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Posted: Sat May 22, 2004 7:17 am
by Mug UK
Ventura ripped but it is like Projectyle in that it causes Q3MPlay and Quartet to crash when playing .. but it's a perfect rip from the memory dump I made using STEEM debugger ...

We need an expert on Quartet file format ;-(

Posted: Sat May 22, 2004 7:41 am
by lotek_style
Tronic: Check another thread in the STEEM forum about "slight timing problems" :) ... Gunstick posted a link there for this music ;)

Mug: Ventura reset is Quartet???

Posted: Sat May 22, 2004 9:32 am
by Mug UK
Yep .. sure is

Posted: Sat May 22, 2004 10:15 am
by Tronic
thanks MC :)

Posted: Sat Jun 12, 2004 1:51 pm
by lotek_style
no problem :)

ok RIPPERS... hear my shouting :) Im working on the archive again and I need YOUR SUPPORT!!! There is lotsa stuff still unripped :) This list is only a very small part of it... more will follow:


fading twilight - known missing musics - 21-MAY-2004


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Alchemist/UNT:

missing 4 channel mods:

Asdfghjkl's Revenge
EEC Beef Mountain

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RHINO:

ZERO 5 - gamemusic (JAGUAR)
Cheesy - gamemusic (PSX)

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ATARI ST
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Electronic Images - Things not to do: -Main (count zero - Quartet!)
Mr. Music

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Overlanders - Ventura: Reset

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ACF - Just Buggin: -Hidden screen (Agent -t-/ACF - SAMPLE?)

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Froggies over the fence: - ST Connexxion screen (FROG by DELOS/NAOS)

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Phalanx - Overdrive (Snurkel scroller) (Amiga)
(Sync-screen) Amiga mod?

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Phalanx - Phalanx demo (F2 - Ghost screen, mod??)

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NewCore - Coreflakes (COLOR.PRG,LIGHT.PRG) Shrimp?

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Ripped Off - DCD Intro 122 (unknown format)
"Mr Music V2.5a (C) 1990-2013 The Phantom & Griff of Electronic Images"
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OFFBASE - THE BEGINNING OF THE END (BREAK,THREE = 2 mods by KAFKA)

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CRYSTALIC - GNURK (TRACKMANIA SCREEN, 5 MODS by DOZE, BLUE NUN, TERRY)
(ENDPART SCREEN, 1 MOD by LORD)
- CRYSTALIC COLLECTION (SCREEN 7)

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THE WILD BOYS - DREAMZONE -red sector conversion?!?!?

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Alliance - Skid row demo: -horror show screen
-the coders 2 screen
-BMT 3 (sample?)
-New line 2 (sample?)

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Bushwackers - Transbeauce demo 2 disk 2:
- Art of code screen 1 (tcb mod by Equaliser/Art of Code)

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Chaos - Double Dozer demo: -intro

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Eternity - Noughts and mad crosses

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Future minds - Snork: -DNT 1 screen

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TCB - Sowatt demo: -Loader (mod?!?)
-Ghost "Bitmapbumtschak"-screen (intro)

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Opposition - Manic demo: -Intro (QUARTET by Spector/Opposition)
-Led Scroll 2 screen (QUARTET by Spector/Opposition)

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The Lost Boys - Life's a bitch: -Menu (Bittner-mix by Mad max, what format?)

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The Corporation - Megademo: Intro (mod by ?)

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Twilight zone - F6, F7

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Impulse - Wizbound (music by Longshot)
Terra Incognita (music by Longshot)

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TosCrwe - Heartland

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FALCON
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various - Geranium demo (falcon) (Music by Furax/EQX)
NTK ?

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NOcrew - Egodemo Eil99 (falcon)

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Evolution by EXA (falcon) complete score

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Hydroxid - Symposium 96 demo (falcon) (music by Winchester/Arkham)

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NO CREW - SEAGULL (falcon)

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XTREAM - WHIRLPOOL (falcon)

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Chosneck 3 intros

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Chosneck 2 intros

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Posted: Sat Jun 12, 2004 8:27 pm
by Mug UK
Will get cracking on the ones I've not already done (Ventura = done and PYM reset = done)

Posted: Mon Jun 28, 2004 3:26 am
by aldn
Hello Mc Laser, just ripped the Gnurk demo :-)
I didn't know this one, good mods in it

I'll try to rip more in time

See you
aldn

Posted: Tue Jun 29, 2004 6:49 pm
by lotek_style
Hey Aldn :) Thanx again for your support :) Groovy rips :)

Posted: Sun Jul 04, 2004 7:34 pm
by lotek_style
aldn: btw.. have you checked the endpart from GNURK for a mod by LORD?

