Sorgelig wrote:Yes, Dolphinbar can be used in mode 1 and 2 as a bare touchscreen input device with absolute coordinates.
Yup, mode 1a, 1b, 2 and 3, but mode 1a and 1b are intended for desktop use, not gaming use. When you click the trigger it issues a left mouse click, but it stops the mouse pointer for a while, so Windows actually registers a click on an icon. In mode 2 it doesn't stop the pointer so, since it's continuosly wiggling, you can't actully click anything on Windows. Mode 2 and 3 are game oriented.
Sorgelig wrote:But in this mode Wiimote is very crippled. Only one wiimote is supported. Basically it's just mouse device without ability to use it as a gamepad.
Yes, that's the goal of mode 1-2-3. By the way, what would be the use of more than one wiimote? Two player lightgun games?
Sorgelig wrote:Without mode 4 support dolphinbar is pretty much useless. It even doesn't emit the IR if no wiimote is connected. So it cannot be used as a dummy IR bar. I'm very surprised no one (even mayflash team) dared to write the driver for mode 4 for Linux.
Mode 4 is intended for Dolphin emulator use, so we can find some code here https://github.com/dolphin-emu/dolphin