, 2010 5:32 pm
by Maartau
Jake/Depression wrote:I had original Vindicators and Outrun Europa. (Both are box´s too.)

Edit: And original Hard drivin´2. (I had box in this too.)

Edit 2: And Prince by Arc (St series - Leisure disk 4. Year 1990.).
I had original Prince (year 1989) disk too, but it is broken.

Edit 3: One more... Enterprise by Arc.
And definetly yes, I'll also take them when you'll have time 8) .

:cheers: ,

P.s ; I asked MuG for a PASTi of -Prince- & sadly his disk was dead -> I'm really interested by that one as I need to recrack it :angel: .

Re: Coordination for/when making Pastis

Posted: Sun Apr 18, 2010 5:43 pm
by Mug UK
I can have another go at doing Prince Maartau but using my MegaSTE as the old STE is currently away being fixed?

Re: Coordination for/when making Pastis

Posted: Sun Apr 18, 2010 8:09 pm
by Maartau
Mug UK wrote:I can have another go at doing Prince Maartau but using my MegaSTE as the old STE is currently away being fixed?
Hi MuG :D ,

I'm not in hurry @ all 8) ; I have to recheck for the whole already cracked/fixed games for the page & redo a proper list :mrgreen: .

I decided to be less messy : soooo many things unfinished :oops: :oops: [Shame on me :roll: ].

* As I'm in a productive mood, will do some releases ... and before the end of this year this time :angel: . *

Re: Coordination for/when making Pastis

Posted: Sun Apr 18, 2010 8:23 pm
by Maartau
dlfrsilver wrote:So Warp from Thalion is using a copylock ? Interesting :D !

About TMNT the coin-op i dumped my original disk a moment ago and posted it on The forum..... And it had the right name ? strange :S
Hi Dlfrsilver :D ,

Long time I haven't read news from you : hope you're well :) .

Have you noticed something particular & can you shed lights about "Warp is using a copylock ? " ? :cheers: .

Re: Coordination for/when making Pastis

Posted: Mon Apr 19, 2010 5:48 pm
by dlfrsilver
Well, i have read and learned like you at the same time, Warp is using a copylock. I was not aware fo this. But this would explain why i'm unable
to image even the amiga version. The copylock is well hidden then :D !

Re: Coordination for/when making Pastis

Posted: Mon Apr 19, 2010 5:56 pm
by Marakatti
Hey Maartau! Could you take a look at this one and maybe fix a version without password? -> http://www.atarimania.com/game-atari-st ... 24672.html

Got one version done by ICS but it needs a specific (I guess) password which I don't know :?

Thanks :)

Re: Coordination for/when making Pastis

Posted: Mon Apr 19, 2010 6:27 pm
by Maartau
Marakatti wrote:Got one version done by ICS but it needs a specific (I guess) password which I don't know :?
The password is 17623 for the ICS crack & you need to keep the disk unprotected.

Anyway, I'll crack it with your PASTi in the evening & post results :) .

Re: Coordination for/when making Pastis

Posted: Mon Apr 19, 2010 7:29 pm
by Marakatti
Cool, thanks :)

Re: Coordination for/when making Pastis

Posted: Mon Apr 19, 2010 8:52 pm
by Maartau
First, a good news : here are the codes for "The Short Grey" (thanks to -Mr nours- 8) ).

Re: Coordination for/when making Pastis

Posted: Mon Apr 19, 2010 9:09 pm
by Maartau
If you want to play the ICS cracked Short Grey, follow the rules :

- using two drives : insert the 2nd disk in drive B or you'll get a message error ("52") after the codes entry ... and you'll be redirected to the desktop :(

- plus keep the first disk unprotected :( .

- and finally type 17623 as code.

*** For those who asking why it crashes at the load : it's due to an exec "setting colors to black" & that's all ! -> no importance as the game loads anyway :coffe: .

** The password protection is called in an external exec & the game is packed using ICE...

* "I'll push my tests & do a clean version 8) ."

Re: Coordination for/when making Pastis

Posted: Tue Apr 20, 2010 7:32 am
by Marakatti
Thanks for the codes :cheers:
I think they're enough as I mostly need to take more screenshots and also more importantly check that every stx loads.

Looks like a very good game, but unfortunately my French language skills are mostly limited to use the planet-emu menu :(

Re: Coordination for/when making Pastis

Posted: Tue Apr 20, 2010 10:59 pm
by Maartau
Marakatti wrote:Looks like a very good game, but unfortunately my French language skills are mostly limited to use the planet-emu menu :(
* * * see on aTaRiMaNiA : * * *
lotek style - 20/04/2010

This seems to be a very interesting title. Too bad it is in french language only.
:arrow: "If we respect the space allowed by the inside French text, we can translate it to English :) ."

:arrow: Feel free to write a new post & I'll extract/post the whole sentences/words ; as my English level is very primitive, translators will be welcome ["as Frenchie, don't worry about my French level anyway"].

:arrow: the game can run on HDisk by putting all the files in the same folder. [Warning : some files have same names from a floppy to another.].

Before writing further about it, I need a couple of hours to play while tracing :angel: .