Tiny Bobble and ST games remakes

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MegaSTEarian
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Tiny Bobble and ST games remakes

Post by MegaSTEarian »

I was looking at Tiny Bobble for the Amiga and it looks fantastic. It seems that in their side of the world there is quite some development on games, mainly remakes but some new versions as well.

Is there something similar for the ST/STE/MegaSTE/TT/Falcon? I mean improved old games that benefit from the extra features each of the various models have in order to improve the old games?

Here's a side by side comparison: https://www.youtube.com/watch?v=7pw0KNZksL8
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Re: Tiny Bobble and ST games remakes

Post by LaceySnr »

There seems to be less development in general for the Atari compared to Amiga, but we did get Lotus STE recently thanks to Chicane here on AF, which is a reworked version of Lotus Turbo Challenge that takes advantage of the extra capabilities of the STE over the ST:

http://www.atarimania.com/game-atari-st ... 37660.html

It's bloody good :)
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Re: Tiny Bobble and ST games remakes

Post by MegaSTEarian »

It is yes, I've played it. Quite some difference.

One of the things I see in the Amiga Scene is that they're targeting, when it is not otherwise possible, the higher end chipsets, AGA/ECS and leaving OCS behind. Not sure if this is because there are more Amiga500+/1200/3000 compared to high end Atari machines but even so, the Amiga 500s out there are by far more than the other models.
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Re: Tiny Bobble and ST games remakes

Post by sporniket »

I am on other things for now, but when I am programming a game, my target is the STe, partly because this was my first computer in my teens, partly because to date it was the most I could get (budget-wise and space-wise) when I went back to the Atari ST world last year.
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Re: Tiny Bobble and ST games remakes

Post by masteries »

Despite the Metal Slug demo port for STE

This port represents a run&gun game engine example.

This engine is being used by myself and a graphic artist to create a whole new high quality commercial game for STE, MegaDrive/Genesis, DreamCast and PC

But professional game development takes many effort and time
The inner mastery...

Metal Slug for Atari STE: https://www.youtube.com/watch?v=FMrdjrrtxWo
https://www.youtube.com/watch?v=hgW6Fc5Jli0

Low Cost Hard Disk for Atari ST/E (now it reaches 650 KB/s reading and 375 KB/s writing):
https://www.atari-forum.com/viewtopic.php?f=33&t=40018
https://www.youtube.com/watch?v=Qn9IwKo-EoA
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Re: Tiny Bobble and ST games remakes

Post by calimero »

Maybe proper port of AlienBreed would be possible on STe using ATG? DML already made a demo of ATG with original graphics from AlienBreed...


Teaser could be this great AtariLegend video about existing AlienBreed clones for Atari: https://www.youtube.com/watch?v=Di90BUS_fUc
using Atari since 1986.http://wet.atari.orghttp://milan.kovac.cc/atari/software/ ・ Atari Falcon030/CT63/SV ・ Atari STe ・ Atari Mega4/MegaFile30/SM124 ・ Amiga 1200/PPC ・ Amiga 500 ・ C64 ・ ZX Spectrum ・ RPi ・ MagiC! ・ MiNT 1.18 ・ OS X
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Re: Tiny Bobble and ST games remakes

Post by junosix »

Droid Special Edition is an STE-only rewrite of Droid using the same assets but turns it from 2-way scrolling to 8-way and with DMA sound, blitter, hardware scrolling and Power Pad (Jaguar controller) support.
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Re: Tiny Bobble and ST games remakes

Post by TheNameOfTheGame »

masteries wrote: Fri Oct 01, 2021 7:15 pm Despite the Metal Slug demo port for STE

This port represents a run&gun game engine example.

This engine is being used by myself and a graphic artist to create a whole new high quality commercial game for STE, MegaDrive/Genesis, DreamCast and PC

But professional game development takes many effort and time

I think Doug's game engine is brilliant, but the lack of documentation hurts the uptake of it. I was going through the examples last year and trying to understand the flow, but things like newer examples having updated features that make the earlier examples less important make the going tough. I ended up putting it aside sadly which is a shame since the engine deserves more people using it.

Doug put a lot of explanations on the forum thread itself, but really the engine needs an official documentation expert and probably a wiki. I think the engine itself and associated tools are exciting enough that it could even draw in some "new blood" into Atari game dev. Just my two cents. :D
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Re: Tiny Bobble and ST games remakes

Post by elliot »

I always felt that when newer Amigas were launched (1200, etc) they were embraced but the Atari got stuck with having development for the basic half meg, single sided ST.

The STE only got a handful of games that used the it's extra abilities and many games that were advertised as being enhanced for STE only did something simply like 4096 colours (which was normally just a better fade with background rasters). It always annoyed me with games (for example) Lemmings 2 (I think) had sampled sound effects, when a sample played there was obvious slowdown (gitter on rasters, etc) and poor quality playback, how hard would it have been to jump to an STE routine when a sample needed to be played and use the DMA? Others such as Speed Ball 2, Turrican II, etc, etc which had 4 channel mod on the intro screens could have easily used a different routine on the STE to give us clear playback in Stereo. I get that you do not want to spend huge amounts of dev time doing these things but this is a mornings work. As mentioned above, many games have had these features retro fitted so it is def possible.

