ScummVM running on FrameBuffer
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Re: ScummVM running on FrameBuffer
Here is the link to the installer script:You do not have the required permissions to view the files attached to this post.
Last edited by BBond007 on Mon Jun 03, 2019 6:36 pm, edited 1 time in total.
Re: ScummVM running on FrameBuffer
how to make this graphical menu? I see only neon-green black one.BBond007 wrote:ScummVM.png
Here is the link to the installer script:
https://github.com/bbond007/MiSTer_Scum ... staller.sh
Re: ScummVM running on FrameBuffer
I just added the theme file to the post with the installer...Sorgelig wrote: how to make this graphical menu? I see only neon-green black one.
Make a directory called "/media/fat/ScummVM/Themes" (or whatever you prefer) and then:
This screen is also where you need to set where your save games go.
You do not have the required permissions to view the files attached to this post.
Last edited by BBond007 on Mon Jun 03, 2019 6:52 pm, edited 1 time in total.
Re: ScummVM running on FrameBuffer
do i have to unpack zip in dedicated folder or into Themes directly or put there as zip?
Re: ScummVM running on FrameBuffer
Do not unpack. Just place the zip in that folder.Sorgelig wrote:do i have to unpack zip in dedicated folder or into Themes directly or put there as zip?
Also, the themes for the 1.7.0 version and the 2.0.0 are incompatible. That file is for the 2.0.0 version.
Don't forget to configure your save game folder while you are in Options/Paths screen.
Last edited by BBond007 on Mon Jun 03, 2019 6:58 pm, edited 1 time in total.
Re: ScummVM running on FrameBuffer
GUI works, thanks!
May be worth to include it in installer and make it default?
I found that ScummVM has default path to /media/fat/Scripts.
How about set the default path (when you browse something) to /media/fat/ScummVM?
May be worth to include it in installer and make it default?
I found that ScummVM has default path to /media/fat/Scripts.
How about set the default path (when you browse something) to /media/fat/ScummVM?
Re: ScummVM running on FrameBuffer
Its home directory is set to /media/fat/ScummVM.Sorgelig wrote:GUI works, thanks!
May be worth to include it in installer and make it default?
I found that ScummVM has default path to /media/fat/Scripts.
How about set the default path (when you browse something) to /media/fat/ScummVM?
It has a default path of whatever you last picked. So it won't go back scripts again even after you restart the program.
I can include a default ".scummvmrc" with that and paths already configured.
I don't know if I want to make the theme standard, it does slow down the UI somewhat.
Re: ScummVM running on FrameBuffer
Yeah, GUI is more pensive 
Ok. Can anyway install it by script then user will be able to choose.
I think it's good idea to include the preconfigured .scummvmrc
MiSTer environment is pretty much deterministic.

Ok. Can anyway install it by script then user will be able to choose.
Probably the path left from older versions.BBond007 wrote:Its home directory is set to /media/fat/ScummVM.
It has a default path of whatever you last picked. So it won't go back scripts again even after you restart the program.
I can include a default ".scummvmrc" with that and paths already configured.
I think it's good idea to include the preconfigured .scummvmrc
MiSTer environment is pretty much deterministic.
Re: ScummVM running on FrameBuffer
For now, I just added "cd SCUMMVM_HOME_DIR" to the ScummVM scripts so that it won't initially default to /media/fat/Scripts after a fresh install.Sorgelig wrote: Probably the path left from older versions.
I think it's good idea to include the preconfigured .scummvmrc
MiSTer environment is pretty much deterministic.
I'll work on the installer script to add a default .scummvmrc.
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Re: ScummVM running on FrameBuffer
nice job, got it up and running, just one thing, how do i get the monitor and background to show?
Re: ScummVM running on FrameBuffer
the monitor is part of my video capture setup.terminator2k2 wrote:nice job, got it up and running, just one thing, how do i get the monitor and background to show?
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Re: ScummVM running on FrameBuffer
hahaha thought it was somehow , just thought i was missing some setting
ive not messed much with scummvm , is there any particular roms/games to have? as i got monkey island 2 with no audio
ive not messed much with scummvm , is there any particular roms/games to have? as i got monkey island 2 with no audio
Re: ScummVM running on FrameBuffer
Monkey Island 2 has sound for me.terminator2k2 wrote:hahaha thought it was somehow , just thought i was missing some setting
ive not messed much with scummvm , is there any particular roms/games to have? as i got monkey island 2 with no audio
Probably you should get the games that can't run on ao486..
Supported games --> https://wiki.scummvm.org/index.php/Cate ... rted_Games
Last edited by BBond007 on Mon Jun 03, 2019 10:48 pm, edited 1 time in total.
Re: ScummVM running on FrameBuffer
Thanks BBond007 the setup script worked for me after creating the Scripts folder manually (my Scripts folder had a different name). Sound is also working. 

