Which games need fixing/rewriting?

All about ST/STE games

Moderators: simonsunnyboy, Mug UK, Doctor Bob Gordon, ICS, Moderator Team

thorsten_guenther
Obsessive compulsive Atari behavior
Obsessive compulsive Atari behavior
Posts: 141
Joined: Tue Apr 25, 2006 7:23 pm

Which games need fixing/rewriting?

Post by thorsten_guenther »

Hello!

I just started playing some of the original games that are collecting dust on the shelf, and encountered some titles that definitely need some improvement/fixing:

- Deliverance (looks and plays great, but the jerky scrolling even on STEs reduces the fun)
- Fire & Ice (needs the sprite mechanics rewritten - an abomination compared to the Amiga - and STE scrolling)
- Powerdrome (the vehicle is virtually uncontrollable in this otherwise great game - a la "Checkered Flag" on the Jaguar)
- Gauntlet (scrolling again)
- Shadow of the Beast (this one has been discussed here before)

Any more you can think of?

Thorsten
User avatar
Marcer
Atarilegend
Atarilegend
Posts: 4427
Joined: Wed Mar 10, 2004 6:21 pm
Location: sweden

Re: Which games need fixing/rewriting?

Post by Marcer »

Majority of all Platform games would need a use of the STE Hardscroll & Blitter. If they would use these functions I belive MANY of the platform games would been rated about 80% better from game testers.

Then I would request many of remixed musics out there could replace the original tunes in quite many titles, ;)

titles which wont need to be worked out is Expose, Thalion. Titles I think.

I will be back with some title names later
- Atari ST/FM/E - Mega sTe - Portfolio - Falcon 030 FX 3 in 1 -- Atari 7800/Lynx/Jaguar -
- FTP... Ask for info
- Atari Legend (Games all-a-round)
- Paradize (Chip Music)
- Elite (Atari Softs)
- The Legion (Demos)
- Alive Maggie Team
_/|\_YM-RockerZ_/|\_
blinddarm
Atari freak
Atari freak
Posts: 63
Joined: Wed Oct 31, 2007 5:30 pm
Location: Freiburg,Germany

Re: Which games need fixing/rewriting?

Post by blinddarm »

Alien Blast for STE....i never found a working Version...the Vex Version crashes in Level 3
User avatar
nativ
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 4106
Joined: Mon Jul 30, 2007 10:26 am
Location: South West, UK

Re: Which games need fixing/rewriting?

Post by nativ »

thorsten_guenther wrote:Hello!


- Gauntlet (scrolling again)
Any more you can think of?

Thorsten

Haven't played Gauntlet I on the ST.......... But have just played Gauntlet IV on the megadrive which is Gauntlet I, If and ST/e version looked like this and a Falcon version looked even better that might be nice.........

My long term plan is to do a Gauntlet clone.

Lemmings 2 seems a bit ropey to me!

Power drome is dire! try Hoversprint by Codemasters!

more to come...................

Regards
Atari STFM 512 / STe 4MB / Mega ST+DSP / Falcon 4MB 16Mhz 68882 - DVD/CDRW/ZIP/DAT - FDI / Jaguar / Lynx 1&2 / 7800 / 2600 / XE 130+SD Card // Sega Dreamcast / Mega2+CD2 // Apple G4

http://soundcloud.com/nativ ~ http://soundcloud.com/nativ-1 ~ http://soundcloud.com/knot_music
http://soundcloud.com/push-sounds ~ http://soundcloud.com/push-records
User avatar
Frank B
Atari God
Atari God
Posts: 1029
Joined: Wed Jan 04, 2006 1:28 am
Location: Boston

Re: Which games need fixing/rewriting?

Post by Frank B »

thorsten_guenther wrote:Hello!

