Well, Sega hasn't been nasty to anyone in the past for making fan-games. Speaking of which, a new Sonic game for Sega CD just came out that I recommend everyone (with a Sega/Mega CD) check out. It's called Sonic Megamix.Nyh wrote: Yep, spindash mode is a simple solution. I would appreciate the game to have loops. That makes it into a real Sonic.
BTW: should we call it Sonic and make it such an obvious ripoff? I don't want SEGA to get nasty on us.
Anyway, you could always call it something else. It's nicer to have something of your own anyway. That's why I originally suggested making all-new gfx for it. Here's a crappy name suggestion: FUJIC
I just remembered that some very well commented and arranged disassemblies of the 16-bit Sonic games are available. The ASM code of the Sonic games has been modified and optimized many times and even ported by other people. I think that modifying Heartland 2000 is the best way for your purposes but I thought I'd mention this anyway because it's related.