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Re: Philia: the Sequel to Elansar

Posted: Sat Nov 23, 2013 6:06 pm
by Orion_
If you have the source code of a fast video decoder for falcon, I will look what I can do to use it :)

Re: Philia: the Sequel to Elansar

Posted: Sat Nov 23, 2013 9:50 pm
by CiH
If you have the source code of a fast video decoder for falcon, I will look what I can do to use it :)
This might be of interest, in parts.

http://files.dhs.nu/party/sillyventure2 ... pegmac.htm

The short version:- MPlayer seems to offer better results for lower end machines than Aniplayer, but Aniplayer allows multi-tasking/multithreading to take place.

Re: Philia: the Sequel to Elansar

Posted: Sat Nov 23, 2013 10:06 pm
by calimero
^
Is source of mplayer avaible?

Re: Philia: the Sequel to Elansar

Posted: Sat Nov 23, 2013 10:27 pm
by CiH
Is source of mplayer avaible?
Orion might want to ask this chap for help :mrgreen:

http://gtello.pagesperso-orange.fr/index.html

Re: Philia: the Sequel to Elansar

Posted: Sun Nov 24, 2013 3:49 pm
by Orion_
I tried both MPlayer and Animator (from the removers)

Here are my results on a stock falcon:
256x192 Cinepak Video (without sound)
Animator 14.7 frames/s
MPlayer 9.4 frames/s

320x240 Cinepak Video (without sound)
Animator 9.4 frames/s
MPlayer 6 frames/s

Animator is much faster, and the sources are available, but it will take some time to get the cinepak code integrated in my lib :/

Re: Philia: the Sequel to Elansar

Posted: Sun Nov 24, 2013 4:17 pm
by CiH
Animator (from the removers)
Well that one passed me by. Sounds like you've got a winner Orion :D

Re: Philia: the Sequel to Elansar

Posted: Wed Nov 27, 2013 4:26 pm
by Orion_
I got in touch with the authors of Animator, and thanks to the open source, I got something running using the cinepak module :)
The cinepak video works only in 030 mode @15fps, but I have my own codec for 060 (and a bit better quality than cinepak)
so I guess there will be 2 versions, one 030, and one 060
I ported my game library to the falcon and from the test I did, I got something like 10fps in 030 mode VGA 60hz in game, maybe less fps in some part of the game (with lots of sprites overlay), maybe more fps in TV 50hz mode

Re: Philia: the Sequel to Elansar

Posted: Wed Nov 27, 2013 5:14 pm
by calimero
Orion_ wrote:I got in touch with the authors of Animator, and thanks to the open source, I got something running using the cinepak module :)
The cinepak video works only in 030 mode @15fps, but I have my own codec for 060 (and a bit better quality than cinepak)
strange. I try Animator on CT63 plain TOS and it works perfect! 25fps at 320x200.

but even better if you have better solution for 060 video ;)
if it is not a secret, what is it? :)

Re: Philia: the Sequel to Elansar

Posted: Thu Nov 28, 2013 8:00 am
by Kroll
HI

I would be interested in the full CD version on falcon with CT63 and CTPCI similarly like Elansar version.

Regards
Kroll

Re: Philia: the Sequel to Elansar

Posted: Thu Nov 28, 2013 11:21 am
by calimero
btw
since I did not buy Elansar, will be there any discount for both games? :angel:

Re: Philia: the Sequel to Elansar

Posted: Fri Nov 29, 2013 5:49 pm
by Orion_
no CTPCI version, as I don't have one, and the CT60 can't handle big resolution (for movie decoding, etc... it's just enough for 320x240)
I will do a Elansar+Philia pack discount :)

Re: Philia: the Sequel to Elansar

Posted: Mon Dec 09, 2013 11:58 pm
by Orion_
I almost finished the Falcon port, here is a video of the game running on my Atari Falcon 030 @ 16mhz
and at 2:25 mark you can see the game running on CT60 @ 90mhz (but it's same speed @66mhz)
https://vimeo.com/81445559

I can say that, the game needs minimum 8MB of ram to be fully playable, you might make it work on 4MB of ram but you won't be able to hear the music then, only sfx.
It works on stock falcon @16mhz, but it's a bit slow, around 12fps on vga60hz, 15 fps on rgb50hz
I can't help it, I'm already using fast asm code, and even pre-generated code for transparent sprite.
That's why an accelerated card is highly recommended for smoother gameplay, on CT60 it's running at 30fps on vga60hz

Re: Philia: the Sequel to Elansar

Posted: Tue Dec 10, 2013 12:12 am
by kristjanga
this looks great :D

Re: Philia: the Sequel to Elansar

Posted: Tue Dec 10, 2013 12:18 am
by CiH
Sweet!