I just started playing some of the original games that are collecting dust on the shelf, and encountered some titles that definitely need some improvement/fixing:

- Deliverance (looks and plays great, but the jerky scrolling even on STEs reduces the fun)
- Fire & Ice (needs the sprite mechanics rewritten - an abomination compared to the Amiga - and STE scrolling)
- Powerdrome (the vehicle is virtually uncontrollable in this otherwise great game - a la "Checkered Flag" on the Jaguar)
- Gauntlet (scrolling again)
- Shadow of the Beast (this one has been discussed here before)

Any more you can think of?

Thorsten
The scrolling in James Pond 2 ruins an otherwise fine game. The scrolling in golden axe and final fight could be improved on the STE too.
Remixing games for the STE is a fabulous idea.
thorsten_guenther
Obsessive compulsive Atari behavior
Obsessive compulsive Atari behavior
Posts: 141
Joined: Tue Apr 25, 2006 7:23 pm

Re: Which games need fixing/rewriting?

Post by thorsten_guenther »

Ah, yes, forgot about James Pond 2 and Golden Axe. I sold my ST originals due to the jerky scrolling an play the latter one on my PC now. I must admit I have never played Final Fight, but I did play Double Dragon in the arcade, and the ST version just plain sucks - there's probably nothing to fix in that one, it needs rewriting from scratch (the Lynx version plays fine, though).

Thorsten
User avatar
nativ
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 4106
Joined: Mon Jul 30, 2007 10:26 am
Location: South West, UK

Re: Which games need fixing/rewriting?

Post by nativ »

Final Fight plays quite well especially on the STe, probably just uses blitter and not hardware?

I thought Double dragon was ok on the ST? DD3 plays ok too.

Rampart from the Lynx and Rampage!
Atari STFM 512 / STe 4MB / Mega ST+DSP / Falcon 4MB 16Mhz 68882 - DVD/CDRW/ZIP/DAT - FDI / Jaguar / Lynx 1&2 / 7800 / 2600 / XE 130+SD Card // Sega Dreamcast / Mega2+CD2 // Apple G4

http://soundcloud.com/nativ ~ http://soundcloud.com/nativ-1 ~ http://soundcloud.com/knot_music
http://soundcloud.com/push-sounds ~ http://soundcloud.com/push-records
User avatar
Xerus
Moderator
Moderator
Posts: 1240
Joined: Fri Dec 13, 2002 9:31 pm
Location: France

Re: Which games need fixing/rewriting?

Post by Xerus »

Fire & Ice also has major slowdowns on certain levels in Amiga version, so...
Many games STE could have sound effects DMA/PCM as the Amiga games, example with Bitmap Brothers games
(Gods, Magic Pocket, Speedball 2, etc.). It's easier to implement than musics ;)

Otherwise the scrolling of Dragon Ninja is the critical point in the ST version.
User avatar
Frank B
Atari God
Atari God
Posts: 1029
Joined: Wed Jan 04, 2006 1:28 am
Location: Boston

Re: Which games need fixing/rewriting?

Post by Frank B »

nativ wrote:Final Fight plays quite well especially on the STe, probably just uses blitter and not hardware?

I thought Double dragon was ok on the ST? DD3 plays ok too.

Rampart from the Lynx and Rampage!
Final Flight doesn't use the blitter. I tested it with a hacked version of Hatari.

Frank
User avatar
AtariSince1989
Atari Super Hero
Atari Super Hero
Posts: 778
Joined: Sun Jan 11, 2009 1:14 pm
Location: Edinburgh, Scotland
Contact:

Re: Which games need fixing/rewriting?

Post by AtariSince1989 »

thorsten_guenther wrote:encountered some titles that definitely need some improvement/fixing
nativ wrote:My long term plan is to do a Gauntlet clone.
So you guys are thinking about rewriting some of those games? Wow, that's a very interesting and time demanding task. Which language will you chose to do it?
- Atari 520 STe 4MB RAM + TOS 2.06 + UltraSatan
- Atari Falcon030 14MB RAM + TOS 4.04 + IDE-SD card HDD + NVRAM mod + SCSI buffer clock mod + EtherNEC
- Amstrad CPC 6128 + HxC USB Floppy Emulator
- Acorn A3010 4MB RAM + 40MB IDE HDD

Atari ST Essential software (The List)
My FTP Server: http://www.datavase.info/FTPserver (only from Midnight to 8am UK Time)
My music at http://soundcloud.com/datavase/
User avatar
Frank B
Atari God
Atari God
Posts: 1029
Joined: Wed Jan 04, 2006 1:28 am
Location: Boston

Re: Which games need fixing/rewriting?

