qq1975b wrote:If I have to point something else I would say that the sandbox land shakes a little when going up or down
This is the same as on the previous version and also on the Amiga. (I don't know how they solved the issue on the Amiga so the "shaking" might be a little different)
The problem here is that Pacman moves at 75% of "fullspeed" (100% = 1 pixel/VBI in X, 2 pixels/VBI in Y). In the first levels he moves at 50%, the sandbox land 75% and jungly steps 100%. Later on he will run at 150%.
The problems at sandbox land is that he moves 1.5 pixels in Y and 0.75 in X, so it's not really the best for integers. Floats are ofcourse not possible so I use 4 bit fixed point math for the sprite coordinates. So there will be some "shaking" here.
This is actually better on the ST version since it runs at 25fps, so every move is multiplied by 2, so on this level he moves 3 pixels in Y instead of 1.5 and 3 is ofcourse much better for the display
The best level is Jungly step since he runs 1 pixel / VBI here.
ST / STFM / STE / Mega STE / Falcon / TT030 / Portfolio / 2600 / 7800 / Jaguar / 600xl / 130xe