[A]tari [G]ame [T]ools - 2D prototyping engine for STE

GFA, ASM, STOS, ...

Moderators: simonsunnyboy, Mug UK, Zorro 2, Moderator Team

Post Reply
User avatar
dml
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 3620
Joined: Sat Jun 30, 2012 9:33 am

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dml »

This is hopefully fixed now...

1) pull the new packwrap.exe from GIT
2) run ./makedata.sh
3) make clean && make (it's the make stage that runs packwrap on any modified packed assets)
lastic
Atarian
Atarian
Posts: 3
Joined: Sat Sep 26, 2020 5:54 pm

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by lastic »

Code: Select all

C:/Users/<WINDOWS_USERNAME>/Downloads/agtools/bin/packwrap.exe: error while loading shared libraries: MSVCR120.dll: cannot open shared object file: No such file or directory
make: *** [Makefile:200: villager.pmx] Error 127
Still received the error , decided to follow this link

https://knowledge.autodesk.com/search-r ... aries.html

and now packwrap.exe works. baby steps .

make now compiles with no errors, and now I finally get to enjoy the beauty of isometric scroll on both Hatari and my real 1040STe, many many many thanks for helping me tackle this !
User avatar
dml
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 3620
Joined: Sat Jun 30, 2012 9:33 am

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dml »

Glad you found a solution, even if I wasn't all that useful :-)

I figured I'd be able to just chuck away the project file and make a fresh one in a newer VS, shedding any accidental dependencies / bad settings and the debug runtime. Apparently not. The code must be using something in the VS runtime. When I get a chance I'll take a closer look at whats going on there.

Meantime, good to know that the demo/sample projects are working ok!
User avatar
calimero
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2378
Joined: Thu Sep 15, 2005 10:01 am
Location: STara Pazova, Serbia
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by calimero »

No-one, even author, did not post latest achievement with ATG :)

MST on YouTube post Metal Slug progress: https://www.youtube.com/watch?v=FMrdjrrtxWo

also check his channel...


EDIT:
here author open thread about demo https://atariage.com/forums/topic/31257 ... g-attempt/
using Atari since 1986.http://wet.atari.orghttp://milan.kovac.cc/atari/software/ ・ Atari Falcon030/CT63/SV ・ Atari STe ・ Atari Mega4/MegaFile30/SM124 ・ Amiga 1200/PPC ・ Amiga 500 ・ C64 ・ ZX Spectrum ・ RPi ・ MagiC! ・ MiNT 1.18 ・ OS X
User avatar
dml
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 3620
Joined: Sat Jun 30, 2012 9:33 am

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dml »

Thanks for posting the link - I was very much aware of masteries progress on this - but didn't want to post/announce anything until he was ready :-)

:-D

It is pretty awesome isn't it?
User avatar
calimero
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2378
Joined: Thu Sep 15, 2005 10:01 am
Location: STara Pazova, Serbia
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by calimero »

dml wrote: Mon Oct 19, 2020 2:53 pm It is pretty awesome isn't it?
It is better then Anima NeoGeo conversion :P :D Just kidding!

It is truly amazing what you and anima did accomplished.
Best thing is that you provide possibility with ATG for others to make incredible things! I hope we will see soon one new complete game.


EDIT: looking at masteries work, I was thinking: did amiga ppl ever try, or consider, making a Metal Slug for Amiga 500?!? :shrug:
Let alone thinking of making Metal Slug for Atari STe (before your ATG) :) - it was Science Fiction :D
using Atari since 1986.http://wet.atari.orghttp://milan.kovac.cc/atari/software/ ・ Atari Falcon030/CT63/SV ・ Atari STe ・ Atari Mega4/MegaFile30/SM124 ・ Amiga 1200/PPC ・ Amiga 500 ・ C64 ・ ZX Spectrum ・ RPi ・ MagiC! ・ MiNT 1.18 ・ OS X
User avatar
dml
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 3620
Joined: Sat Jun 30, 2012 9:33 am

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dml »

calimero wrote: Mon Oct 19, 2020 3:11 pm It is better then Anima NeoGeo conversion :P :D Just kidding!
It is truly amazing what you and anima did accomplished.
Without Anima's work, the AGT sprite performance wouldn't be as good as it is currently. I did code the sprites & generator of course, but a lot of it is based off Anima's methods. So a big thanks to him!