Post by Frank B »

AtariSince1989 wrote:
thorsten_guenther wrote:encountered some titles that definitely need some improvement/fixing
nativ wrote:My long term plan is to do a Gauntlet clone.
So you guys are thinking about rewriting some of those games? Wow, that's a very interesting and time demanding task. Which language will you chose to do it?
You would have to disassemble the games and reverse engineer them. Then you'd have to shoehorn in support for the STE by replacing whatever custom routines are used in the games. It would not be a trivial task. Worthwhile but definitely not easy.

Frank
User avatar
swapd0
Obsessive compulsive Atari behavior
Obsessive compulsive Atari behavior
Posts: 113
Joined: Thu Dec 13, 2007 8:56 pm

Re: Which games need fixing/rewriting?

Post by swapd0 »

Midwinter I and II, the 3d routines are a bit slow
User avatar
AtariSince1989
Atari Super Hero
Atari Super Hero
Posts: 778
Joined: Sun Jan 11, 2009 1:14 pm
Location: Edinburgh, Scotland
Contact:

Re: Which games need fixing/rewriting?

Post by AtariSince1989 »

Frank B wrote:
AtariSince1989 wrote:
thorsten_guenther wrote:encountered some titles that definitely need some improvement/fixing
nativ wrote:My long term plan is to do a Gauntlet clone.
So you guys are thinking about rewriting some of those games? Wow, that's a very interesting and time demanding task. Which language will you chose to do it?
You would have to disassemble the games and reverse engineer them. Then you'd have to shoehorn in support for the STE by replacing whatever custom routines are used in the games. It would not be a trivial task. Worthwhile but definitely not easy.

Frank
Thanks Frank.

Out of my skills... or is the time to learn Assembler? :P
- Atari 520 STe 4MB RAM + TOS 2.06 + UltraSatan
- Atari Falcon030 14MB RAM + TOS 4.04 + IDE-SD card HDD + NVRAM mod + SCSI buffer clock mod + EtherNEC
- Amstrad CPC 6128 + HxC USB Floppy Emulator
- Acorn A3010 4MB RAM + 40MB IDE HDD

Atari ST Essential software (The List)
My FTP Server: http://www.datavase.info/FTPserver (only from Midnight to 8am UK Time)
My music at http://soundcloud.com/datavase/
User avatar
Frank B
Atari God
Atari God
Posts: 1029
Joined: Wed Jan 04, 2006 1:28 am
Location: Boston

Re: Which games need fixing/rewriting?

Post by Frank B »

AtariSince1989 wrote:
Thanks Frank.

Out of my skills... or is the time to learn Assembler? :P
I think it's ASM time :)
User avatar
nativ
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 4106
Joined: Mon Jul 30, 2007 10:26 am
Location: South West, UK

Re: Which games need fixing/rewriting?

Post by nativ »

Rewrites in STOS! :lol:


Final Fight? detects STe? What does it use? colour pallete only and extra RAM?

Regards

ASM Ashley
Atari STFM 512 / STe 4MB / Mega ST+DSP / Falcon 4MB 16Mhz 68882 - DVD/CDRW/ZIP/DAT - FDI / Jaguar / Lynx 1&2 / 7800 / 2600 / XE 130+SD Card // Sega Dreamcast / Mega2+CD2 // Apple G4

http://soundcloud.com/nativ ~ http://soundcloud.com/nativ-1 ~ http://soundcloud.com/knot_music
http://soundcloud.com/push-sounds ~ http://soundcloud.com/push-records
User avatar
StickHead
Atari Super Hero
Atari Super Hero
Posts: 686
Joined: Mon Jun 11, 2007 4:00 pm
Location: UK
Contact:

Re: Which games need fixing/rewriting?

