Do you know the Robotz author?

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rich
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Do you know the Robotz author?

Post by rich »

Hi all,

I know this is a complete long-shot, but I thought I'd ask anyway - back in September 1990 ST Format released a game on their cover disk called Robotz. This was a pretty fun little freeware puzzler/shooter with nice Bitmap Brother style metallic graphics.

Anyway, I'm remaking it for the PC as a pet project, but was trying to see if I could track down the original author. The problem being I don't know their name :) ST Format claims the author is one "P Fox". The game has a built-in cheat mode to activate level skip in which you enter the name "robert presley", so perhaps that could be his name also?

If you know anything about this game I'd love to hear about it!

Cheers,

Rich

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Post by Sarek »

I have a copy of that game that I got from a PD library - not the STF version. It'll no doubt have docs with it. When I find it I'll have a look & see.

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Post by oesii »

I'm wondering if it might be Robert Presley. Based on the cheat code that's out on the net:

http://www.gscentral.com/cheats.pl?sys= ... ame=robotz

Unless robert presley is a famous UK singer or something?

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Post by Sarek »

no mention of the author in the game or docs.

sorry rich.

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Post by rich »

No worries.. I guess he'll remain elusive forever :)

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Post by matt »

It's also on PP#47, no credits given in the doc but they say the cheat is, in fact, "bert presley"

Image

The second high score by default is PBF which could also be P Fox? The game is credited to "Project X"

I'd like to see a remake of this game for GBA. But for now have you thought about doing it in Blitz Basic Rich? You'd get Mac OS X and Linux versions as well as a Windows version for no extra cost.

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Last edited by matt on Wed Oct 21, 2009 11:26 am, edited 1 time in total.

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Post by rich »

I'd have to use BlitzMax for that - and it isn't out on Windows yet is it? :) Although I do have it for my Mac it's more for curiosity than anything else.

Searching for "bert / robert presley" or the fox variant come up with absolutely nothing. I even looked through the source with a hex editor to see if anything was hidden in there - to no avail.

I believe the author will remain anonymous for ever - but hey, you never know?!

Cheers,

Rich

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Post by matt »

rich wrote:I'd have to use BlitzMax for that - and it isn't out on Windows yet is it? :) Although I do have it for my Mac it's more for curiosity than anything else.

Searching for "bert / robert presley" or the fox variant come up with absolutely nothing. I even looked through the source with a hex editor to see if anything was hidden in there - to no avail.

I believe the author will remain anonymous for ever - but hey, you never know?!

Cheers,

Rich
Hi Rich,

Shame he's not so proud of the game to put his name in there. It's a cracking action puzzler.

Anyway, as a registered user of BlitzMax for Mac you can download the Beta of BlitzMax for Windows and Linux. Good luck.

Here's my first game written with it: http://www.apple.com/downloads/macosx/g ... redux.html

matt

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Post by rich »

I agree, it's a great little game which is why I wanted to re-make it. I have however added in an option so that walls do NOT kill you! Something that always made the original great, but virtually impossible to complete because of it.

I may try it in BlitzMax if I can get my wife off the Mac long enough to use it :) (it's not my main work machine) but for now I'm happy coding it in DBPro (and before you say anything Matt, the main reason for this is that I work for TGC, so its kinda a given I'd use our own products - plus, this is just for fun).

Cheers,

Rich

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Post by matt »

Well I'd like to see how it goes.

i have nothing against DBPro or any other tool for that matter, whatever gets the job done :) I'm just stoked at BlitzMax's cross platformness.

matt

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Post by rich »

What would be more amusing would be to write it in the (highly capable) Pure Basic and then port it to the Amiga :)

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Post by matt »

Ho-ho!

:lol:

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Post by Heavy Stylus »

Hi Rich - did you ever manage to get anywhere with this remake?
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Post by Grunaki »

Image

"DEREK KENNEDY IS A LAME TOSSER" :lol:



(Sorry, I've read through that Pompey scrolltext a bunch of times (it's pretty amusing) and the above is what it loops at the end...)
Thermopylae is now an Enemy Island!

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Post by Mug UK »

Think that might be a reference to Derek MD (?) - a well known name of an originals supplier on the scene.
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Post by Marakatti »

muguk wrote:Think that might be a reference to Derek MD (?) - a well known name of an originals supplier on the scene.
Wasn't he caught by police?
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Post by Mug UK »

Not sure .. I wasn't really into the originals supplying scene back then. Just remember reading his name a lot - sometimes with nice comments and sometimes without :)
My main site: http://www.mug-uk.co.uk - slowly digging up the bits from my past (and re-working a few): Atari ST, Sega 8-bit (game hacks) and NDS (Music ripping guide).

I develop a free Word (for Windows) add-in that's available for Word 2007 upwards. It's a fix-it toolbox that will allow power Word users to fix document errors. You can find it at: http://www.mikestoolbox.co.uk

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Post by Grunaki »

muguk wrote:Think that might be a reference to Derek MD (?) - a well known name of an originals supplier on the scene.
Yes, it was.. If you read the scroller all the way through, he pissed off the Pompeys and their mates somehow.. (I think he rang them and acted like a wanker or something.) They refer to him as 'Dork VD' at one point..


Those guys always seemed to have something going on.. I seem to remember another scroller (think it was a Pompey one) where some French guy (Illegal) turned up for an impromptu (i.e. Uninvited) visit and ended up crashing there for 3 weeks without a change of clothes.. (It's on Menu 91, I just found it.)
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Re: Do you know the Robotz author?

Post by Heavy Stylus »

Well, as a Robotz (windows) remake hasn't happened yet, I decided to give it a go myself...

Still very much WIP - consider this a beta ;)

However, during design and coding, the game evolved somewhat into a single screen strategic blast-fest :P so it isn't faithful to the source material any longer. Consider it a re-imagining ;)

Image

Image

Image

Image

Beta version link: http://dl.dropbox.com/u/4426238/RobotzDX.zip
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Re: Do you know the Robotz author?

Post by spiny »

oh my! this is fornicating ace :D

edit: though I miss the 'eep' sample that used to play when you hit a wall ... :)

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Re: Do you know the Robotz author?

Post by Heavy Stylus »

hehe - thanks

forgot about that sound, might have a go recording it over! ;)
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Re: Do you know the Robotz author?

Post by spiny »

it's just as frustrating and annoying as the original, well done :D

one point, and I may be remembering this wrong, but in the original when you died did all the enemies respawn, or just the ones that were left when you got killed ?

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Re: Do you know the Robotz author?

Post by dma »

Heavy Stylus : Nice work !

Which language / dev tools did you use for it ?

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Re: Do you know the Robotz author?

Post by Heavy Stylus »

hehe - the 'language' is a shitty, yet highly popular pc package called Game Maker 8 Pro. It's an object orientated language for building games, and is really simple.

Anyway, updated the build with some bug fixes and improved scoring system. There are some little treasure items to collect now that I spent far too long pixelling tonight :P

(same download link)
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Re: Do you know the Robotz author?

Post by spiny »

sometimes shooting the enemies appears to have no effect - they don't 'flash' as if they haven't registered a hit, is this my machine, or a possible bug ? It makes the game -very- hard when you can't kill the moving enemies :D

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