I know, right! I get exactly the same feeling, and fondly think back to the joy I had playing Indy3 as a kid - on the very same old 520ST none the less! (although nowadays slightly faster at 50Mhz)nemodhs wrote:This is a great project!
- Playing these games with 16 colors and YM sound has an oddly satisfying alternate reality vibe, where LucasArts didn't stop supporting the Atari platform.
Thanks for the details about issues with MagiC.
There were some mentions in the thread about Mint also.
I want it to work on these systems of course, maybe not as a first priority but I feel it's certainly worthwhile making sure it runs fine on these - I don't know of course, but I really can't imagine it being that much work.
Regarding MINT, is Freemint a good option for testing?
There was a ready made distribution I was able to get running in Hatari and could verify that keyboard was indeed not working. Also noticed the initial console wasn't really showing properly (not a big deal, that options thing is highly temporary and will be replaced with something proper anyway)
I am completely out of the loop on MagiC and MiNT
I did some early stuff for that but decided to shelve all that until after I'm done with the current larger refactoring. It simply makes it easier for me not having to consider different video options at this point.Any chance to add VGA support on TT and Falcon?
I'm coding at work also so I'm always careful to make sure any hobby coding is not ending up feeling like work - although it was many years since I did anything targeting machines with this type of spec so it's all nostalgic and fun at this point anyways
I found that keeping a rather narrow focus and trying to do that really well is something that usually works quite well for me as far as hobby stuff goes.
Saying that, >4 bitplane modes would certainly be nice to have. I guess for me, it would be of a rather low priority.
I will be putting all the code on Github though so it shouldn't stop anyone else from adding these modes in if I never get around to it!
For me, the main target is MI2 running on the ST, in a solid and polished package that feels like it could have been released way back when.
Anything which is not outrageously outside of that scope, or has a too big negative impact on either performance, memory or workload is included either straight away or written down to be added later - hence why Indy4 and DOTT will be tagging along for the same treatment
I really do appreciate all the input and suggestions!