I picked these two games to demo because they target the early Pentium CPUs and run in 640x480x256 Color SVGA. There is really no way they would run on ao486.
The performance with native ScummVM is really awesome. No need for improvement with that. Check out the parallax scrolling in Broken Sword II around 00:40...
The color is a little wrong. I'm not sure what is going on there. Seems like too much green...
Maybe I need to recompile something using different RGB format?
Broken Sword II : Shadow of the Templars --> http://youtu.be/cC3BI4D5cgw
Monkey Island III: The Curse of Monkey Island --> http://youtu.be/coKlynUFK0o
Some people might say "Blasphemy! It's not running on the FPGA!", but I'd argue its using the FPGA as a video card and sound card and running as a native Linux APP
Anyway, thanks for all the hard work on the Scaler and FramBuffer @Grabulosaure & @Sorgelig