I'm subscribed. Looks like 2014 is going to be a vintage year for games.

Re: Philia: the Sequel to Elansar

Posted: Tue Dec 10, 2013 8:25 am
by calimero
Orion_ wrote:I almost finished the Falcon port, here is a video of the game running on my Atari Falcon 030 @ 16mhz
and at 2:25 mark you can see the game running on CT60 @ 90mhz (but it's same speed @66mhz)
https://vimeo.com/81445559

I can say that, the game needs minimum 8MB of ram to be fully playable, you might make it work on 4MB of ram but you won't be able to hear the music then, only sfx.
It works on stock falcon @16mhz, but it's a bit slow, around 12fps on vga60hz, 15 fps on rgb50hz
I can't help it, I'm already using fast asm code, and even pre-generated code for transparent sprite.
That's why an accelerated card is highly recommended for smoother gameplay, on CT60 it's running at 30fps on vga60hz
is it possible to make faster but more jerky scroll on 16MHz 030?
16MHz is very smooth but slow - can you e.g. skip every second frame and make turning around faster (consequence would be less smooth scroll)?

otherwise it looks amazing! especial video on stock Falcon!!

Re: Philia: the Sequel to Elansar

Posted: Fri Jan 24, 2014 1:45 pm
by Orion_
The game is now available in French and English on CD for Windows, Mac, Linux, and for the Atari Falcon 030 !
See here for the CD ordering page: http://onorisoft.free.fr/elansar/philia_en.htm
(first post updated)
Image

Re: Philia: the Sequel to Elansar

Posted: Fri Jan 24, 2014 4:41 pm
by simonsunnyboy
Great stuff, I already placed my order :)

Re: Philia: the Sequel to Elansar

Posted: Fri Jan 24, 2014 5:23 pm
by Brume
ordered, too :)

Re: Philia: the Sequel to Elansar

Posted: Fri Jan 24, 2014 6:21 pm
by CiH
Me too! :cheers:

Re: Philia: the Sequel to Elansar

Posted: Mon Feb 10, 2014 11:04 am
by Orion_
Hello,
I don't know if someone who bought my game, also have a Firebee, if yes, then could you test the game on your Firebee ?
I don't know if the Firebee emulate the 16bits video mode of the Videl (at a register level) If yes, then the game could work on the Firebee

Re: Philia: the Sequel to Elansar

Posted: Sun Feb 16, 2014 4:40 pm
by litoskin
i tried it today with both philia30.prg and philia 60.prg but is seems it will not work. after clicking on .prg the game seems to start but after few seconds only a white image happened .
Could i try some different settings?
Regards
Marco.

Re: Philia: the Sequel to Elansar

Posted: Mon Feb 17, 2014 9:54 am
by Orion_
have you copied the entire "Falcon" folder to your harddrive ?
what is your falcon configuration ?

Re: Philia: the Sequel to Elansar

Posted: Mon Feb 17, 2014 10:28 pm
by litoskin
Hi Cedric
I tested it on my Firebee not on my Falcon (i have not turned on my Falcons yet but i'm sure it will work).
I tested your game on my Firebee because you asked in the forum if someone could test it to see if it will work on Fifebee too..
I'm playing your game on a Mac and i can say it's really great ,quite different in location from Elansar but i like it :D
Only one question, on my Mac the game does not save and i must start again all the time . How the save function work? on the manual is written that it has automatic save but i don't know how to restart with progressive made.

Re: Philia: the Sequel to Elansar

Posted: Tue Feb 18, 2014 10:10 am
by Orion_
oh I see, I misunderstood, so ok the game doesn't work on Firebee, now I know, thanks :)
Regarding the Mac version, you must copy the "Philia" folder on your harddrive, because if you play from CD, it won't save, it must be on your harddrive to be able to save in the "save" folder, so If you copy the entire "Philia" folder, be sure that the "save" folder is there too (even if empty the first time), a "save.bin" file should be saved in the "save" folder once you start to play
Your game is saved each time to click to go to another location.