As said before, Unix is a rock-solid OS. It's not by chance that it has become a standard by which all OSes are compared. It was designed by top scientists, not hackers.
Unix started out as a simple OS to make porting a game from one minicomputer to another easier, its creators never once sat down and planned anything because to them it was just a hackjob. It only gained a userbase because AT&T were under court order to publicly release all computer tech they came up with for free. "good for the price" isn't saying much when it cost nothing.
Making an OS that has multiple user accounts and doesn't crash isn't an achievement. Even Microsoft have done that.
As far as Unix goes it's a pretty mediocre one, it's been 40 years and they haven't figured out "System Folder" "Programs" "User Files" for the directory tree? /usr/bin/sbin/gbin/X11/hme/mnt/wtf Why?
It's no wonder the chief uses of Unix are a) a web server, where the computer sits there and nobody interacts with it apart from to install updates, and b) writing newer versions of Unix. It's crap at anything else, unless you pull a NeXT and use it as a glorified task switcher.
Eero Tamminen wrote:
Silly_Pony wrote:Tell me again how TT030 missing features lower end machines have is a good thing.
These (joysticks, blitter) were gaming features.
Yes, exactly. It's 1991 or so. I've decided to upgrade from an STE to a TT.
Whoops, none of my stuff works with it. Might as well buy a cheap 386, keep the STE in the living room under the TV. Anyone want to buy a used copy of NVDI?
Eero Tamminen wrote:But the main reason why games didn't work on TT wasn't lack of blitter or STe joysticks, but the CPU being faster. Most games done for slow 8Mhz machines are so timing sensitive that they don't work properly on faster machines. Blitter & STe joysticks are irrelevant detail for this discussion.
Timing is far easier to fix than rewriting an entire codebase to avoid a chip.
This is likely why developers avoided STE enhancements. if I knew that Atari weren't committed to keeping features around, I wouldn't code for them either. Nothing but an evolutionary dead end.
Eero Tamminen wrote:Atari tried to diversify to multiple markets. Lynx & Jaguar consoles for gamers, ST & STe computers for home & gamers, Mega ST/e and TT (+ Stacy, ST Book and Atari Portfolio) computers for professionals and Atari Falcon computer for musicians, graphics people and for home.
This shows a lack of understanding of who buys computers for what.
I want a computer for my home. I want to do work on it, so I want the big screen, the fast processor, the nice keyboard.
I'm also going to want to play games on it. Don't decide I'm not allowed to.
Silly_Pony wrote:Still where is the "professional" Atari? If I am a business man I don't care if your computer looks arty like the TT. I want to know it has lots of slots and extra drive bays so my purchase can be kept up to date, even customized to do something specific.
Eero Tamminen wrote:Besides much faster processor and much better resolutions (1280×960 mono vs. ST/e 640x400, 320×480 with 256 colors vs. ST/e 320x200 with 16 colors), one of the main improvements of TT was support for fast RAM, and lots of it. While ST/es could be expanded only to 4 MB, TT could be expanded to 256 MB. Larger resolutions with larger amount of memory were much more important for business applications like DTP, than other features.
That misses the point. Again. How do I keep it up to date? Where is the video card slot? If this is a business computer, where is the slot to add Ethernet? You mean I have to choose between adding higher-colour graphics for my DTP work, or networking the computer? I lose some of the serial ports if I add either?
This computer, not so good for my business. I will buy a 386 instead.