ijor wrote:
Yes, of course, it's the MiSTer binary. Can you run the old MiSTer I provided at the time? If not I will try to build a special MiSTer version with more input debugging.
MiSTer version 'HPST181010' does not seem to work with fxcast-013-StandardMister.rbf ('.ST' files fail to load) so I tested with fxcast-01.rbf.
Initially I was using the SSH method which is more convenient with my setup, however (because I was still not seeing the expected additional events) I did switch over to the physical USB serial connection and the result was exactly the same.
Using MiSTer version 'HPST18101' and fxcast-01.rbf and USB serial connection, I did get a controller freeze, however there is no additional data - just the messages about the visibility status of the OSD. This is on my MiSTer with 4 amp PSU + powered USB hub using the USB serial connection. I have included the log even though I don't believe it will not be of much (if any) value.
My conclusion is that MiSTer version 'HPST181010' provides absolutely no additional debugging data then the mainstream one provides. The controller and keyboard events are present when running in the menu.rbf core (as shown in the log), so it is my belief/theory that something needs to be enabled/implemented in the FX CAST core...
ijor wrote:
Does it freeze the whole input, keyboard and controller? Or you can bring the MiSTer menu?
Yes, (just like in the video) the OSD was still fully functional when the controller freeze occurred. The keyboard still works in the OSD but respective to the core I believe it was also frozen. Bubble Bobble says "PRESS 1 OR 2 TO PLAY" and pressing '1' did nothing - typically that would start a new single player game.
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