(There are still some optimizations & tricks he uses which I haven't added yet, or can't easily adopt without breaking some other things in AGT).

Still if AGT is fast enough to pull off this demo, I won't cry over details :-)
calimero wrote: Mon Oct 19, 2020 3:11 pm Best thing is that you provide possibility with ATG for others to make incredible things! I hope we will see soon one new complete game.
From what I understand, masteries is building this as a demo/sample only, while learning to use AGT and figuring out what is possible. However he has worked on many other games on other platforms so we might see a full game from him in future.

I'm using his feedback to improve and fix things, to make this process easier for him and anyone else who wants to experiment with it. There are a couple of issues holding him back and I will try to deal with these soon.

(Unfortunately I do not have very much free time just now so updates are intermittent).
User avatar
dhedberg
Atari God
Atari God
Posts: 1204
Joined: Mon Aug 30, 2010 8:36 am
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dhedberg »

calimero wrote: Mon Oct 19, 2020 1:43 pm MST on YouTube post Metal Slug progress: https://www.youtube.com/watch?v=FMrdjrrtxWo
Wow! Great work! So fun to see people making such good use of DMLs fantastic code!
Daniel, New Beat - http://newbeat.atari.org.
Like demos? Have a look at our new Falcon030 demo It's that time of the year again, or click here to feel the JOY.
User avatar
bear
Atari freak
Atari freak
Posts: 55
Joined: Fri Jul 02, 2004 4:44 pm

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by bear »

Jaw-dropping good! Seems promising for more to come.
masteries
Retro freak
Retro freak
Posts: 14
Joined: Thu Jul 16, 2015 4:05 pm

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by masteries »

calimero wrote: Mon Oct 19, 2020 1:43 pm No-one, even author, did not post latest achievement with ATG :)

MST on YouTube post Metal Slug progress: https://www.youtube.com/watch?v=FMrdjrrtxWo

also check his channel...


EDIT:
here author open thread about demo https://atariage.com/forums/topic/31257 ... g-attempt/

hehe

As you see this is the last remaining forum; I have something special regarding Atari Forum... you can imagine, the entire demo level is almost complete, 2 big bosses figth! No more words until completion.


P.S. Also, the PCM sound driver (with the 68k assembly assistance of dml) needs some functions to load and unload, currently sound and loop-based music are stored in the executable code.

I am also working on retro cross-platform development (the demo is being ported to another famous platform); but Commodore Amiga 500 only has 1 MB of RAM; the Amiga 500 Plus and 600 have 2 MB, that are not enough for these advance games (mainly due to Amiga has no capabilities for horizontal sprite flipping, as the STE but STE has 4 MB, and no PCM sound is possible on Amiga 500).
User avatar
bear
Atari freak
Atari freak
Posts: 55
Joined: Fri Jul 02, 2004 4:44 pm

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by bear »

By coincidence, I saw a new Amiga mock up, using Metal Slug graphics as well:

https://www.youtube.com/watch?v=9FAQ8Ai ... wY61tWuVaE
BlankVector
Atari Super Hero
Atari Super Hero
Posts: 522
Joined: Wed Oct 24, 2007 7:52 pm
Location: France
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by BlankVector »

Hey dml, you are making an amazing job with Atari Game Tools! This is precisely what I had in mind when I started working on the m68k-atari-mint cross-tools for Cygwin. Unfortunately, due to lack of time, I never continued that way. But now, you make my dreams become reality :D

BTW, the Metal Slug demo is completely gorgeous. I really hope that the game will be continued.
Subscribe to my Vretrocomputing channel on YouTube and Facebook. Latest video: Replace Atari STE ROMs with EEPROMs.
User avatar
dml
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 3620
Joined: Sat Jun 30, 2012 9:33 am

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dml »

Thanks for the nice comment - AGT probably would not have existed without those mint-cross-tools. So a big thanks for that! And it is great to see some AGT projects in development which are not just my own :-)

Maybe when free time is not such a problem I will be able to round off one or two of my own as well. But they will have to wait for now.
User avatar
calimero
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2378
Joined: Thu Sep 15, 2005 10:01 am
Location: STara Pazova, Serbia
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by calimero »

bear wrote: Thu Oct 22, 2020 11:10 am By coincidence, I saw a new Amiga mock up, using Metal Slug graphics as well:

https://www.youtube.com/watch?v=9FAQ8Ai ... wY61tWuVaE
It seems that Masteries want to see DamienD eating his shorts :D

On EAB old Metal Slug thread:
https://eab.abime.net/showthread.php?t=89396&page=29
with comments on masteries latest work.