Post by StickHead »

The Sideways prototype from Jamie Woodhouse lacks a life-counter that would take it from prototype to a nice little shooter. Would take a lot less work than say rewriting Midwinter's 3D routines! Though you would also need to add a game over screen and a high-score table 8) .
The Joy of STicks - YouTube - Blog - Twitter - Facebook
New Developments and old inspirations in Atari ST gaming.
User avatar
Frank B
Atari God
Atari God
Posts: 1029
Joined: Wed Jan 04, 2006 1:28 am
Location: Boston

Re: Which games need fixing/rewriting?

Post by Frank B »

nativ wrote:Rewrites in STOS! :lol:


Final Fight? detects STe? What does it use? colour pallete only and extra RAM?

Regards

ASM Ashley
I'm not sure but a few printfs in the Hatari blitter code prove it ain't using the blitter :)

Frank
st dragon
Atari freak
Atari freak
Posts: 68
Joined: Wed May 23, 2007 6:01 pm

Re: Which games need fixing/rewriting?

Post by st dragon »

Rolling Thunder on both ST & Amiga. the impassable fire level in particular. sometimes i get the feeling games weren't trouble shooted thoroughly


Bionic Commando - too many enemies descending too often making it it near to impossble to beat the game in a single game let alone with just one man!!
User avatar
nativ
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 4106
Joined: Mon Jul 30, 2007 10:26 am
Location: South West, UK

Re: Which games need fixing/rewriting?

Post by nativ »

Frank B wrote:
nativ wrote:Rewrites in STOS! :lol:


Final Fight? detects STe? What does it use? colour pallete only and extra RAM?

Regards

ASM Ashley
I'm not sure but a few printfs in the Hatari blitter code prove it ain't using the blitter :)

Frank

I'm sure the version supplied with the Atari STe of mine show's up Blitter detected or STe found and checks for extended Ram!


Rolling Thunder on both ST & Amiga. the impassable fire level in particular. sometimes i get the feeling games weren't trouble shooted thoroughly

Rolling Thunder 2 aswell.

The St version of RT is ok? I can only just remember the Arcade version though it might have been a NES box combo arcade?


A decent version of STUN Runner! !! ! ! ! ! !


Regards
Atari STFM 512 / STe 4MB / Mega ST+DSP / Falcon 4MB 16Mhz 68882 - DVD/CDRW/ZIP/DAT - FDI / Jaguar / Lynx 1&2 / 7800 / 2600 / XE 130+SD Card // Sega Dreamcast / Mega2+CD2 // Apple G4

http://soundcloud.com/nativ ~ http://soundcloud.com/nativ-1 ~ http://soundcloud.com/knot_music
http://soundcloud.com/push-sounds ~ http://soundcloud.com/push-records
User avatar
Frank B
Atari God
Atari God
Posts: 1029
Joined: Wed Jan 04, 2006 1:28 am
Location: Boston

Re: Which games need fixing/rewriting?

Post by Frank B »

nativ wrote:
Frank B wrote:
nativ wrote:Rewrites in STOS! :lol:


Final Fight? detects STe? What does it use? colour pallete only and extra RAM?

Regards

ASM Ashley
I'm not sure but a few printfs in the Hatari blitter code prove it ain't using the blitter :)

Frank

I'm sure the version supplied with the Atari STe of mine show's up Blitter detected or STe found and checks for extended Ram!


Rolling Thunder on both ST & Amiga. the impassable fire level in particular. sometimes i get the feeling games weren't trouble shooted thoroughly

Rolling Thunder 2 aswell.

The St version of RT is ok? I can only just remember the Arcade version though it might have been a NES box combo arcade?


A decent version of STUN Runner! !! ! ! ! ! !


