Hi,
A quickly built game for 020+.
Enjoy!
SDL game Magic-Sushi
SDL game Magic-Sushi
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Last edited by medmed on Sat Oct 26, 2024 1:42 pm, edited 1 time in total.
M.Medour - 1040STF, Mega STE + Spektrum card, Milan 040 + S3Video + ES1371.
Re: SDL game Magic-Sushi
Thanks!!!
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Re: SDL game Magic-Sushi
Nice! But ARAnyM-JIT is required, otherwise the music is too slow.
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Re: SDL game Magic-Sushi
Ah, let me check if I can use a more suitable sound frequency, I've let the default one.
M.Medour - 1040STF, Mega STE + Spektrum card, Milan 040 + S3Video + ES1371.
Re: SDL game Magic-Sushi
I've re uploaded the archive above: the game tries to play at 22050 instead of 44100hz.
Hoping it will be better.
Hoping it will be better.
M.Medour - 1040STF, Mega STE + Spektrum card, Milan 040 + S3Video + ES1371.
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- Captain Atari
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Re: SDL game Magic-Sushi
Teststarted on a Falcon for the fun of it, got a stack frame format error on the GEM pid for some reason. But its a old mint 1.15 with GEM from 4.04 run ontop so not that surprising. otherwise almost standard machine.
Re: SDL game Magic-Sushi
Hi,neanderthal wrote: Sun Oct 27, 2024 8:32 pm Teststarted on a Falcon for the fun of it, got a stack frame format error on the GEM pid for some reason. But its a old mint 1.15 with GEM from 4.04 run ontop so not that surprising. otherwise almost standard machine.
By default I set the stack size to 512k. May be it come from there. You can lower or increase the stack with m68k-atari-mint-stack --fix="kb amount"k "program".
May be mint 1.15 needs some tweak on order to use 512k of stack? I really don't know. I'll try under multitos to see what's happening
M.Medour - 1040STF, Mega STE + Spektrum card, Milan 040 + S3Video + ES1371.
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- Captain Atari
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Re: SDL game Magic-Sushi
Hi there, missed this one. Sorry about that, work and what notmedmed wrote: Mon Oct 28, 2024 7:16 pmHi,neanderthal wrote: Sun Oct 27, 2024 8:32 pm Teststarted on a Falcon for the fun of it, got a stack frame format error on the GEM pid for some reason. But its a old mint 1.15 with GEM from 4.04 run ontop so not that surprising. otherwise almost standard machine.
By default I set the stack size to 512k. May be it come from there. You can lower or increase the stack with m68k-atari-mint-stack --fix="kb amount"k "program".
May be mint 1.15 needs some tweak on order to use 512k of stack? I really don't know. I'll try under multitos to see what's happening

m68k-atari-mint-stack , sounds very modernish, hehe dont have that one in my bin paths, I have an ancient gcc 2.95.3 on the falcy

Wasnt sure that the SDL games runs at all on almost bare machines so didnt think about it that much.
Otherwise the falcy has 14megs so normally plenty of RAM, exept when compiling and such..You know, a couple of shells with linkers and so on. Have this mostly for was fun to actually compile on target, the kernel is compiled on it for example with a CTRL-C fixup, otherwise standard 1.15.12
But if SDL based games(I havent at all kept track how SDL works) might work with almost bare machines would be fun to fixit. Runs fine on my aranym install on a Rpi4. Tho had not the sound cable in when tested..heh
Might be something with bare old GEM or the odd old setup that I run. Will do some run tests to see a bit more maybe.