calimero wrote:Can you set video address for each horizontal line on Falcon?
Interesting question. You can do this on the STE, but I don't know about the Falcon.
calimero wrote:Zarchos use this ability on Archimedes to achieve part of paralax scroll in his demo...
In some of the screens in SOTB almost the entire screen consists of atleast two overlapping playfields. In 16 bit on the Falcon you need to draw most of the screen to achieve this, which is rather difficult since the bandwidth just isn't there. Hardware scrolling would be of limited use in this case. It would probably be much easier to do this in 8 bit mode. If I understand Zarchos correctly he wanted to use 16 bit not because of the extra colours, but to be able to reuse the chunky pixel logic from his Archimedes port.
calimero wrote:btw Minter's Llama Zap use bitplanes or TC?
Looks like he's using a lot of his trademark colour cycling tricks so almost certainly bitplanes.