Regards

Interesting. Do you have an MSA version of it? I've only tried the cracked versions and I can confirm they don't use the blitter on the STE.
The blitter would definitely benefit a game like Final Fight.
User avatar
Desty
Atari God
Atari God
Posts: 1970
Joined: Thu Apr 01, 2004 2:36 pm
Location: 53 21N 6 18W
Contact:

Re: Which games need fixing/rewriting?

Post by Desty »

Frank B wrote:Remixing games for the STE is a fabulous idea.
+1! Hardscrolling, maybe add some DMA music :D and err... border removal - playing Final Fight on the ST after the arcade version is kind of like going from a cinema screen to a postcard.

...Ok, these might require a complete rewrite of the games, but hey, why not? UM is doing it with Turrican, right?
tá'n poc ar buile!
User avatar
Frank B
Atari God
Atari God
Posts: 1029
Joined: Wed Jan 04, 2006 1:28 am
Location: Boston

Re: Which games need fixing/rewriting?

Post by Frank B »

Desty wrote:
Frank B wrote:Remixing games for the STE is a fabulous idea.
+1! Hardscrolling, maybe add some DMA music :D and err... border removal - playing Final Fight on the ST after the arcade version is kind of like going from a cinema screen to a postcard.

...Ok, these might require a complete rewrite of the games, but hey, why not? UM is doing it with Turrican, right?
Some of the Amiga people on EAB have been disassembling and documenting the code for various games. Depending on how portable they are it might be possible to port from those sources to the STe. If there is no clear separation between game logic and the hardware interaction it would be a pain to convert them. Maybe quicker to just disassemble the games with easy rider and start seeing what does what. :)

Frank
havoc
Captain Atari
Captain Atari
Posts: 227
Joined: Sun Jul 11, 2004 9:05 am

Re: Which games need fixing/rewriting?

Post by havoc »

Desty wrote:
Frank B wrote:Remixing games for the STE is a fabulous idea.
...Ok, these might require a complete rewrite of the games, but hey, why not? UM is doing it with Turrican, right?
great plan! very realistic example also! >4,5 years of development and see how far it has come! (uhmmmm...)
User avatar
Desty
Atari God
Atari God
Posts: 1970
Joined: Thu Apr 01, 2004 2:36 pm
Location: 53 21N 6 18W
Contact:

Re: Which games need fixing/rewriting?

Post by Desty »

havoc wrote:
Desty wrote:
Frank B wrote:Remixing games for the STE is a fabulous idea.
...Ok, these might require a complete rewrite of the games, but hey, why not? UM is doing it with Turrican, right?
great plan! very realistic example also! >4,5 years of development and see how far it has come! (uhmmmm...)
:mrgreen: Hey, let's be optimistic! Anyway, it's a good idea, no matter if real life gets in the way of implementation sometimes.
tá'n poc ar buile!
User avatar
dlfrsilver
Atari God
Atari God
Posts: 1496
Joined: Mon Jan 31, 2005 1:41 am

Re: Which games need fixing/rewriting?

Post by dlfrsilver »

Stun Runner ? Impossible, that use use a TMS chip in the arcade machine to speed up the whole thing.
And even the amiga version is a slow bitch.
nativ wrote:
Frank B wrote:
nativ wrote:Rewrites in STOS! :lol:


Final Fight? detects STe? What does it use? colour pallete only and extra RAM?

Regards

ASM Ashley
I'm not sure but a few printfs in the Hatari blitter code prove it ain't using the blitter :)

Frank

I'm sure the version supplied with the Atari STe of mine show's up Blitter detected or STe found and checks for extended Ram!


Rolling Thunder on both ST & Amiga. the impassable fire level in particular. sometimes i get the feeling games weren't trouble shooted thoroughly

Rolling Thunder 2 aswell.

The St version of RT is ok? I can only just remember the Arcade version though it might have been a NES box combo arcade?


A decent version of STUN Runner! !! ! ! ! ! !


Regards
Now SPS France representative since the 19th of June 2014. Proud to be an SPS member !
Post Reply

Return to “Games - General”