8-way scrolling system for prototyping games on STE

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alexh
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Re: 8-way scrolling system for prototyping games on STE

Post by alexh »

Check out Leonard/Oxygene's Amiga Demo 2 which includes the Alien Breed title music on STe.

http://www.pouet.net/prod.php?which=52336
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AtariCrypt
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Re: 8-way scrolling system for prototyping games on STE

Post by AtariCrypt »

kcr2000 wrote:The "real" Alien Breed on Atari - this would be just a dream come true!
I agree 100%.
I'm just hoping that the talent we have in our community does something with this extraordinary engine. I'm "sick" of seeing homebrew games developed for Speccy or Atari 8Bits, etc, etc, yet the ST is (almost) left with nothing happening. Fingers crossed dml has helped to change this..... :)
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Re: 8-way scrolling system for prototyping games on STE

Post by darklight »

Ooh, what is the colour count in the isometric tile game with the girls walking around? Looks amazing. If only this was available as STOS extension - I'd be tempted to whip up a game :D
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Re: 8-way scrolling system for prototyping games on STE

Post by Ragstaff »

I think the ST's true abilities are served up to us on a plate here, I'm sure the tutorials and some basic tinkering are not too hard for a STOS programmer!
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Re: 8-way scrolling system for prototyping games on STE

Post by kcr2000 »

Yes, I already know the Amiga Demo 2. Fantastic soundtrack. Looking for every bit of Alien Breed on the Atari ;-)
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Re: 8-way scrolling system for prototyping games on STE

Post by dml »

:cheers: everyone...

There are more demos/examples but some are unfinished and I don't have enough time to work on them right now. The others will be added a bit later.
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Re: 8-way scrolling system for prototyping games on STE

Post by dml »

darklight wrote:Ooh, what is the colour count in the isometric tile game with the girls walking around? Looks amazing. If only this was available as STOS extension - I'd be tempted to whip up a game :D
I don't remember exactly now - quite a few. I can get stats from the convertor and will add the info at some point.

The technique will yield somewhere in the range of 30-120 colours depending on the distribution of tones and shades and overall saturation. It varies quite a bit. Usually you can expect about 50-60 colours from it. Rarely less than 40.

BTW the project is made to assume *some* programming experience but way less than you'd need to do something like this normally. So it's somewhere between STOS-level and a C- or python-level description of the game content, with the engine doing the busy parts.
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