Notice that meakers of Rygar for Amiga 1200 are in discission.

Btw
Most hilarious fact is that people, on youtube or eab, thinka it is a fake video :D :D
using Atari since 1986.http://wet.atari.orghttp://milan.kovac.cc/atari/software/ ・ Atari Falcon030/CT63/SV ・ Atari STe ・ Atari Mega4/MegaFile30/SM124 ・ Amiga 1200/PPC ・ Amiga 500 ・ C64 ・ ZX Spectrum ・ RPi ・ MagiC! ・ MiNT 1.18 ・ OS X
masteries
Retro freak
Retro freak
Posts: 14
Joined: Thu Jul 16, 2015 4:05 pm

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by masteries »

calimero wrote: Fri Oct 23, 2020 5:44 am
bear wrote: Thu Oct 22, 2020 11:10 am By coincidence, I saw a new Amiga mock up, using Metal Slug graphics as well:

https://www.youtube.com/watch?v=9FAQ8Ai ... wY61tWuVaE
It seems that Masteries want to see DamienD eating his shorts :D

On EAB old Metal Slug thread:
https://eab.abime.net/showthread.php?t=89396&page=29
with comments on masteries latest work.

Notice that meakers of Rygar for Amiga 1200 are in discission.

Btw
Most hilarious fact is that people, on youtube or eab, thinka it is a fake video :D :D

On eab there is someone trapped himself on a hilarious ¡LionHeart! ¡Lionhheart is our savior game!

Shorts, specially dirty shorts are stimulant food :D

Sadly they dont have the eternal fight against Atari / Commodore passed, or overcome...


I am working on the demo, stay tuned...
User avatar
calimero
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2378
Joined: Thu Sep 15, 2005 10:01 am
Location: STara Pazova, Serbia
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by calimero »

@AnimaInCorpore you ask @eab "what was the best upgrade in the years back then? It's not about replacing everything with modern hardware but what was already available and could've pushed the system. It's not about sticking with the smallest common denominator."

if I may replay:
- we bought STe in 1991.
- we expand memory to 4MB before MagiC! v. 3 come out (not sure about year)
- we bought Falcon somewhere at the end of 1994
- Metal Slug was released in 1996.

Adding more memory in STe was piece of cake. If there was Metal Slug like quality arcade game back in 90s for STe, everybody would buy 4MB! :D

In 1991. 4MB cost 170$
In 1993. 4MB cost as low as 110$
https://jcmit.net/memoryprice.htm

Sega Mega drive cost 150$ in 1991. https://segaretro.org/History_of_the_Sega_Mega_Drive
NeoGeo cost 650$ in 1993. https://en.wikipedia.org/wiki/Neo_Geo_(system)
using Atari since 1986.http://wet.atari.orghttp://milan.kovac.cc/atari/software/ ・ Atari Falcon030/CT63/SV ・ Atari STe ・ Atari Mega4/MegaFile30/SM124 ・ Amiga 1200/PPC ・ Amiga 500 ・ C64 ・ ZX Spectrum ・ RPi ・ MagiC! ・ MiNT 1.18 ・ OS X
User avatar
dma
Atari God
Atari God
Posts: 1140
Joined: Wed Nov 20, 2002 11:22 pm
Location: France
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dma »

Still back then, not much STe equiped gamers had a 4mo RAM upgrade. As no game used it eh. :)
User avatar
calimero
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2378
Joined: Thu Sep 15, 2005 10:01 am
Location: STara Pazova, Serbia
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by calimero »

masteries wrote: Fri Oct 23, 2020 1:52 pm Shorts, specially dirty shorts are stimulant food :D
but you need to make Metal Slug for Amiga 500 in order for DamienD to eat something delicious... :D :D !

saying that:
- do you gays have some plans to convert AGT to Amiga?!? ;)
masteries wrote: Fri Oct 23, 2020 1:52 pmSadly they dont have the eternal fight against Atari / Commodore passed, or overcome...
Well,
after your Metal Slug demonstration they talking about Atari with respect:

- "Seems the STE is one hell of a machine... "
- "Ste Is faster than Amiga 500?"
- "What kind of sprites does the STE have?"
- "STE is a better machine than an Amiga OCS"
... :)

comparing to older comments about ST:

- "The Amiga was magnitudes superior to the ST in every way that mattered..." (probably only games "matter"... :D)
- "The STE is indeed a bit nearer to the A500, but the gap is still wide. "
- "every ST owner secretly wished they had got an Amiga"
... :D


btw
next link is only for some super enthusiastic user regarding ST vs Amiga topic:
http://eab.abime.net/showthread.php?t=84295 but you can read some very interesting comments there...