The Falcon was even worse!

Sorry went off topic.
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Re: Tiny Bobble and ST games remakes

Post by MegaSTEarian »

elliot wrote: Sat Oct 02, 2021 11:37 pm I always felt that when newer Amigas were launched (1200, etc) they were embraced but the Atari got stuck with having development for the basic half meg, single sided ST.

The STE only got a handful of games that used the it's extra abilities and many games that were advertised as being enhanced for STE only did something simply like 4096 colours (which was normally just a better fade with background rasters). It always annoyed me with games (for example) Lemmings 2 (I think) had sampled sound effects, when a sample played there was obvious slowdown (gitter on rasters, etc) and poor quality playback, how hard would it have been to jump to an STE routine when a sample needed to be played and use the DMA? Others such as Speed Ball 2, Turrican II, etc, etc which had 4 channel mod on the intro screens could have easily used a different routine on the STE to give us clear playback in Stereo. I get that you do not want to spend huge amounts of dev time doing these things but this is a mornings work. As mentioned above, many games have had these features retro fitted so it is def possible.

The Falcon was even worse!

Sorry went off topic.
Actually this was the very point of my post. If the Atari scene is actually looking to embrace the advanced features each model has to offer. Now, I know that vast majority of Atari computers of the ST series, out there are 520/140STFM but I guess, something could be figured out.
Of course this is a wishful thinking rather than anything else. I am not in a position to ask anything from the developers that are spending their own precious time to create a game for an old platform.
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Re: Tiny Bobble and ST games remakes

Post by masteries »

TheNameOfTheGame wrote: Sat Oct 02, 2021 12:48 pm
masteries wrote: Fri Oct 01, 2021 7:15 pm Despite the Metal Slug demo port for STE

This port represents a run&gun game engine example.

This engine is being used by myself and a graphic artist to create a whole new high quality commercial game for STE, MegaDrive/Genesis, DreamCast and PC

But professional game development takes many effort and time

I think Doug's game engine is brilliant, but the lack of documentation hurts the uptake of it. I was going through the examples last year and trying to understand the flow, but things like newer examples having updated features that make the earlier examples less important make the going tough. I ended up putting it aside sadly which is a shame since the engine deserves more people using it.

Doug put a lot of explanations on the forum thread itself, but really the engine needs an official documentation expert and probably a wiki. I think the engine itself and associated tools are exciting enough that it could even draw in some "new blood" into Atari game dev. Just my two cents. :D

Yes, the engine is great, with so many not so common features, such background restoration disable capabilities per sprite, or partial, or custom restoration capabilities.

These are key features for Metal Slug (all explosions only start to clear background when the explosion size is decreasing, as well big explosions are the responsible to clean the vehicles such helicopter, plane and tank due to background restoration is disabled when these vehicles die, due to an explosion is followed). As well background restoration is disabled for static sprites, or when any sprite remains at the same coordinates.

Another trick, the plane only cleans the trail behind it. As well the giant slug.


But is not an easy to deal engine and extremely useful tools, all these require many effort to be understand and many, many practice.
And many, many bombs exploding. xD


Nowadays, such another example, the 3 or 4 voices PCM sound mixer I wrote (with the assitance of DML :) ) is a beautiful addon for the engine; but I think you can imagine how many weeks of development and bombs exploding it takes to reach the level of Metal Slug port or Enhanced Lotus

As well, the engine also performs well on plain ST; such a scrolling based on LBJK technique for plain ST; but many of the very useful features are not yet ported to plain ST draw system.
The inner mastery...

Metal Slug for Atari STE: https://www.youtube.com/watch?v=FMrdjrrtxWo
https://www.youtube.com/watch?v=hgW6Fc5Jli0

Low Cost Hard Disk for Atari ST/E (now it reaches 650 KB/s reading and 375 KB/s writing):
https://www.atari-forum.com/viewtopic.php?f=33&t=40018
https://www.youtube.com/watch?v=Qn9IwKo-EoA
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Re: Tiny Bobble and ST games remakes

Post by calimero »

Nice to see internals of how you did manage to pull MetalSlug on STe!!
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Re: Tiny Bobble and ST games remakes

Post by JeffDFulton »

Not as exciting as some of the high-end STE ports, but I'm working to push STOS and Missing LinK a bit by creating as close to possible an arcade port (a fast one) of Scramble.
Planned versions
1. 512K version for Standard STFMs
2. 1MB version with more samples, etc
3. STE Version - 2MB for mix of samples and digital music along with hardware scrolling

Latest video update with some STOS discussion
https://youtu.be/hm1-hunXea0
Hanging Out in the Vertical Blank
http://www.intotheverticalblank.com

All Atari All the time: 2600/400/800/XL.XE/5200/7800/ST/STE/TT/Falcon/Lynx/Jaguar
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