Re: ScummVM running on FrameBuffer
Would it be possible to make it so that we can just download one file, put it in the root of the SD card, and run it from the main menu like we do with FPGA cores, without installing? Now of course the user still has to provide a game, but I mean everything related to ScummVM except the game.
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Re: ScummVM running on FrameBuffer
Is there a way to make it full screen? Is it reduced due to framebuffer performance?
Re: ScummVM running on FrameBuffer
Has nothing to do with performance.glaucon1984 wrote:Is there a way to make it full screen? Is it reduced due to framebuffer performance?
Ideally you wan the framebuffer to be 640x480. You can run ScummVM to run in 320x200 framebuffer, however that will limit which games you can run. You won't be able to run the newer games which is kind of the point.
ScummVM must scale evenly into the framebuffer which must scale evenly into the resolution for the menu core (in MiSTer.INI).
These settings come into play:
- - The resolution set in your MiSTer.INI
- The "vmode" setting in ScummVM_2_0_0.sh
- The scaling factor of ScummVM itself
- - 6 - 640x480@60
- 8 - 1920x1080@60
- 4 - 1280x1024@60
Code: Select all
vmode
usage:
a) vmode scale format
b) vmode -r width height format
scale : f - full resolution, h - half, t - one third, q - quarter
format : rgb32, bgr32, rgb15, bgr15, rgb16, bgr16, idx8
Re: ScummVM running on FrameBuffer
Yeah, we can think to MiSTer as a console like deterministic environment and users should get a default “just works” experience (with optional, not required, customization).Sorgelig wrote:I think it's good idea to include the preconfigured .scummvmrc
MiSTer environment is pretty much deterministic.
The installer under Scripts and ScummVM under SD root seems the best approach to me.
Regards.
Locutus73
Re: ScummVM running on FrameBuffer
@BBond007
Executed script, no issue to be reported.
Launched binary , executed with no error.
Installing some games, and will test !
A Big thanks for this Nice job !
Executed script, no issue to be reported.
Launched binary , executed with no error.
Installing some games, and will test !
A Big thanks for this Nice job !
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Re: ScummVM running on FrameBuffer
Thank you very much for this BBond007!
Looking forward to trying it out!

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Re: ScummVM running on FrameBuffer
Excellent work. All the haters and pendants can go jump!




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Re: ScummVM running on FrameBuffer
Perfect! That's what I needed!BBond007 wrote:Ideally you wan the framebuffer to be 640x480
I just enabled Aspect Ratio correction and it looks perfect now in all the games I've tried.
Re: ScummVM running on FrameBuffer
I can confirm that "the Neverhood Chronicle" is running fine in ScummVM on MiSTer.
You have to put this files into the neverhood folder.
https://github.com/scummvm/scummvm/blob ... erhood.dat
Would be nice if the joypad would work as a mouse pointer.
You have to put this files into the neverhood folder.
https://github.com/scummvm/scummvm/blob ... erhood.dat
Would be nice if the joypad would work as a mouse pointer.
Re: ScummVM running on FrameBuffer
If you use DualShock 4 then its touchpad works as a mouse. DS4 is pretty much versatile gamepad.jayp76 wrote:Would be nice if the joypad would work as a mouse pointer.
As for other joysticks i plan to add mouse emulation at some stage.
Re: ScummVM running on FrameBuffer
Nice. In the meantime i could use the DS4. Glad i have some lying around.