Posted: Mon Jul 05, 2004 9:49 am
by aldn
I wanted but it didn't work, either the emulator either the version I have does't work. I didn't insist coz I thought you already got it, but I'll check again, when motivated again

Posted: Mon Jul 05, 2004 6:12 pm
by aldn
Yep, the version I have is corrupted, hard disk is not that old tough

Posted: Mon Jul 05, 2004 7:13 pm
by Mug UK
Quick way to rip (PC only)

Load using Steem Debugger (assuming demo works with it)
Get to menu screen and load demo
When music playing (or even better at the "press any key" part after decrunching)
Dump 1MB of memory via Memory snapshot operation to a file.

Copy file to a folder you unpacked attached ProWiz to .. run prowiz and point at the dumped memory file.

i.e pw memory.dmp

If there's a recognised .MOD format in there it will be ripped out as the original format, plus ProWiz will also convert it to a normal .MOD if it's a protected one.

Unlike the other copy of ProWiz I submitted here, I've renamed the .EXE file and remembered (this time!) to include the recognised _types_ file .. does help :)

Posted: Mon Jul 05, 2004 8:43 pm
by aldn
this method doesn't work with everything, or hardly then. Some programs execute themself right after depacking. another method is to search packed datas in the disk, if recognized packer. I personnaly prefer this one

Posted: Mon Jul 05, 2004 9:35 pm
by Mug UK
Prowiz also recognises a lot (but not all) of common packers .. I'm helping to get the author to recognise a lot more Atari-only packers.

No one method is the best to rip MODs out of demos, games etc. but this one is aimed at most beginers.

Everyone has to start somewhere

Posted: Mon Jul 05, 2004 10:06 pm
by Mug UK
Purely for testing purposes .. ripped the demo as above and ProWiz attempted to convert the MOD as it reckoned it was in "ProPacker" format .. but after examination, the "ProPacker" format seems to also include a lot of the replay code from the sample table onwards ..

So I ripped .PRG file and put it through EasyRider .. 2nd guessing that the MOD replay was at the end of the program judging by a WinHex dump. Found that the .MOD file started after the last RTS of the replayer, saved off this dump from there to end of file and then re-ran it through ProWiz ..

It detected a ProPacker file and successfully converted the .MOD file to DECOMPOSED.MOD (in .ZIP file attached).

(I think I must have had a lag or something as the same message been posted twice! Now deleted the repeated post.)

Posted: Tue Jul 06, 2004 5:49 pm
by aldn
I've just tested the Prowizard program, it works very well
I just wonder why it recognizes the ice packer as iam packer. As far as I know, ice packer is an atari native packer
Anyway, it works well, but no doubts it's an amiga program :-)

Regards

Posted: Tue Jul 06, 2004 7:24 pm
by Mug UK
The file-naming format it uses is Amiga thru & thru !!

I've been meaning to send the author depack headers so he can add them to his tool as well as native Atari ST files like TCB Tracker and Quartet (to make my life easier!).

Posted: Wed Jul 07, 2004 7:52 am
by aktiv8
aldn wrote:I've just tested the Prowizard program, it works very well
I just wonder why it recognizes the ice packer as iam packer. As far as I know, ice packer is an atari native packer
Anyway, it works well, but no doubts it's an amiga program :-)
@ Aldn

The IAM packer is an Amiga packer and is essentially a port of the atari ICE packer. The author also added code for the ATOMIC packer so that Amiga uses could try both packing methods.

you can find more about some Amiga packers (including decpack sources - although Mug probably has a more extensive collection!) over at http://www.amiga-stuff.com

Posted: Wed Jul 07, 2004 8:49 am
by Mug UK
Guessing here but "IAM" = "Ice on Amiga" ?

A lot of the early ST packers were ports from the Amiga .. Bytekiller being the most famous early port.

Posted: Wed Jul 07, 2004 10:33 am
by aktiv8
Could quite possibly be that Mug.

Know what you mean about the early ST packers - in my delcing into some old code in the past I noticed similarities and then read something I think was written by yourself mentioning Bytekiller being a port :)

I guess if we ported their packers - only right they ported our to :P

BTW: I can't for the life of me remember what the Amiga option in the Automation packer was for (indeed I never attempted to use that setting) - I assume this was to allow amiga specific packing or something similar??

Posted: Wed Jul 07, 2004 11:56 am
by Mug UK
Can't remember what it was for either .. SSR (Stainless Steel Rat) aka EGB is you're best bet as he was the original author (I think).

Posted: Tue Jul 27, 2004 9:25 pm
by Macab
Anyone that have the mod's for "Songs of the unecpexcted" by ouch?

Posted: Wed Jul 28, 2004 7:36 am
by Mug UK
It's a project I will be working on in the next few days ..

Posted: Wed Jul 28, 2004 9:41 am
by Showaddywaddy
Mug

SSR was not EGB... he was Ignitor from the Pyrotechnics

shw

Posted: Wed Jul 28, 2004 10:39 am
by Mug UK
Oops .. ah well - apologies to both of them if they are lurking around ;-)