And I will use opportunity to repeat my view on Amiga vs ST:
- Amiga is cleat winner in 2D game respect, but Atari programers are "better" (in sense: more "wide" and "deep" in their thinking) since they need to overcome ST minuses over Amiga hardware. And some Amiga users on EAB "Metal Slug thread" also admit this, in some degree, that they should investigate technics and solutions from ST coders.

masteries wrote: Fri Oct 23, 2020 1:52 pmI am working on the demo, stay tuned...
Can't wait :)
using Atari since 1986.http://wet.atari.orghttp://milan.kovac.cc/atari/software/ ・ Atari Falcon030/CT63/SV ・ Atari STe ・ Atari Mega4/MegaFile30/SM124 ・ Amiga 1200/PPC ・ Amiga 500 ・ C64 ・ ZX Spectrum ・ RPi ・ MagiC! ・ MiNT 1.18 ・ OS X
User avatar
calimero
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 2378
Joined: Thu Sep 15, 2005 10:01 am
Location: STara Pazova, Serbia
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by calimero »

dma wrote: Fri Oct 23, 2020 2:32 pm Still back then, not much STe equiped gamers had a 4mo RAM upgrade. As no game used it eh. :)
For this reason, I include prices of Sega Mega and NeoGeo:
- if I need to pay extra ___$ to play MetalSlug, then STe RAM upgrade is clear winner :) (yes, Sega Mega have HUGE collection of games but...)
using Atari since 1986.http://wet.atari.orghttp://milan.kovac.cc/atari/software/ ・ Atari Falcon030/CT63/SV ・ Atari STe ・ Atari Mega4/MegaFile30/SM124 ・ Amiga 1200/PPC ・ Amiga 500 ・ C64 ・ ZX Spectrum ・ RPi ・ MagiC! ・ MiNT 1.18 ・ OS X
User avatar
dma
Atari God
Atari God
Posts: 1140
Joined: Wed Nov 20, 2002 11:22 pm
Location: France
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dma »

Indeed, things could have been seen this way, too bad marketing and game publishers didn't then. :D
User avatar
dml
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 3620
Joined: Sat Jun 30, 2012 9:33 am

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dml »

calimero wrote: Fri Oct 23, 2020 3:51 pm saying that:
- do you gays have some plans to convert AGT to Amiga?!? ;)
TBH I have enough trouble trying to get my Atari things finished :)
AnachronyX
Atariator
Atariator
Posts: 21
Joined: Sun Mar 08, 2009 12:33 pm

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by AnachronyX »

What is "Amiga"? Some kind of deodorant? 😮
User avatar
DarkLord
Fuji Shaped Bastard
Fuji Shaped Bastard
Posts: 4469
Joined: Mon Aug 16, 2004 12:06 pm
Location: Prestonsburg, KY - USA
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by DarkLord »

dma wrote: Fri Oct 23, 2020 2:32 pm Still back then, not much STe equiped gamers had a 4mo RAM upgrade. As no game used it eh. :)
I guess it was just an individual thing but I always maxed out every Atari
I had.

Especially on the machines like the STe where it was just so dead easy...
Welcome To DarkForce! http://www.darkforce.org "The Fuji Lives.!"
Atari SW/HW based BBS - Telnet:darkforce-bbs.dyndns.org 520
User avatar
dma
Atari God
Atari God
Posts: 1140
Joined: Wed Nov 20, 2002 11:22 pm
Location: France
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by dma »

By "STe equiped gamers", I was referring to people having a STe only for playing games. :)
Sure people using it for advanced desktop oriented things, or any creative use, quickly figured the interest of a RAM upgrade.
User avatar
shoggoth
Nature
Nature
Posts: 1017
Joined: Tue Aug 01, 2006 9:21 am
Location: Halmstad, Sweden
Contact:

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Post by shoggoth »

I hear banjos playing.
Ain't no space like PeP-space.
Post Reply

Return to “Coding”